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Torchbearer 2e - actual play of this AWESOME system! (+)
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<blockquote data-quote="pemerton" data-source="post: 8781406" data-attributes="member: 42582"><p>[USER=82106]@AbdulAlhazred[/USER] </p><p></p><p>I don't find the default setting as grim as you do. There are roads and navigable rivers (as per the Journey rules); Bustling Metropolises and Walled Towns as well as Dilapidated Ports and Borderland Fortresses (as per the Settlement rules); and the events rolls offer not only disasters but celebrations and festivals and alms-givers. There are nobles, and temples, and bandits who make a living being bandits.</p><p></p><p>I don't have any trouble fitting it into my image of Greyhawk, although in the north to fit with the default weather and religious tropes. We're using the area around the Bandit Kingdoms, the Theocracy of the Pale, Tenh, etc. The Fellreev Forest and Phostwood are good for Elves and rangers and the like; there are the Bluff Hills as well as the hills and mountains to the east (I can't remember what they're called at the moment); and landmarks to use for calculating journey toll. I don't worry too much about figuring the distances - my chart tells me that, at that latitude, each hex is around 25 miles, which means each point of toll has been around 150 miles. In my imagination I think it's closer to half that, though.</p><p></p><p>We haven't drawn on any GH-specific backstory so far. We're just using the maps.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8781406, member: 42582"] [USER=82106]@AbdulAlhazred[/USER] I don't find the default setting as grim as you do. There are roads and navigable rivers (as per the Journey rules); Bustling Metropolises and Walled Towns as well as Dilapidated Ports and Borderland Fortresses (as per the Settlement rules); and the events rolls offer not only disasters but celebrations and festivals and alms-givers. There are nobles, and temples, and bandits who make a living being bandits. I don't have any trouble fitting it into my image of Greyhawk, although in the north to fit with the default weather and religious tropes. We're using the area around the Bandit Kingdoms, the Theocracy of the Pale, Tenh, etc. The Fellreev Forest and Phostwood are good for Elves and rangers and the like; there are the Bluff Hills as well as the hills and mountains to the east (I can't remember what they're called at the moment); and landmarks to use for calculating journey toll. I don't worry too much about figuring the distances - my chart tells me that, at that latitude, each hex is around 25 miles, which means each point of toll has been around 150 miles. In my imagination I think it's closer to half that, though. We haven't drawn on any GH-specific backstory so far. We're just using the maps. [/QUOTE]
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