Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tower of Adamant: New OGL game looking for feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vivsavage" data-source="post: 6398981" data-attributes="member: 6673703"><p><a href="http://freepdfhosting.com/b80315a4ba.pdf" target="_blank">Here is a link</a> to my in-development d20 RPG, Tower of Adamant. If the description below sounds interesting to you, please read the document and give me your thoughts, either via PM or in this thread. Thanks!</p><p></p><p>- Tower of Adamant is based on the notion that dramatic things should happen at dramatic moments. To that end, there are two types of scene: standard and climactic. Standard scenes are faster and simpler, and the results of your dice rolls are more predictable. In climatic scenes, the stakes get higher, but your character can accomplish the type of actions and levels of heroism you read about and see in movies. There is an emphasis on last-second heroics, achieving great acts when you are closest to defeat, and so on. Many special abilities become available or are augmented during climactic scenes.</p><p></p><p>- Each class/race combination is very distinct. Elven warriors are very different to human or dwarf warriors, while each race practices a type of magic entirely different than their human/elf/dwarf counterpart. Humans practice a form of wizardry similar to 4e's AW/E/D/U tradition, except that each spell has its own AW/E/D variant, meaning you can choose to prepare the AW version of magic missile one day and the encounter version the next, and so on. Elves practice a form of spirit magic with nature, and dwarves burn magical runes onto their bodies.</p><p></p><p></p><p>- There are five roles, defining your function at a given moment: leader, expert, stalwart, protector, and guide. You have one primary role and one secondary role. Each lends you specific talents and responsibilities.</p><p></p><p></p><p>- each character is assumed to be competent at most things; you won't 'suck' with certain skills.</p><p></p><p></p><p>There is a lot more to it than just these aspects, but those are the primary elements. Again, if this sounds of interest to you and you are willing to take a look and help me out, I would be grateful. <span style="color: #000000"><span style="font-family: 'verdana'"> </span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">Right now I'm looking for basic feedback:</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">- does this look interesting?</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">- does it seem like it would be fun to play?</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">- do you like the classes?</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">- do you like the standard scene/climactic scene dichotomy?</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">- is it easy to understand?</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'verdana'">If you have the time, please generate a character or two and give me your thoughts. Thanks!</span></span></p><p></p><p></p><p>Below is a look at the cover. The logo and subtitle are just placeholders. "Drama when it counts" will not be used. The other image is an interior finished piece.</p><p></p><p></p><p><img src="http://i462.photobucket.com/albums/qq342/henrydoodle/ToAcover8-9-14.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://i462.photobucket.com/albums/qq342/henrydoodle/coloridea12finaloriginalsize2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="vivsavage, post: 6398981, member: 6673703"] [URL="http://freepdfhosting.com/b80315a4ba.pdf"]Here is a link[/URL] to my in-development d20 RPG, Tower of Adamant. If the description below sounds interesting to you, please read the document and give me your thoughts, either via PM or in this thread. Thanks! - Tower of Adamant is based on the notion that dramatic things should happen at dramatic moments. To that end, there are two types of scene: standard and climactic. Standard scenes are faster and simpler, and the results of your dice rolls are more predictable. In climatic scenes, the stakes get higher, but your character can accomplish the type of actions and levels of heroism you read about and see in movies. There is an emphasis on last-second heroics, achieving great acts when you are closest to defeat, and so on. Many special abilities become available or are augmented during climactic scenes. - Each class/race combination is very distinct. Elven warriors are very different to human or dwarf warriors, while each race practices a type of magic entirely different than their human/elf/dwarf counterpart. Humans practice a form of wizardry similar to 4e's AW/E/D/U tradition, except that each spell has its own AW/E/D variant, meaning you can choose to prepare the AW version of magic missile one day and the encounter version the next, and so on. Elves practice a form of spirit magic with nature, and dwarves burn magical runes onto their bodies. - There are five roles, defining your function at a given moment: leader, expert, stalwart, protector, and guide. You have one primary role and one secondary role. Each lends you specific talents and responsibilities. - each character is assumed to be competent at most things; you won't 'suck' with certain skills. There is a lot more to it than just these aspects, but those are the primary elements. Again, if this sounds of interest to you and you are willing to take a look and help me out, I would be grateful. [COLOR=#000000][FONT=verdana] Right now I'm looking for basic feedback:[/FONT][/COLOR] [COLOR=#000000][FONT=verdana]- does this look interesting?[/FONT][/COLOR] [COLOR=#000000][FONT=verdana]- does it seem like it would be fun to play?[/FONT][/COLOR] [COLOR=#000000][FONT=verdana]- do you like the classes?[/FONT][/COLOR] [COLOR=#000000][FONT=verdana]- do you like the standard scene/climactic scene dichotomy?[/FONT][/COLOR] [COLOR=#000000][FONT=verdana]- is it easy to understand?[/FONT][/COLOR] [COLOR=#000000][FONT=verdana]If you have the time, please generate a character or two and give me your thoughts. Thanks![/FONT][/COLOR] Below is a look at the cover. The logo and subtitle are just placeholders. "Drama when it counts" will not be used. The other image is an interior finished piece. [IMG]http://i462.photobucket.com/albums/qq342/henrydoodle/ToAcover8-9-14.jpg[/IMG][IMG]http://i462.photobucket.com/albums/qq342/henrydoodle/coloridea12finaloriginalsize2.jpg[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tower of Adamant: New OGL game looking for feedback
Top