Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
tragicThaumaturge's 4e Zeitgeist Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tragicThaumaturge" data-source="post: 7582575" data-attributes="member: 6975610"><p><strong>The Party</strong></p><p></p><p>My group and I have finished the first adventure. It took us around two months and I have been busy writing the recap, trying to make it succinct and failing spectacularly. I'll try to post more frequently from now on. Before that, though, I’ll devote a few paragraphs to their characters and their backstories. Some things may change or be added in as the players explore their characters through play. I also worked with them a bit to try and weave their personal stories with the campaign’s narrative to make certain parts a bit more intimate.</p><p></p><p>1) First up is <strong>Jasbeer Leafburn</strong>, a female veteran of the Fourth Yerasol War who enlisted in the army to help her family with the money she received from the military. She comes from a family of farmers and has three younger siblings. During the war she served under a somewhat superstitious commander (unnamed as of yet) stationed on Axis Island. Jasbeer, being a simple farm girl, looked up to him as a beacon of strength and bravery in those trying times, and became infatuated with him. Near the end of the war a surprise attack by Danoran forces fatally wounded her commander, and the intense emotional stress combined with the strange magical phenomena of the island helped her awaken her psionic powers. Using her newfound abilities she helped fight off the attackers and dragged the dying commander to safety, and tried to save his life with a magic serum she found on his first-aid kit, but succeeded only in relieving his pain. Knowing defeat was inevitable the man instructed her to order a retreat, hoping to at least spare the life of the Risuri soldiers. He passed away in her arms and she made a vow to keep his memory alive, and to become a hero and an inspiration to others as he had been to her. Unable to let go completely she retrieved from his hand his “lucky charm” to serve as a memento: a golden ring with the inscription “Omens Become Real”. (Human Battlemind).</p><p></p><p></p><p>2) The half-elf <strong>Juza Sechim</strong> grew up in the Cloudwood under the tutelage of the skyseer Eva Sechim (female Nevard, I tried to make the name as similar as possible), who found her abandoned as a child. It is unknown if she was actually abandoned by her parents, stolen by fey or something completely different. Eva, sensing the child’s innate connection to the planes and foreseeing that she had a part to play in a prophecy that had not been revealed to her yet, decided to raise her and teach her the ways of the skyseers, a tradition that was slowly beginning to disappear. Upon reaching adulthood Juza became more and more interested in the city that was so close to her home, and started venturing there more often. She eventually learned of the war happening overseas and, being an orphan herself, volunteered to help destitute children who had lost their parents. This snowballed as she began participating in numerous welfare campaigns, developing a fondness for the people of Flint that evolved into a zealous loyalty to the citizens of all Risur. (Half-elf Cosmic Sorcerer Skyseer, with a fitting background: Trained from birth for a specific prophecy).</p><p></p><p>3) <strong>Gwen</strong> doesn’t know who made her, but she knows why they did. Since its inception the project's goal was to create mechanical soldiers who would fight in future wars, but a more sinister course was taken with the implementation of a newly developed synthetic compound that could mimic the flesh of organic beings. Wearing her manufactured skin, Gwen and future warforged would be able to infiltrate society and subtly manipulate it from within according to the whims of their owners. She was taught how to behave like a person and during the course of her training somehow developed consciousness. Despite having a vast database of lore and the martial prowess of a machine made for war, the stealth and likeability protocols were never implemented, rendering her clumsy and socially awkward. The RHC, under instructions from Harkover Lee, shut down the facility and put an end to the project. Gwen was brought to Slate to be inspected by the mage, who after talking to her and discovering her true nature helped her adapt to society and gave her a purpose. He pulled some strings and got her a spot in the RHC and since then she has fought to keep Risur safe. However the knowledge that she was created with a specific purpose gnaws at her, and she wonders if she can ever hope to be something more than what her creators intended. As a note, her official surname is <strong>2-ELF-α</strong> (sort of like a serial number but pronounced “Two elf ah”). That’s just a joke between the player and myself when we tried to come up with terrible names for our Divinity: OS characters. (Warforged Berserker Martial Scientist who forsook DEX to pump her INT).</p><p></p><p>4) <strong>Uzziel Naekran</strong> grew up in Danor, fascinated by technology. He saw the future of mankind in the inventions of his people and scorned magic, but his perspective changed when he traveled to Risur. Bereft of arcane energy he had never stopped to consider how similar technology and magic were, but in this nation he found people much like himself, who toiled to create better spells and integrate magic into their lives with more efficacy. He realized that progress was not inherent to technology but that it lay with the people who studied and used their ingenuity to improve and create. This epiphany brought him closer to the very idea of progress itself and though he hardly was the first to come to this realization, his championing of these ideals allowed him to tap from a shard of divine power. Wielding tools he once thought incompatible he sought to merge both arts to create wonders. Today his philosophy is closely aligned with that of the Clergy, but he cares little for their hierarchy. He joined the RHC to gain access to newly developed technology, and his knowledge of science and magic makes him an invaluable asset to his team. (Githzerai Artificer/Invoker Technologist.).</p><p></p><p>5) <strong>Beldrum Muktus</strong> graduated from Pardwight University with a medical degree. During his time in the university he discovered his talent for speaking with the dead, and went on to collaborate with the police in numerous cases. His talents got him into ever more dangerous missions, and he received combat training to aid police and defend himself. Eventually he was noticed by the RHC and earned a spot in the institution, serving both as doctor and as diener. (Human Cleric Spirit Medium.)</p><p>Note: The backstory for Beldrum is a bit of a placeholder. The player told me he wanted to change it but he’s the busiest one of us and hasn’t gotten around to it yet. What little I know is that he wants to come from either Danor or the Malice Lands, and after losing a dear friend to sickness decided to study medicine, since they could not rely on magic. I’ll update this entry once I know for sure.</p></blockquote><p></p>
