Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
Mongoose Traveller SRD
Trade
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6160067" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no" target="_blank">[ATTACH]58208[/ATTACH] </a></p> <p style="text-align: right"></p><p></p><p> <span style="font-size: 12px">[h=3]Freight[/h] Freight shipments pay Cr. 1,000 per ton for shipping a ton for one parsec, +200 Cr. per additional parsec. Freight lots must be transported in their entirety, and come in three sizes:</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px">Major cargos are composed of 1d6 x 10 tons of freight.</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">Minor cargos are composed of 1d6 x 5 tons of freight.</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">Incidental cargos are composed of 1d6 tons of freight.</span> </li> </ul><p><span style="font-size: 12px"> To determine the number of cargos available, add the destination planet’s Population value to the modifiers from the Freight Traffic table, then consult the Freight Lots Available table.</span></p><p><span style="font-size: 12px"> A freight lot cannot be broken up. Cargo is paid for upon delivery, assuming it is delivered on time. Failing to deliver cargo on time reduces the amount paid by 1d6+4 x 10%.</span></p><p><span style="font-size: 12px"> [h=3]Mail[/h] Mail is a special form of freight, consisting of large data storage drums which contain a vast amount of information that must be transported from one world to another, but is not vital enough to be entrusted to the X-Boat service or a private courier. To determine if there is mail available, determine the applicable Mail DMs, then roll on the available mail table.</span></p><p><span style="font-size: 12px"> Mail Dice Modifiers</span></p><p><span style="font-size: 12px"> Freight Traffic modifier of –10 or more: –2 DM</span></p><p><span style="font-size: 12px"> Freight Traffic modifier of –9 to –5: –1 DM</span></p><p><span style="font-size: 12px"> Freight Traffic modifier of –4 to +4: +0 DM</span></p><p><span style="font-size: 12px"> Freight Traffic modifier of 5 to 9: +1 DM</span></p><p><span style="font-size: 12px"> Freight Traffic modifier of 10+: +2 DM</span></p><p><span style="font-size: 12px"> Characters’ ship is armed: +2 DM</span></p><p><span style="font-size: 12px"> + characters’ highest Naval or Scout rank</span></p><p><span style="font-size: 12px"> + characters’ highest Social Standing DM</span></p><p><span style="font-size: 12px"> World has a TL of 5 or less: –4</span></p><p><span style="font-size: 12px"> Roll 2d6. On a 12 or more, after modifiers, the characters can transport mail to the destination world. A mail container takes up five tons of space and the characters will be paid Cr. 25,000 for transporting the mail.</span></p><p><span style="font-size: 12px"> [h=2]Speculative Trade and Smuggling[/h] [h=3]Finding a Supplier[/h] Characters can search for multiple suppliers, but there is a –1 DM per previous attempt on a planet in a given month.</span></p><p><span style="font-size: 12px"> <strong>Finding a supplier:</strong> Broker, Education or Social Standing, 1–6 days, Average (+0).</span></p><p><span style="font-size: 12px"> <strong>Finding a black market supplier:</strong> (Illegal goods only) Streetwise, Education or Social Standing, 1–6 days, Average (+0).</span></p><p><span style="font-size: 12px"> <strong>Finding an online supplier:</strong> (Worlds with TL 8+ only) Computers, Education, 1–6 hours, Average (+0).</span></p><p><span style="font-size: 12px"> The size of the Starport provides a bonus to finding a supplier. Class A starports give a +6 DM, class B starports give a +4 DM and class C starports give a +2 DM.</span></p><p><span style="font-size: 12px"> [h=4]Determine Goods Available[/h] Goods are divided into two categories of goods – Common and Trade Goods. Common Goods can be purchased on any world. Trade Goods can usually only be found on a world with a matching trade code. The amount of each type of goods available is limited – the tons column determines how many tons of a given type of goods are available for purchase.</span></p><p><span style="font-size: 12px"> A given supplier has all Common Goods available, the Trade Goods that match the world’s trade code, and 1d6 randomly determined goods. Roll d66 on the table to determine the goods available, ignoring results 61–65 unless dealing with a black market supplier. If you roll the same type of goods multiple times, then the supplier has extra amounts of those goods available.</span></p><p><span style="font-size: 12px"> Some goods are illegal, and can be purchased only through a black market supplier. A black market supplier has whatever illegal goods match his world’s trade code, as well as any randomly rolled illegal goods.</span></p><p><span style="font-size: 12px"> [h=4]Determine Purchase Price[/h] To determine the purchase price, roll 3d6 and apply the following modifiers:</span></p><p><span style="font-size: 12px"> + the character's Broker skill (or the local broker’s skill).</span></p><p><span style="font-size: 12px"> + the character’s Intelligence or Social Standing DM, whichever is higher.