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<blockquote data-quote="AbdulAlhazred" data-source="post: 7455349" data-attributes="member: 82106"><p>Well, one reason is it seems weird to me to have Athletics, strength based, and then the 'speed and coordination' based task solving guy being a practice. It feels like DEX is being relegated to a secondary place. I admit, the 4e solution of Athletics covering basically all 'athletic things' kind of overrates strength as almost being the primary physical ability score, but it seems to me that eliminating Acrobatics (and why not do away with Endurance as well then) does nothing to redress that imbalance. </p><p></p><p>I'd be open to other solutions I guess, but its hard to find any that seem really workable. I can't think of other terms for those two skills that make good sense (I did name Endurance 'Survival' to give it a bit wider applicability, though one might argue that CON being the basis for survival knowledge isn't great, and Nature kind of already had that mission in 4e). Unfortunately most things which you can think of to do which are 'physical' tend to be easiest to associate with Athletics, so Acrobatics does come off as a bit of a poor stepchild. </p><p></p><p>I think the answer is more to just give DEX a lot of stuff to do and make up some cool powers and practices for Acrobatics to work with. Also, GMs kinda just have to frame scenes well. If there's a really acrobatic character, then gosh darn it they need to be able to leverage that!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7455349, member: 82106"] Well, one reason is it seems weird to me to have Athletics, strength based, and then the 'speed and coordination' based task solving guy being a practice. It feels like DEX is being relegated to a secondary place. I admit, the 4e solution of Athletics covering basically all 'athletic things' kind of overrates strength as almost being the primary physical ability score, but it seems to me that eliminating Acrobatics (and why not do away with Endurance as well then) does nothing to redress that imbalance. I'd be open to other solutions I guess, but its hard to find any that seem really workable. I can't think of other terms for those two skills that make good sense (I did name Endurance 'Survival' to give it a bit wider applicability, though one might argue that CON being the basis for survival knowledge isn't great, and Nature kind of already had that mission in 4e). Unfortunately most things which you can think of to do which are 'physical' tend to be easiest to associate with Athletics, so Acrobatics does come off as a bit of a poor stepchild. I think the answer is more to just give DEX a lot of stuff to do and make up some cool powers and practices for Acrobatics to work with. Also, GMs kinda just have to frame scenes well. If there's a really acrobatic character, then gosh darn it they need to be able to leverage that! [/QUOTE]
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