[QUOTE="tragicThaumaturge, post: 7582575, member: 6975610"] [b]The Party[/b] My group and I have finished the first adventure. It took us around two months and I have been busy writing the recap, trying to make it succinct and failing spectacularly. I'll try to post more frequently from now on. Before that, though, I’ll devote a few paragraphs to their characters and their backstories. Some things may change or be added in as the players explore their characters through play. I also worked with them a bit to try and weave their personal stories with the campaign’s narrative to make certain parts a bit more intimate. 1) First up is [B]Jasbeer Leafburn[/B], a female veteran of the Fourth Yerasol War who enlisted in the army to help her family with the money she received from the military. She comes from a family of farmers and has three younger siblings. During the war she served under a somewhat superstitious commander (unnamed as of yet) stationed on Axis Island. Jasbeer, being a simple farm girl, looked up to him as a beacon of strength and bravery in those trying times, and became infatuated with him. Near the end of the war a surprise attack by Danoran forces fatally wounded her commander, and the intense emotional stress combined with the strange magical phenomena of the island helped her awaken her psionic powers. Using her newfound abilities she helped fight off the attackers and dragged the dying commander to safety, and tried to save his life with a magic serum she found on his first-aid kit, but succeeded only in relieving his pain. Knowing defeat was inevitable the man instructed her to order a retreat, hoping to at least spare the life of the Risuri soldiers. He passed away in her arms and she made a vow to keep his memory alive, and to become a hero and an inspiration to others as he had been to her. Unable to let go completely she retrieved from his hand his “lucky charm” to serve as a memento: a golden ring with the inscription “Omens Become Real”. (Human Battlemind). 2) The half-elf [B]Juza Sechim[/B] grew up in the Cloudwood under the tutelage of the skyseer Eva Sechim (female Nevard, I tried to make the name as similar as possible), who found her abandoned as a child. It is unknown if she was actually abandoned by her parents, stolen by fey or something completely different. Eva, sensing the child’s innate connection to the planes and foreseeing that she had a part to play in a prophecy that had not been revealed to her yet, decided to raise her and teach her the ways of the skyseers, a tradition that was slowly beginning to disappear. Upon reaching adulthood Juza became more and more interested in the city that was so close to her home, and started venturing there more often. She eventually learned of the war happening overseas and, being an orphan herself, volunteered to help destitute children who had lost their parents. This snowballed as she began participating in numerous welfare campaigns, developing a fondness for the people of Flint that evolved into a zealous loyalty to the citizens of all Risur. (Half-elf Cosmic Sorcerer Skyseer, with a fitting background: Trained from birth for a specific prophecy). 3) [B]Gwen[/B] doesn’t know who made her, but she knows why they did. Since its inception the project's goal was to create mechanical soldiers who would fight in future wars, but a more sinister course was taken with the implementation of a newly developed synthetic compound that could mimic the flesh of organic beings. Wearing her manufactured skin, Gwen and future warforged would be able to infiltrate society and subtly manipulate it from within according to the whims of their owners. She was taught how to behave like a person and during the course of her training somehow developed consciousness. Despite having a vast database of lore and the martial prowess of a machine made for war, the stealth and likeability protocols were never implemented, rendering her clumsy and socially awkward. The RHC, under instructions from Harkover Lee, shut down the facility and put an end to the project. Gwen was brought to Slate to be inspected by the mage, who after talking to her and discovering her true nature helped her adapt to society and gave her a purpose. He pulled some strings and got her a spot in the RHC and since then she has fought to keep Risur safe. However the knowledge that she was created with a specific purpose gnaws at her, and she wonders if she can ever hope to be something more than what her creators intended. As a note, her official surname is [B]2-ELF-α[/B] (sort of like a serial number but pronounced “Two elf ah”). That’s just a joke between the player and myself when we tried to come up with terrible names for our Divinity: OS characters. (Warforged Berserker Martial Scientist who forsook DEX to pump her INT). 4) [B]Uzziel Naekran[/B] grew up in Danor, fascinated by technology. He saw the future of mankind in the inventions of his people and scorned magic, but his perspective changed when he traveled to Risur. Bereft of arcane energy he had never stopped to consider how similar technology and magic were, but in this nation he found people much like himself, who toiled to create better spells and integrate magic into their lives with more efficacy. He realized that progress was not inherent to technology but that it lay with the people who studied and used their ingenuity to improve and create. This epiphany brought him closer to the very idea of progress itself and though he hardly was the first to come to this realization, his championing of these ideals allowed him to tap from a shard of divine power. Wielding tools he once thought incompatible he sought to merge both arts to create wonders. Today his philosophy is closely aligned with that of the Clergy, but he cares little for their hierarchy. He joined the RHC to gain access to newly developed technology, and his knowledge of science and magic makes him an invaluable asset to his team. (Githzerai Artificer/Invoker Technologist.). 5) [B]Beldrum Muktus[/B] graduated from Pardwight University with a medical degree. During his time in the university he discovered his talent for speaking with the dead, and went on to collaborate with the police in numerous cases. His talents got him into ever more dangerous missions, and he received combat training to aid police and defend himself. Eventually he was noticed by the RHC and earned a spot in the institution, serving both as doctor and as diener. (Human Cleric Spirit Medium.) Note: The backstory for Beldrum is a bit of a placeholder. The player told me he wanted to change it but he’s the busiest one of us and hasn’t gotten around to it yet. What little I know is that he wants to come from either Danor or the Malice Lands, and after losing a dear friend to sickness decided to study medicine, since they could not rely on magic. I’ll update this entry once I know for sure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
tragicThaumaturge's 4e Zeitgeist Campaign
Top