</span></p><p><span style="font-size: 12px"> + the largest Dice Modifier from the Purchase DM column.</span></p><p><span style="font-size: 12px"> - the largest Dice Modifier from the Sale DM column.</span></p><p><span style="font-size: 12px"> - any Dice Modifiers from the supplier. Some especially rich or powerful suppliers can demand high prices.</span></p><p><span style="font-size: 12px"> In cases where multiple Purchase or Sale DMs apply, use only the largest ones from each column.</span></p><p><span style="font-size: 12px"> Next, consult the Purchase column of the Modified Price table. The trader does not have to accept this price, but if he rejects the deal, then he cannot deal with that supplier again for at least one week. After that week, he may reroll one of the dice thrown to determine the purchase price for those goods.</span></p><p><span style="font-size: 12px"> </span> <table style='width: 100%'><tr><td><span style="font-size: 12px">Item</span></td><td><span style="font-size: 12px">Cost (Cr.)</span></td><td><span style="font-size: 12px">Purchase DM</span></td></tr><tr><td><span style="font-size: 12px">Basic Electronics</span></td><td><span style="font-size: 12px">25,000</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Basic Machine Parts</span></td><td><span style="font-size: 12px">10,000</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Basic Manufactured Goods</span></td><td><span style="font-size: 12px">20,000</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Basic Raw Materials</span></td><td><span style="font-size: 12px">5,000</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Basic Vehicles</span></td><td><span style="font-size: 12px">30,000</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Crystals and Gems</span></td><td><span style="font-size: 12px">20,000</span></td><td><span style="font-size: 12px">+1</span></td></tr><tr><td><span style="font-size: 12px">Petrochemicals</span></td><td><span style="font-size: 12px">10,000</span></td><td><span style="font-size: 12px">+2</span></td></tr><tr><td><span style="font-size: 12px">Pharmaceuticals</span></td><td><span style="font-size: 12px">100,000</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Precious Metals</span></td><td><span style="font-size: 12px">50,000</span></td><td><span style="font-size: 12px">+1</span></td></tr><tr><td><span style="font-size: 12px">Radioactives</span></td><td><span style="font-size: 12px">1,000,000</span></td><td><span style="font-size: 12px">+0</span></td></tr><tr><td><span style="font-size: 12px">Spices</span></td><td><span style="font-size: 12px">6,000</span></td><td><span style="font-size: 12px">+2</span></td></tr><tr><td><span style="font-size: 12px">Uncommon Raw Materials</span></td><td><span style="font-size: 12px">20,000</span></td><td><span style="font-size: 12px">+0</span></td></tr></table><p> <span style="font-size: 12px"> [h=4]Selling Goods[/h] Selling goods works just like purchasing goods, with the following changes:</span></p><p><span style="font-size: 12px"> A character must find a buyer, instead of a supplier. The same rules apply.</span></p><p><span style="font-size: 12px"> When selling goods, add the largest Sale DMs for the world trade code and subtract the largest Purchase DMs.</span></p><p><span style="font-size: 12px"> If a character does not accept the price offered for his goods, he must find another buyer or wait a week, in which case he may reroll one of the dice thrown to determine the purchase price.</span></p><p></p><p></p><p style="text-align: right">[HI][trav]Mongoose Traveller SRD[/trav][/HI]</p> <p style="text-align: right"></p></blockquote><p></p>
[QUOTE="Morrus, post: 6160067, member: 1"] [RIGHT][URL="http://www.enworld.org/forum/showwiki.php?title=Traveller:Mongoose%20Traveller%20SRD&redirect=no"][ATTACH=CONFIG]58208._xfImport[/ATTACH] [/URL] [/RIGHT] [SIZE=3][h=3]Freight[/h] Freight shipments pay Cr. 1,000 per ton for shipping a ton for one parsec, +200 Cr. per additional parsec. Freight lots must be transported in their entirety, and come in three sizes:[/SIZE] [LIST] [*][SIZE=3]Major cargos are composed of 1d6 x 10 tons of freight.[/SIZE] [*][SIZE=3]Minor cargos are composed of 1d6 x 5 tons of freight.[/SIZE] [*][SIZE=3]Incidental cargos are composed of 1d6 tons of freight.[/SIZE] [/LIST] [SIZE=3] To determine the number of cargos available, add the destination planet’s Population value to the modifiers from the Freight Traffic table, then consult the Freight Lots Available table. A freight lot cannot be broken up. Cargo is paid for upon delivery, assuming it is delivered on time. Failing to deliver cargo on time reduces the amount paid by 1d6+4 x 10%. [h=3]Mail[/h] Mail is a special form of freight, consisting of large data storage drums which contain a vast amount of information that must be transported from one world to another, but is not vital enough to be entrusted to the X-Boat service or a private courier. To determine if there is mail available, determine the applicable Mail DMs, then roll on the available mail table. Mail Dice Modifiers Freight Traffic modifier of –10 or more: –2 