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Tormyr's War of the Burning Sky campaign [spoilers abound]
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<blockquote data-quote="Tormyr" data-source="post: 7425926" data-attributes="member: 6776887"><p>Immediately, Rantle swung into action. He told Trinja and Zed to attack a single target in the middle (showing off the Commander's new Leader Tactics) and organized them into picking off one at a time. Dro'marri was surrounded and almost knocked out. He disengaged and ran behind some allies while Byron used his Wayfarer's Step to teleport to the top of a roof. He hurled <em>vicious mockery</em> while avoiding the melee. Rantle dropped a healing potion at Dro'marri's feet while taking swings with his greatsword. Slowly the tide turned, and a worrisome fight turned to a victory as they surrounded the mercenaries and knocked out or captured 7 of the mercenaries; the last one escaped down an alley.</p><p></p><p>[gm]While the Black Horse mercenaries did okay at the Poison Apple pub, this encounter started a bit of a streak of me rolling badly for them and for Torrent.[/gm]</p><p></p><p>Rantle helped the heroes tie up the mercenaries and offered to turn them over to the authorities if the heroes would do him a favor. He heard about the events at the pub the night before and had an idea that the heroes were on a mission to Seaquen. He asked them to deliver a scroll case containing a message and a scroll of <em>fireball</em> to his sister who had been heading to Seaquen but dropped out of contact a week ago. He also told them that he would make sure the thieves' guild would not harass them as they tried to leave the city. They agreed and headed on their way.</p><p></p><p>Council member Erdan Menash had a relatively successful career as a merchant specializing in outfitting adventurers before turning to a life of politics. His three-story house with an iron fence around it would be what you would expect of someone with that career...if not for the green, yellow, and purple paint job. The guards at the front gate sported the same colors in their livery. Taking a deep breath to not burst into fits of laughter, the introduced themselves at the gate and requested an audience with Council member Menash. One of the guards escorted them to the door, where a servant showed them to a reception room. As Byron started to think of a way to sneak around to find some documents of Menash's to forge a signature of off, the servant returned with refreshments and said that while Council member Menash was out, he was expected to return soon. The heroes settled in to wait.</p><p></p><p>About 30 minutes later, Erdan Menash burst in through his front door, loudly cursing at the council who was going to give in to the Ragesian demands. Then he noticed his guests and brightened considerably. He asked them what their business was. They explained the situation and their need to get out of the city. Menash started to come up with an idea and got sidetracked. He gave the heroes an impromptu tour of his home. The second floor contained his workshop which included dozens of decorations for the day's now cancelled Festival of Dreams. The other side of the second floor contained a remarkable array of weapons and armor. Byron and Trinja complimented him on his amazing collection.</p><p></p><p>Beaming with gratitude, Menash remembers the need to get back to business. He gets to work on orders for Captain Herreman, a leader of a nearby barracks and a good friend of Menash. As he finishes the orders, he tells the heroes that he feels that dark times are ahead for Gate Pass, and he wants his weapons to be used against the Ragesians. He offers the heroes a choice of any of his weapons or armor. Torrent chooses a falchion that looks like a dolphin with the pommel as the head and the sweep of the blade as the body. Trinja chooses a breastplate that is stylized to look like a rhino head. D'buld chooses a pair of whips with heads like scorpions and blades embedded all the way through the whips. Zed chooses the prize of the collection, a heavy crossbow that looks like a porcupine that shoots bolts out its back end. He also purchases a green, yellow, and purple lance. Byron chooses a hand crossbow that looks like a mosquito with the bolt being the probiscus. Dro'marri, the blacksmith, thinks all of this is dumb: weapons and tools should be functional, but keeps his opinion mostly to himself.</p><p></p><p>They thank Council member Menash for his help and head to the barracks. Captain Herreman is a gruff, half-orc soldier, but as he reads the note from Menash, the corner of his mouth curls into a smile. He explains that he will outfit the heroes as city guard and provide them with horses. He gets all of the needed supplies together while the heroes grab a nap before they all head out with Herreman's patrol at sunset. After a hard 30 hours, the exit from the city went uneventfully. Herreman sent them on their way and advised them of a campsite to sleep as they, "looked like hell." The heroes thanked him and set up camp. Zed took the first watch and dozed off. He came to and didn't see anything amiss. So he woke up D'buld for his watch. D'buld took over for 30 minutes before the sun came up. Thankfully, nothing happened in the night. </p><p></p><p>They proceeded south towards the fire forest of Inennotdar. The trail wound through a narrow valley as the heroes talked among themselves when suddenly *BOOM*, a thunderstone exploded in their midst. The horses of Byron, Zed, and Dro'marri spooked and galloped down the valley. The Black Horse scouts hidden on a precipice above started raining down crossbow bolts into Torrent. After half the heroes' horses took them down the valley, another mercenary and someone in a horse-themed armor attacked Torrent as well. Torrent was hit heavily. Zed and Dro'marri abandoned Byron and went back to the rest of the group. While Byron still tried to get his horse under control, more mercenaries down the path surrounded him, and the rest of the heroes circled around Torrent. If the heroes could keep the cleric alive, they had a chance.