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Tough Puzzle/Combat Situation for the Party
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<blockquote data-quote="ErikSalaan" data-source="post: 72322" data-attributes="member: 3157"><p><strong>Little More Detail</strong></p><p></p><p>This is somewhat going to be the 'goal' of the party as a 1 shot this week, because I'm DMing and yes, I'm somewhat competent. This also means that I do know that the party could do something completely off the radar, and I have plans for that as well. The thing is that the party tends to not go off the beaten path, and if I were to lay this out for them, they'd probably go about doing it semi-effectiently. Adding a treasure helps.</p><p></p><p>We also have a semi-non existant 4th Level Ranger who is chaotic enough to spend most of his shots firing at the party as well as the monsters. Go figure. He actually does enough critical misses on the party members (we use a varient on the '-4 firing into melee combat' that if you roll a natural 1-4, you hit someone besides the guy you were aiming at.) that it doesn't really matter who he aims at.</p><p></p><p>Anyway, those two suggestions would help the party out a lot, but anything else would be helpful, as I plan to incorperate the suggestions into the game as possible solutions if the party can think about how to use them properly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ErikSalaan, post: 72322, member: 3157"] [b]Little More Detail[/b] This is somewhat going to be the 'goal' of the party as a 1 shot this week, because I'm DMing and yes, I'm somewhat competent. This also means that I do know that the party could do something completely off the radar, and I have plans for that as well. The thing is that the party tends to not go off the beaten path, and if I were to lay this out for them, they'd probably go about doing it semi-effectiently. Adding a treasure helps. We also have a semi-non existant 4th Level Ranger who is chaotic enough to spend most of his shots firing at the party as well as the monsters. Go figure. He actually does enough critical misses on the party members (we use a varient on the '-4 firing into melee combat' that if you roll a natural 1-4, you hit someone besides the guy you were aiming at.) that it doesn't really matter who he aims at. Anyway, those two suggestions would help the party out a lot, but anything else would be helpful, as I plan to incorperate the suggestions into the game as possible solutions if the party can think about how to use them properly. :) [/QUOTE]
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