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Torchbearer 2e - actual play of this AWESOME system! (+)
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<blockquote data-quote="pemerton" data-source="post: 9124749" data-attributes="member: 42582"><p>They're completely different games! (Allowing for the fact that they're both FRPGs.)</p><p></p><p>Torchbearer will never create the epic, gonzo scenes that were some of my favourites in 4e - from a 1st level fight in a river with boat and raft and an enemy slinger on the bank, to a fight that ranged over the whole length of the Glacial Rift of the Frost Giant Jarl, and culminated in an aerial assault by dragons on the PCs' Thundercloud Tower.</p><p></p><p>But even though Torchbearer is gritty, the personal stories for the PCs that it creates - which for me are very evocative of Burning Wheel - are much more intimate than 4e. And 4e would never have a PC hoping for <em>nice boots</em> as loot from a fight with bandits! Torchbearer also, on balance, gets through more content per session, because it doesn't centre intensive combat experiences in the way 4e tends to.</p><p></p><p>Both are rules heavy - in PC build mechanics, in their resolution mechanics - and require GMing in a different vein from (say) 2nd ed AD&D or CoC. So in that sense neither is for the faint-of-heart. (Of RPGs I play and love, I'd contrast with Prince Valiant, which is very light in comparison.)</p><p></p><p>But I'd recommend either. At the moment I'm enjoying Torchbearer a lot, but as you say it's still newer for me (12 sessions now, whereas I would have GMed well over 100 sessions of 4e).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9124749, member: 42582"] They're completely different games! (Allowing for the fact that they're both FRPGs.) Torchbearer will never create the epic, gonzo scenes that were some of my favourites in 4e - from a 1st level fight in a river with boat and raft and an enemy slinger on the bank, to a fight that ranged over the whole length of the Glacial Rift of the Frost Giant Jarl, and culminated in an aerial assault by dragons on the PCs' Thundercloud Tower. But even though Torchbearer is gritty, the personal stories for the PCs that it creates - which for me are very evocative of Burning Wheel - are much more intimate than 4e. And 4e would never have a PC hoping for [I]nice boots[/I] as loot from a fight with bandits! Torchbearer also, on balance, gets through more content per session, because it doesn't centre intensive combat experiences in the way 4e tends to. Both are rules heavy - in PC build mechanics, in their resolution mechanics - and require GMing in a different vein from (say) 2nd ed AD&D or CoC. So in that sense neither is for the faint-of-heart. (Of RPGs I play and love, I'd contrast with Prince Valiant, which is very light in comparison.) But I'd recommend either. At the moment I'm enjoying Torchbearer a lot, but as you say it's still newer for me (12 sessions now, whereas I would have GMed well over 100 sessions of 4e). [/QUOTE]
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