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7425926, member: 6776887"] Immediately, Rantle swung into action. He told Trinja and Zed to attack a single target in the middle (showing off the Commander's new Leader Tactics) and organized them into picking off one at a time. Dro'marri was surrounded and almost knocked out. He disengaged and ran behind some allies while Byron used his Wayfarer's Step to teleport to the top of a roof. He hurled [I]vicious mockery[/I] while avoiding the melee. Rantle dropped a healing potion at Dro'marri's feet while taking swings with his greatsword. Slowly the tide turned, and a worrisome fight turned to a victory as they surrounded the mercenaries and knocked out or captured 7 of the mercenaries; the last one escaped down an alley. [gm]While the Black Horse mercenaries did okay at the Poison Apple pub, this encounter started a bit of a streak of me rolling badly for them and for Torrent.[/gm] Rantle helped the heroes tie up the mercenaries and offered to turn them over to the authorities if the heroes would do him a favor. He heard about the events at the pub the night before and had an idea that the heroes were on a mission to Seaquen. He asked them to deliver a scroll case containing a message and a scroll of [I]fireball[/I] to his sister who had been heading to Seaquen but dropped out of contact a week ago. He also told them that he would make sure the thieves' guild would not harass them as they tried to leave the city. They agreed and headed on their way. Council member Erdan Menash had a relatively successful career as a merchant specializing in outfitting adventurers before turning to a life of politics. His three-story house with an iron fence around it would be what you would expect of someone with that career...if not for the green, yellow, and purple paint job. The guards at the front gate sported the same colors in their livery. Taking a deep breath to not burst into fits of laughter, the introduced themselves at the gate and requested an audience with Council member Menash. One of the guards escorted them to the door, where a servant showed them to a reception room. As Byron started to think of a way to sneak around to find some documents of Menash's to forge a signature of off, the servant returned with refreshments and said that while Council member Menash was out, he was expected to return soon. The heroes settled in to wait. About 30 minutes later, Erdan Menash burst in through his front door, loudly cursing at the council who was going to give in to the Ragesian demands. Then he noticed his guests and brightened considerably. He asked them what their business was. They explained the situation and their need to get out of the city. Menash started to come up with an idea and got sidetracked. He gave the heroes an impromptu tour of his home. The second floor contained his workshop which included dozens of decorations for the day's now cancelled Festival of Dreams. The other side of the second floor contained a remarkable array of weapons and armor. Byron and Trinja complimented him on his amazing collection. Beaming with gratitude, Menash remembers the need to get back to business. He gets to work on orders for Captain Herreman, a leader of a nearby barracks and a good friend of Menash. As he finishes the orders, he tells the heroes that he feels that dark times are ahead for Gate Pass, and he wants his weapons to be used against the Ragesians. He offers the heroes a choice of any of his weapons or armor. Torrent chooses a falchion that looks like a dolphin with the pommel as the head and the sweep of the blade as the body. Trinja chooses a breastplate that is stylized to look like a rhino head. D'buld chooses a pair of whips with heads like scorpions and blades embedded all the way through the whips. Zed chooses the prize of the collection, a heavy crossbow that looks like a porcupine that shoots bolts out its back end. He also purchases a green, yellow, and purple lance. Byron chooses a hand crossbow that looks like a mosquito with the bolt being the probiscus. Dro'marri, the blacksmith, thinks all of this is dumb: weapons and tools should be functional, but keeps his opinion mostly to himself. They thank Council member Menash for his help and head to the barracks. Captain Herreman is a gruff, half-orc soldier, but as he reads the note from Menash, the corner of his mouth curls into a smile. He explains that he will outfit the heroes as city guard and provide them with horses. He gets all of the needed supplies together while the heroes grab a nap before they all head out with Herreman's patrol at sunset. After a hard 30 hours, the exit from the city went uneventfully. Herreman sent them on their way and advised them of a campsite to sleep as they, "looked like hell." The heroes thanked him and set up camp. Zed took the first watch and dozed off. He came to and didn't see anything amiss. So he woke up D'buld for his watch. D'buld took over for 30 minutes before the sun came up. Thankfully, nothing happened in the night. They proceeded south towards the fire forest of Inennotdar. The trail wound through a narrow valley as the heroes talked among themselves when suddenly *BOOM*, a thunderstone exploded in their midst. The horses of Byron, Zed, and Dro'marri spooked and galloped down the valley. The Black Horse scouts hidden on a precipice above started raining down crossbow bolts into Torrent. After half the heroes' horses took them down the valley, another mercenary and someone in a horse-themed armor attacked Torrent as well. Torrent was hit heavily. Zed and Dro'marri abandoned Byron and went back to the rest of the group. While Byron still tried to get his horse under control, more mercenaries down the path surrounded him, and the rest of the heroes circled around Torrent. If the heroes could keep the cleric alive, they had a chance. [/QUOTE]
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