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Tormyr's War of the Burning Sky campaign [spoilers abound]
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<blockquote data-quote="Tormyr" data-source="post: 7430211" data-attributes="member: 6776887"><p>One of the scouts sounded a horn down the canyon. A few seconds later, Byron heard the thunder of hooves echoing from further down the valley. He turned tail and galloped back toward his allies. The mercenaries fired at him struck at his horse, and tried to pull him down, but he managed to continue. A trio of mercenaries formed a line to block him from rejoining the group, but he managed to have his horse trample through the brush at the side of the path and go around them.</p><p></p><p>Meanwhile, the remainder of the heroes worked on neutralizing threats. D'buld rode around a mercenary and engaged their leader in melee. The leader panicked and fired an arrow into his own leg.</p><p>[gm]I have a house rule that double 1s or 20s during advantage or disadvantage are really bad or really good, respectively. Dro'Marri's player quipped, "He was an adventurer until he took an arrow..."[/gm]</p><p>Dro'marri rode to the precipice where the scouts were firing down at them. He stood on his horse and jumped up to the precipice. Making a charge, he shoved the most injured of the scouts off the ledge.</p><p>[gm]Going back to the falling damage house rule from last page, this scout made a good Dexterity (Acrobatics) check and negated most of the 19 damage he would have sustained from the 20 foot fall.[/gm]</p><p>As the battle continued, Dro'Marri managed to shove the other two scouts off of the precipice, landing one on top of the other. They got up and engaged Trinja. One of the scouts scored a critical hit, but it was absorbed by one of Trinja's <em>mirror image</em>'s. Dro'Marri saw they three scouts were in a line and decided to try to kick off of each of their heads, one after the other. Unfortunately, he mistimed his leap but landed on his feet.</p><p>[gm]The player wanted to do a Mario-styled triple jump but missed his attack roll and the acrobatics check to set it up. He made the Acrobatics check to negate the whole 19 points of damage from the landing though and landed on his feet.[/gm]</p><p></p><p>Byron arrived on the scene and cast a <em>healing word</em> to keep Torrent in the fight. Behind him, Kathor Danava galloped into view. Byron, already injured, cast <em>charm person</em> on Kathor in an attempt to not be hit by the scary warrior. Kathor veered of toward Zed, telling the mercenaries to be sure not to kill "my friend over there." Zed having hacked away at several mercenaries turned and attacked Kathor. This broke the spell on Kathor, but it didn't matter as a mercenary's crossbow bolt pierced Byron, and he fell off his horse. A mercenary, not wanting to miss out on a 100gp bounty, rushed over and stabilized Byron.</p><p></p><p>Torrent, seeing Byron fall, panicked and charged the Black Horse leader. She finally landed a solid hit. Trinja, followed her lead and dealt the leader with a solid blow, knocking him unconscious. Seeing the leader fall, Kathor called out for everyone to stop and gave the mercenaries' surrender. A mercenary complained and was knocked out cold by Kathor's gauntlet. Kathor explained to the heroes that his father was the general of the army attacking Gate Pass and that he had left for reasons that were his own. He fell in with the Black Horse as they were the first people to appreciate his horsemanship skills. He soon found himself regretting that decision as the mercenaries only cared about money and lacked any real sense of honor. He told the heroes to tie up the mercenaries and gave up the location of their base before riding off back toward Gate Pass.</p><p></p><p>The heroes easily found the camp set up at the entrance to a grotto. Inside the grotto, the found a set of locked gates. The realized that these makeshift rooms would have been used for storage of the clay pots from the festival of dreams. Inside one room, the found a sleeping person that they could not wake up. A search of the mercenary leader's tent revealed a key, and they unlocked the gate. The found that the man was dead from exposure with his cat familiar dead beside him. He had wrapped a faded silk shroud around himself in a vain attempt to stay warm. The heroes respectfully pulled the body out and dug a grave. After finishing with the burial, the shroud, which they kept, glowed briefly. The realized that their actions had somehow divinely blessed the shroud and made it a minor magical item.</p><p></p><p>[gm]I don't know if it was the session 0 where I talked about actions having consequences, our previous <em>Murder in Baldur's Gate</em> city-based adventure, or the more "real" nature of this campaign, but the players have been very cautious in not killing anyone so far. They have knocked out all the mercenaries, pulled them out of the burning pub, cut a deal with the Shahalesti, buried a stranger, and generally behaved very well as PCs. This will likely stand them in good stead in the long run.[/gm]</p><p></p><p>After taking a short rest, they released all the mercenaries' horses, sent the unconscious mercenary leader and his horse on their way and untied one of the mercenaries. They continued their travels south for several hours. One mile from the fire forest, they emerged from the mountains to warmer air and were able to shed their heavy winter gear. They could see the forest ablaze in the distance, and ash wafted toward them. A half-mile from the forest, they came upon a farmhouse. A young woman with dark hair and clutching a black staff stood out front.