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General Tabletop Discussion
D&D Older Editions
Towards Ravenloft 4E: Fear, Horror and Madness
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<blockquote data-quote="Mesh Hong" data-source="post: 4703872" data-attributes="member: 73463"><p>I am sure these all seem very reasonable to you but I am having issues imagining the type of game where these triggers would be relevent.</p><p> </p><p><span style="color: yellow">• The group is facing an encounter apparently 6+ levels higher than the party</span></p><p>Surely an encounter 6 levels higher than the party would kill them pretty quickly.</p><p> </p><p><span style="color: yellow">• Half of the group's members are killed.</span></p><p>Is this going to be a regular party slaughter?</p><p> </p><p><span style="color: yellow">• An opponent has demonstrated a one-hit-kill ability.</span></p><p>The opponent would have to be massively higher level than the PCs to get anywhere near doing this, again is this going to happen regularly enough to build extra rules around?</p><p> </p><p><span style="color: yellow">• A menacing creature is immune to the group's attacks.</span></p><p>A creature that is immune to the <em>groups</em> attacks means they are dead anyway.</p><p> </p><p><span style="color: yellow">• You are Helpless or Restrained and threatened by immediate death.</span></p><p>This seems very reasonable on looking at the other triggers.</p><p> </p><p><span style="color: yellow">• You are suffering ongoing damage (other than necrotic or psychic) per round greater than your Healing Surge value.</span></p><p>Again what sort or threat is dealing this amount of ongoing damage?</p><p> </p><p><span style="color: yellow">• A creature at least 6+ levels higher than you is trying to Dominate you or otherwise take over your mind.</span></p><p>Yet again, how many +6 level threats are the PCs going to face? Surely a +6 level controller isn't just going to be trying to dominating a PC its <strong>definately</strong> going to be dominating a PC.</p><p> </p><p>My gut response to all this is that if any of these trigger events happen then you will be a long way past the need for additional rules to add horror or fear. Any group of PCs or <em>players</em> are already going to be feeling terror, panic and the cold hand of death on their shoulders.</p><p> </p><p>I am not trying to be difficult here, I just think I am missing something very simple and very important in the basic premise of the game you are trying to run.</p><p> </p><p>Please can you explain what I am missing?</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4703872, member: 73463"] I am sure these all seem very reasonable to you but I am having issues imagining the type of game where these triggers would be relevent. [COLOR=yellow]• The group is facing an encounter apparently 6+ levels higher than the party[/COLOR] Surely an encounter 6 levels higher than the party would kill them pretty quickly. [COLOR=yellow]• Half of the group's members are killed.[/COLOR] Is this going to be a regular party slaughter? [COLOR=yellow]• An opponent has demonstrated a one-hit-kill ability.[/COLOR] The opponent would have to be massively higher level than the PCs to get anywhere near doing this, again is this going to happen regularly enough to build extra rules around? [COLOR=yellow]• A menacing creature is immune to the group's attacks.[/COLOR] A creature that is immune to the [I]groups[/I] attacks means they are dead anyway. [COLOR=yellow]• You are Helpless or Restrained and threatened by immediate death.[/COLOR] This seems very reasonable on looking at the other triggers. [COLOR=yellow]• You are suffering ongoing damage (other than necrotic or psychic) per round greater than your Healing Surge value.[/COLOR] Again what sort or threat is dealing this amount of ongoing damage? [COLOR=yellow]• A creature at least 6+ levels higher than you is trying to Dominate you or otherwise take over your mind.[/COLOR] Yet again, how many +6 level threats are the PCs going to face? Surely a +6 level controller isn't just going to be trying to dominating a PC its [B]definately[/B] going to be dominating a PC. My gut response to all this is that if any of these trigger events happen then you will be a long way past the need for additional rules to add horror or fear. Any group of PCs or [I]players[/I] are already going to be feeling terror, panic and the cold hand of death on their shoulders. I am not trying to be difficult here, I just think I am missing something very simple and very important in the basic premise of the game you are trying to run. Please can you explain what I am missing? [/QUOTE]
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