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General Tabletop Discussion
D&D Older Editions
Towards Ravenloft 4E: Fear, Horror and Madness
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<blockquote data-quote="Silverwave" data-source="post: 4706015" data-attributes="member: 61783"><p>I really don't think there's a need to design new attacks for those effects. It's really only a matter of interpretation. There is already some fear/madness/horror attacks out there in the MM.</p><p></p><p></p><p></p><p>I don't even mention the Death's visage attack of the Banshee or the death burst of the Chilling Zombie.</p><p></p><p>You could also rename/reflavor some attacks to better illustrate those fear/madness/whatnot horrorish effects.</p><p></p><p>All you need is already there.</p><p></p><p></p><p>That said. A Sanity system could be implemented if you want the characters to strip more and more into the chaos of fear. There shouldn't be any penalty from loosing sanity points, other than when reaching 0, your character dies/turns mad/becomes evil/gets corrupted/etc. If you give additionnal penalties, you'll start to debalance things and it will quickly become out of control. Plus, it's not that fun having to take penalties for what your DM thinks your character fear. It's really all about ambiance and role play. Maybe at certain points they'll start shivering, having hallucinations, waking up sweating and screaming at night, speaking to themselves, starting to feel corrupted, becoming pale, etc.</p><p></p><p>Lots of situations could let you loose sanity points (some have beem mentionned in previous posts). You wouldn't need a strict list. Keep open minded and when a situation shows where you think one's could be freaking out, tell the player his character loose a sanity point. Be aware of the reactions of your players. If you see them shiver or having a "ewww", it may be a good insight of when it could lead to sanity point lost. Heck, your players could even ask! "OMG! That was freak! Is my character losing a sanity point?".</p><p></p><p>Either way, the system shouldn't be a PENALTY but en enjoyment!</p></blockquote><p></p>
[QUOTE="Silverwave, post: 4706015, member: 61783"] I really don't think there's a need to design new attacks for those effects. It's really only a matter of interpretation. There is already some fear/madness/horror attacks out there in the MM. I don't even mention the Death's visage attack of the Banshee or the death burst of the Chilling Zombie. You could also rename/reflavor some attacks to better illustrate those fear/madness/whatnot horrorish effects. All you need is already there. That said. A Sanity system could be implemented if you want the characters to strip more and more into the chaos of fear. There shouldn't be any penalty from loosing sanity points, other than when reaching 0, your character dies/turns mad/becomes evil/gets corrupted/etc. If you give additionnal penalties, you'll start to debalance things and it will quickly become out of control. Plus, it's not that fun having to take penalties for what your DM thinks your character fear. It's really all about ambiance and role play. Maybe at certain points they'll start shivering, having hallucinations, waking up sweating and screaming at night, speaking to themselves, starting to feel corrupted, becoming pale, etc. Lots of situations could let you loose sanity points (some have beem mentionned in previous posts). You wouldn't need a strict list. Keep open minded and when a situation shows where you think one's could be freaking out, tell the player his character loose a sanity point. Be aware of the reactions of your players. If you see them shiver or having a "ewww", it may be a good insight of when it could lead to sanity point lost. Heck, your players could even ask! "OMG! That was freak! Is my character losing a sanity point?". Either way, the system shouldn't be a PENALTY but en enjoyment! [/QUOTE]
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