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Torg Eternity Coming in 2016
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<blockquote data-quote="aramis erak" data-source="post: 7676440" data-attributes="member: 6779310"><p>The game's been reprinted since then... Handled a copy of it in my FLGS a few years back. RPG Geek shows the revised edition in 2005...</p><p></p><p>Torg was a case of bad timing. Rifts shipped a bit earlier and got a lot more traction. Torg was the better game and better thought out multi-genre setting. I suspect that, if Torg had been a bit earlier, Palladium would have had far less success with Rifts. Initiative matters, especially when two games are so close in concept and so close in release time.</p><p></p><p>I like the engine, but do prefer the Masterbook and Shatterzone versions (which uses 2d10 instead of 1d20, and has two more special cards in the drama deck).</p><p></p><p>What I like better setting-wise than Rifts is that there's a reason it all went wonky, and the stellae/possibilities relationship really makes the need to get tales of heroism out there...</p><p></p><p>Time to start figuring out what to sell...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7676440, member: 6779310"] The game's been reprinted since then... Handled a copy of it in my FLGS a few years back. RPG Geek shows the revised edition in 2005... Torg was a case of bad timing. Rifts shipped a bit earlier and got a lot more traction. Torg was the better game and better thought out multi-genre setting. I suspect that, if Torg had been a bit earlier, Palladium would have had far less success with Rifts. Initiative matters, especially when two games are so close in concept and so close in release time. I like the engine, but do prefer the Masterbook and Shatterzone versions (which uses 2d10 instead of 1d20, and has two more special cards in the drama deck). What I like better setting-wise than Rifts is that there's a reason it all went wonky, and the stellae/possibilities relationship really makes the need to get tales of heroism out there... Time to start figuring out what to sell... [/QUOTE]
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