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Torchbearer 2e - actual play of this AWESOME system! (+)
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<blockquote data-quote="Thor" data-source="post: 9165329" data-attributes="member: 74284"><p>It may also be worth noting that the Torchbearer GM's ability to kill characters is heavily circumscribed. There are only three ways a GM can kill a character in Torchbearer:</p><p>1. If a character has a full condition track (hungry & thirsty, angry, afraid, exhausted, injured, and sick) and the grind ticks over giving them another condition. The only condition left is dead. As far as I know, this only happened once in playtesting back in 2012. I think it's fair to say this is uncommon.</p><p>2. If a character already has the injured and/or sick conditions and does something the GM deems dangerous, the GM can declare that "death is on the line." It must be declared ahead of time so the player has the opportunity to spend traits and rewards on the roll. I've seen character death occur this way a few times over the years, but infrequently.</p><p>3. If the player characters attempt to kill another being or beings and the GM deems it a "kill conflict" then any or all of the participants might die as a result of the conflict. If you choose to kill, then your character can be killed.</p><p></p><p>Characters can be ground down, worn out, stripped of their gear, and so on. But character death is almost always a result of a choice a player has made. Even then, there are some optional ways to dodge your fate.</p></blockquote><p></p>
[QUOTE="Thor, post: 9165329, member: 74284"] It may also be worth noting that the Torchbearer GM's ability to kill characters is heavily circumscribed. There are only three ways a GM can kill a character in Torchbearer: 1. If a character has a full condition track (hungry & thirsty, angry, afraid, exhausted, injured, and sick) and the grind ticks over giving them another condition. The only condition left is dead. As far as I know, this only happened once in playtesting back in 2012. I think it's fair to say this is uncommon. 2. If a character already has the injured and/or sick conditions and does something the GM deems dangerous, the GM can declare that "death is on the line." It must be declared ahead of time so the player has the opportunity to spend traits and rewards on the roll. I've seen character death occur this way a few times over the years, but infrequently. 3. If the player characters attempt to kill another being or beings and the GM deems it a "kill conflict" then any or all of the participants might die as a result of the conflict. If you choose to kill, then your character can be killed. Characters can be ground down, worn out, stripped of their gear, and so on. But character death is almost always a result of a choice a player has made. Even then, there are some optional ways to dodge your fate. [/QUOTE]
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