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General Tabletop Discussion
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Tough Puzzle/Combat Situation for the Party
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<blockquote data-quote="Forrester" data-source="post: 72280" data-attributes="member: 1279"><p>You have no spellcasters, eh? How irritating. </p><p></p><p>I would first try to subdue, then kidnap one of the lackey guards of this post. Torture him for information, or, much better, drag him back to down and get some wizard to Charm Person him until he folds. And then pump him for information in a setting (however you want to create it) made to maximize how much he shares. </p><p></p><p>But let's assume they can't do that, because the party is so evil and stupid. Let's also assume that they want to go through with this mission and not do something creative like:</p><p></p><p>1) Leaving </p><p>2) JOINING this band of humanoids and attacking a town somewhere</p><p></p><p>I wouldn't resort to any hit-and-run tactics. This is just going to make the leaders paranoid and make them build up defenses. Rather, figure out a way to plant a rumor about some cool treasure nearby, or loaded caravan coming this way. Since the party is evil, they could do this by telling such rumors to nearby travelers, and then leading the travelers to the camp. The travelers are likely caught, tortured, and eaten, and while they are being tortured they spill their guts. </p><p></p><p>If this works, either a small contingent, with the leaders, or a large contingent without them, will try to attack this passing caravan or search for this mysterious treasure. The party at this point can either ambush those leaving the fort, or they can sneak inside the fort now that its numbers are depleted. </p><p></p><p>If they can both do the torture/charm person, AND the second part, they should be sitting pretty. </p><p></p><p>Just an idea or two. The party must somehow split up the inhabitants of the fort. If they go in full-force, they will die quickly, assuming the DM is even vaguely competent.</p></blockquote><p></p>
[QUOTE="Forrester, post: 72280, member: 1279"] You have no spellcasters, eh? How irritating. I would first try to subdue, then kidnap one of the lackey guards of this post. Torture him for information, or, much better, drag him back to down and get some wizard to Charm Person him until he folds. And then pump him for information in a setting (however you want to create it) made to maximize how much he shares. But let's assume they can't do that, because the party is so evil and stupid. Let's also assume that they want to go through with this mission and not do something creative like: 1) Leaving 2) JOINING this band of humanoids and attacking a town somewhere I wouldn't resort to any hit-and-run tactics. This is just going to make the leaders paranoid and make them build up defenses. Rather, figure out a way to plant a rumor about some cool treasure nearby, or loaded caravan coming this way. Since the party is evil, they could do this by telling such rumors to nearby travelers, and then leading the travelers to the camp. The travelers are likely caught, tortured, and eaten, and while they are being tortured they spill their guts. If this works, either a small contingent, with the leaders, or a large contingent without them, will try to attack this passing caravan or search for this mysterious treasure. The party at this point can either ambush those leaving the fort, or they can sneak inside the fort now that its numbers are depleted. If they can both do the torture/charm person, AND the second part, they should be sitting pretty. Just an idea or two. The party must somehow split up the inhabitants of the fort. If they go in full-force, they will die quickly, assuming the DM is even vaguely competent. [/QUOTE]
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