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Torchbearer 2nd ed actual play
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<blockquote data-quote="pemerton" data-source="post: 8557790" data-attributes="member: 42582"><p>Since posting this thread, I've had two more play experiences with Torchbearer 2nd ed.</p><p></p><p>Last weekend my other daughter built two PCs: Peony, a Halfling burglar; and Laegolas, and Elven ranger. We were planning to have them show up in the Tower of Stars to meet Tharin and Gondolf, but the player of those latter PCs was not amenable. So I had to make up a different adventure on the spot.</p><p></p><p>I had been thinking for a few weeks - thought not with any great depth or sophistication - about how one might do a Fighting Fantasy Gamebook-style adventure, along the lines of Forest of Doom or Scorpion Swamp, using Torchbearer. I decided to try and operationalise that, initially sketching out three locations in Darkwood Forest linked by paths, a stream, etc.</p><p></p><p>I established a context for the PCs being there - looking for the reputed tower of the wizard Nicodemeus - and then we made some minor tweaks to goals that had been chosen to suit the Tower of Stars. The first area was <em>thickets</em>, which had to be passed through to make it deeper into the forest. Peony went through using her Sneaking Nature; Laegolas used Pathfinder to identify the easiest way through, and then Labourer to hack a path with his hatchet. My recollection is that Laegolas failed and hence became hungry and thirsty as a result of all that brush-clearing.</p><p></p><p>They came to a clearing in the woods, with a waterfall dropping from a ridge at one end. One of the PCs searched behind the waterfall, and failed a Scout check. So (as a twist) they heard four people approaching along the ridge towards the clearing. The PCs decided to greet them, and try and trick them: <em>We're just out for a walk in the woods - would you care to join us for a picnic? </em>This was a trickery conflict - Peony used her Riddling and Merrymaking Nature, and I can't remember how Laegolas helped. I don't think he has Manipulator (though may be misremembering on that score) but may have used Beginner's Luck. The PCs won the conflict but with significant depletion to their own disposition. Before we could resolve a compromise, though, play had to finish up to make time for other family activities. I don't have my notes in front of me, but I would say we played through 5 or so turns.</p><p></p><p>I'll make a separate post about today's session.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8557790, member: 42582"] Since posting this thread, I've had two more play experiences with Torchbearer 2nd ed. Last weekend my other daughter built two PCs: Peony, a Halfling burglar; and Laegolas, and Elven ranger. We were planning to have them show up in the Tower of Stars to meet Tharin and Gondolf, but the player of those latter PCs was not amenable. So I had to make up a different adventure on the spot. I had been thinking for a few weeks - thought not with any great depth or sophistication - about how one might do a Fighting Fantasy Gamebook-style adventure, along the lines of Forest of Doom or Scorpion Swamp, using Torchbearer. I decided to try and operationalise that, initially sketching out three locations in Darkwood Forest linked by paths, a stream, etc. I established a context for the PCs being there - looking for the reputed tower of the wizard Nicodemeus - and then we made some minor tweaks to goals that had been chosen to suit the Tower of Stars. The first area was [I]thickets[/I], which had to be passed through to make it deeper into the forest. Peony went through using her Sneaking Nature; Laegolas used Pathfinder to identify the easiest way through, and then Labourer to hack a path with his hatchet. My recollection is that Laegolas failed and hence became hungry and thirsty as a result of all that brush-clearing. They came to a clearing in the woods, with a waterfall dropping from a ridge at one end. One of the PCs searched behind the waterfall, and failed a Scout check. So (as a twist) they heard four people approaching along the ridge towards the clearing. The PCs decided to greet them, and try and trick them: [I]We're just out for a walk in the woods - would you care to join us for a picnic? [/I]This was a trickery conflict - Peony used her Riddling and Merrymaking Nature, and I can't remember how Laegolas helped. I don't think he has Manipulator (though may be misremembering on that score) but may have used Beginner's Luck. The PCs won the conflict but with significant depletion to their own disposition. Before we could resolve a compromise, though, play had to finish up to make time for other family activities. I don't have my notes in front of me, but I would say we played through 5 or so turns. I'll make a separate post about today's session. [/QUOTE]
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