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TORMENT - Tides of Numenera
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<blockquote data-quote="Kaodi" data-source="post: 6098492" data-attributes="member: 1231"><p>First, a question: Is the term "Old School" kind of like "Modernism" ? Is it not a relative temporal description but rather a definite one, referring to the time period from the mid 70s to early 90s? (Edit: As far as RPGs and electronic games are concerned, I mean.)</p><p></p><p>Second: If you are referring to Shaker, the name of the failed Kickstarter project created by some of the folks who worked on Wizardry, I do not think irony is really the operative term. If you compare the videos for Shaker (or Old School RPG, its original launch name) to those for Wasteland 2 and Torment, there is a clear difference in quality. The Shaker video is trying to sell the <em>idea</em> of an old school RPG along with its creators. But it hardly tells you anything about the actual game, and only in Update #2 do you even begin to get the first story details. Contrast that to the Wasteland 2 video, where they are actually selling a known IP (with the help of the IP of its spiritual successor too), and to the Torment video, where they actually tell you some of the stuff about the game. Shaker totally could have been funded if they had held off until they were ready to tell people about the game and the game world in the video. The project was botched on the marketing end, in my opinion, not on the weakness of demand for a really Old School RPG.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 6098492, member: 1231"] First, a question: Is the term "Old School" kind of like "Modernism" ? Is it not a relative temporal description but rather a definite one, referring to the time period from the mid 70s to early 90s? (Edit: As far as RPGs and electronic games are concerned, I mean.) Second: If you are referring to Shaker, the name of the failed Kickstarter project created by some of the folks who worked on Wizardry, I do not think irony is really the operative term. If you compare the videos for Shaker (or Old School RPG, its original launch name) to those for Wasteland 2 and Torment, there is a clear difference in quality. The Shaker video is trying to sell the [I]idea[/I] of an old school RPG along with its creators. But it hardly tells you anything about the actual game, and only in Update #2 do you even begin to get the first story details. Contrast that to the Wasteland 2 video, where they are actually selling a known IP (with the help of the IP of its spiritual successor too), and to the Torment video, where they actually tell you some of the stuff about the game. Shaker totally could have been funded if they had held off until they were ready to tell people about the game and the game world in the video. The project was botched on the marketing end, in my opinion, not on the weakness of demand for a really Old School RPG. [/QUOTE]
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