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General Tabletop Discussion
D&D Older Editions
Towards Ravenloft 4E: Fear, Horror and Madness
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<blockquote data-quote="ardentmoth" data-source="post: 4709965" data-attributes="member: 62792"><p>Mesh: not bad! best so far.</p><p></p><p>to the rest (ok, mesh too if he wants lol):</p><p></p><p>Scare me once, shame on you...</p><p></p><p>Look, if Joe the Barbarian sees the walking corpse of his grandmother, and is forced to kill it, yeah, that should effect his sanity a little bit; but the next time he faces off against a similar threat, it should have little or no effect.</p><p></p><p>Sure, some characters are going to be scaredy-cats any way you look at them; but eventually there will come a point where fear is subsided intot he mundane.</p><p></p><p>In other words: unless the experience is mind-shattering, this is just going to be an extra DC. Nobody needs an extra DC. Nobody wants a character going nuts when he has to fight his first goblin horde.</p><p></p><p>so, not to sound persnickety, (because i'd like to see this make sense, be viable, etc):</p><p></p><p>is there a way to demonstrate the slow unravelling of the mind, the instantaneous implosion of the mind, basic emotional fear, and plain-and-simple revulsion-- all from one unified, simple set of rules?</p><p></p><p>no. there isn't. fear can be accounted for by fear-inducing abilities, horror is situational, and madness is character-to-character.</p><p></p><p>good luck...</p></blockquote><p></p>
[QUOTE="ardentmoth, post: 4709965, member: 62792"] Mesh: not bad! best so far. to the rest (ok, mesh too if he wants lol): Scare me once, shame on you... Look, if Joe the Barbarian sees the walking corpse of his grandmother, and is forced to kill it, yeah, that should effect his sanity a little bit; but the next time he faces off against a similar threat, it should have little or no effect. Sure, some characters are going to be scaredy-cats any way you look at them; but eventually there will come a point where fear is subsided intot he mundane. In other words: unless the experience is mind-shattering, this is just going to be an extra DC. Nobody needs an extra DC. Nobody wants a character going nuts when he has to fight his first goblin horde. so, not to sound persnickety, (because i'd like to see this make sense, be viable, etc): is there a way to demonstrate the slow unravelling of the mind, the instantaneous implosion of the mind, basic emotional fear, and plain-and-simple revulsion-- all from one unified, simple set of rules? no. there isn't. fear can be accounted for by fear-inducing abilities, horror is situational, and madness is character-to-character. good luck... [/QUOTE]
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