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General Tabletop Discussion
D&D Older Editions
Towards Ravenloft 4E: Fear, Horror and Madness
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<blockquote data-quote="Irda Ranger" data-source="post: 4703985" data-attributes="member: 1003"><p>The given triggers were my attempt to translate into 4E-speak the triggers given in the previous editions; but I didn't change the triggers from those given in the previous Editions' campaign settings more than necessary to effect the translation. </p><p></p><p>For instance, I translated facing an EL+4 Encounter in 3.x or a Encounter with 2x as many HD as the party has in AD&D 2e (the exact triggers) into facing a Level+6 Encounter in 4E (since there's a slightly flatter power curve in 4E). Here are some others:</p><p></p><p></p><p></p><p>Do you think I got the translation wrong or do you think it was the intent of the original RLCS to only force a Fear check when it's really, really obvious that a Fear check is necessary? Perhaps merely the possibility of Fear checks is supposed to haunt the players and keep them on their toes, even if they don't come up that often? I think this may actually be the likely explanation, as "Fear" is not a power of any particular monster but a possible reaction to every single monster or encounter; it should be sort of hard to trigger, otherwise every fight will end with someone running away or crapping their pants. That might get old after a little while, while a the 'rare but memorable' Fears will really just drive home how overwhelmed they were. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4703985, member: 1003"] The given triggers were my attempt to translate into 4E-speak the triggers given in the previous editions; but I didn't change the triggers from those given in the previous Editions' campaign settings more than necessary to effect the translation. For instance, I translated facing an EL+4 Encounter in 3.x or a Encounter with 2x as many HD as the party has in AD&D 2e (the exact triggers) into facing a Level+6 Encounter in 4E (since there's a slightly flatter power curve in 4E). Here are some others: Do you think I got the translation wrong or do you think it was the intent of the original RLCS to only force a Fear check when it's really, really obvious that a Fear check is necessary? Perhaps merely the possibility of Fear checks is supposed to haunt the players and keep them on their toes, even if they don't come up that often? I think this may actually be the likely explanation, as "Fear" is not a power of any particular monster but a possible reaction to every single monster or encounter; it should be sort of hard to trigger, otherwise every fight will end with someone running away or crapping their pants. That might get old after a little while, while a the 'rare but memorable' Fears will really just drive home how overwhelmed they were. Thoughts? [/QUOTE]
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