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7430211, member: 6776887"] One of the scouts sounded a horn down the canyon. A few seconds later, Byron heard the thunder of hooves echoing from further down the valley. He turned tail and galloped back toward his allies. The mercenaries fired at him struck at his horse, and tried to pull him down, but he managed to continue. A trio of mercenaries formed a line to block him from rejoining the group, but he managed to have his horse trample through the brush at the side of the path and go around them. Meanwhile, the remainder of the heroes worked on neutralizing threats. D'buld rode around a mercenary and engaged their leader in melee. The leader panicked and fired an arrow into his own leg. [gm]I have a house rule that double 1s or 20s during advantage or disadvantage are really bad or really good, respectively. Dro'Marri's player quipped, "He was an adventurer until he took an arrow..."[/gm] Dro'marri rode to the precipice where the scouts were firing down at them. He stood on his horse and jumped up to the precipice. Making a charge, he shoved the most injured of the scouts off the ledge. [gm]Going back to the falling damage house rule from last page, this scout made a good Dexterity (Acrobatics) check and negated most of the 19 damage he would have sustained from the 20 foot fall.[/gm] As the battle continued, Dro'Marri managed to shove the other two scouts off of the precipice, landing one on top of the other. They got up and engaged Trinja. One of the scouts scored a critical hit, but it was absorbed by one of Trinja's [I]mirror image[/I]'s. Dro'Marri saw they three scouts were in a line and decided to try to kick off of each of their heads, one after the other. Unfortunately, he mistimed his leap but landed on his feet. [gm]The player wanted to do a Mario-styled triple jump but missed his attack roll and the acrobatics check to set it up. He made the Acrobatics check to negate the whole 19 points of damage from the landing though and landed on his feet.[/gm] Byron arrived on the scene and cast a [I]healing word[/I] to keep Torrent in the fight. Behind him, Kathor Danava galloped into view. Byron, already injured, cast [I]charm person[/I] on Kathor in an attempt to not be hit by the scary warrior. Kathor veered of toward Zed, telling the mercenaries to be sure not to kill "my friend over there." Zed having hacked away at several mercenaries turned and attacked Kathor. This broke the spell on Kathor, but it didn't matter as a mercenary's crossbow bolt pierced Byron, and he fell off his horse. A mercenary, not wanting to miss out on a 100gp bounty, rushed over and stabilized Byron. Torrent, seeing Byron fall, panicked and charged the Black Horse leader. She finally landed a solid hit. Trinja, followed her lead and dealt the leader with a solid blow, knocking him unconscious. Seeing the leader fall, Kathor called out for everyone to stop and gave the mercenaries' surrender. A mercenary complained and was knocked out cold by Kathor's gauntlet. Kathor explained to the heroes that his father was the general of the army attacking Gate Pass and that he had left for reasons that were his own. He fell in with the Black Horse as they were the first people to appreciate his horsemanship skills. He soon found himself regretting that decision as the mercenaries only cared about money and lacked any real sense of honor. He told the heroes to tie up the mercenaries and gave up the location of their base before riding off back toward Gate Pass. The heroes easily found the camp set up at the entrance to a grotto. Inside the grotto, the found a set of locked gates. The realized that these makeshift rooms would have been used for storage of the clay pots from the festival of dreams. Inside one room, the found a sleeping person that they could not wake up. A search of the mercenary leader's tent revealed a key, and they unlocked the gate. The found that the man was dead from exposure with his cat familiar dead beside him. He had wrapped a faded silk shroud around himself in a vain attempt to stay warm. The heroes respectfully pulled the body out and dug a grave. After finishing with the burial, the shroud, which they kept, glowed briefly. The realized that their actions had somehow divinely blessed the shroud and made it a minor magical item. [gm]I don't know if it was the session 0 where I talked about actions having consequences, our previous [I]Murder in Baldur's Gate[/I] city-based adventure, or the more "real" nature of this campaign, but the players have been very cautious in not killing anyone so far. They have knocked out all the mercenaries, pulled them out of the burning pub, cut a deal with the Shahalesti, buried a stranger, and generally behaved very well as PCs. This will likely stand them in good stead in the long run.[/gm] After taking a short rest, they released all the mercenaries' horses, sent the unconscious mercenary leader and his horse on their way and untied one of the mercenaries. They continued their travels south for several hours. One mile from the fire forest, they emerged from the mountains to warmer air and were able to shed their heavy winter gear. They could see the forest ablaze in the distance, and ash wafted toward them. A half-mile from the forest, they came upon a farmhouse. A young woman with dark hair and clutching a black staff stood out front. [/QUOTE]
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