DM Freight Traffic modifier of –9 to –5: –1 DM Freight Traffic modifier of –4 to +4: +0 DM Freight Traffic modifier of 5 to 9: +1 DM Freight Traffic modifier of 10+: +2 DM Characters’ ship is armed: +2 DM + characters’ highest Naval or Scout rank + characters’ highest Social Standing DM World has a TL of 5 or less: –4 Roll 2d6. On a 12 or more, after modifiers, the characters can transport mail to the destination world. A mail container takes up five tons of space and the characters will be paid Cr. 25,000 for transporting the mail. [h=2]Speculative Trade and Smuggling[/h] [h=3]Finding a Supplier[/h] Characters can search for multiple suppliers, but there is a –1 DM per previous attempt on a planet in a given month. [B]Finding a supplier:[/B] Broker, Education or Social Standing, 1–6 days, Average (+0). [B]Finding a black market supplier:[/B] (Illegal goods only) Streetwise, Education or Social Standing, 1–6 days, Average (+0). [B]Finding an online supplier:[/B] (Worlds with TL 8+ only) Computers, Education, 1–6 hours, Average (+0). The size of the Starport provides a bonus to finding a supplier. Class A starports give a +6 DM, class B starports give a +4 DM and class C starports give a +2 DM. [h=4]Determine Goods Available[/h] Goods are divided into two categories of goods – Common and Trade Goods. Common Goods can be purchased on any world. Trade Goods can usually only be found on a world with a matching trade code. The amount of each type of goods available is limited – the tons column determines how many tons of a given type of goods are available for purchase. A given supplier has all Common Goods available, the Trade Goods that match the world’s trade code, and 1d6 randomly determined goods. Roll d66 on the table to determine the goods available, ignoring results 61–65 unless dealing with a black market supplier. If you roll the same type of goods multiple times, then the supplier has extra amounts of those goods available. Some goods are illegal, and can be purchased only through a black market supplier. A black market supplier has whatever illegal goods match his world’s trade code, as well as any randomly rolled illegal goods. [h=4]Determine Purchase Price[/h] To determine the purchase price, roll 3d6 and apply the following modifiers: + the character's Broker skill (or the local broker’s skill). + the character’s Intelligence or Social Standing DM, whichever is higher. + the largest Dice Modifier from the Purchase DM column. - the largest Dice Modifier from the Sale DM column. - any Dice Modifiers from the supplier. Some especially rich or powerful suppliers can demand high prices. In cases where multiple Purchase or Sale DMs apply, use only the largest ones from each column. Next, consult the Purchase column of the Modified Price table. The trader does not have to accept this price, but if he rejects the deal, then he cannot deal with that supplier again for at least one week. After that week, he may reroll one of the dice thrown to determine the purchase price for those goods. [/SIZE][TABLE] [TR] [TD][SIZE=3]Item[/SIZE][/TD] [TD][SIZE=3]Cost (Cr.)[/SIZE][/TD] [TD][SIZE=3]Purchase DM[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Basic Electronics[/SIZE][/TD] [TD][SIZE=3]25,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Basic Machine Parts[/SIZE][/TD] [TD][SIZE=3]10,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Basic Manufactured Goods[/SIZE][/TD] [TD][SIZE=3]20,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Basic Raw Materials[/SIZE][/TD] [TD][SIZE=3]5,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Basic Vehicles[/SIZE][/TD] [TD][SIZE=3]30,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Crystals and Gems[/SIZE][/TD] [TD][SIZE=3]20,000[/SIZE][/TD] [TD][SIZE=3]+1[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Petrochemicals[/SIZE][/TD] [TD][SIZE=3]10,000[/SIZE][/TD] [TD][SIZE=3]+2[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Pharmaceuticals[/SIZE][/TD] [TD][SIZE=3]100,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Precious Metals[/SIZE][/TD] [TD][SIZE=3]50,000[/SIZE][/TD] [TD][SIZE=3]+1[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Radioactives[/SIZE][/TD] [TD][SIZE=3]1,000,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [TR="class: odd"] [TD][SIZE=3]Spices[/SIZE][/TD] [TD][SIZE=3]6,000[/SIZE][/TD] [TD][SIZE=3]+2[/SIZE][/TD] [/TR] [TR="class: even"] [TD][SIZE=3]Uncommon Raw Materials[/SIZE][/TD] [TD][SIZE=3]20,000[/SIZE][/TD] [TD][SIZE=3]+0[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3] [h=4]Selling Goods[/h] Selling goods works just like purchasing goods, with the following changes: A character must find a buyer, instead of a supplier. The same rules apply. When selling goods, add the largest Sale DMs for the world trade code and subtract the largest Purchase DMs. If a character does not accept the price offered for his goods, he must find another buyer or wait a week, in which case he may reroll one of the dice thrown to determine the purchase price.[/SIZE] [RIGHT][HI][trav]Mongoose Traveller SRD[/trav][/HI] [/RIGHT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Mongoose Traveller SRD
Trade
Top