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tragicThaumaturge's 4e Zeitgeist Campaign
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<blockquote data-quote="tragicThaumaturge" data-source="post: 7595200" data-attributes="member: 6975610"><p><strong>Session 4</strong></p><p></p><p>The session began with the PCs infiltrating the fortress. They looked at the map Lya had provided and planned their route, which went along the south wall toward the northwest. They caught wind of the makeshift brig and decided to get close and look for Nathan, and they used their elixir of clairvoyance to take a peek inside and see if any of the tieflings matched Nathan’s description. After realizing Lya’s cousin was not here they continued toward the lighthouse, and on the way they overheard a few rebels delivering news of their assault on the patrol a couple of hours back. I wanted them to feel the consequences of their actions, not so much to punish them but rather to make their decisions more meaningful. As news of their presence in the vicinity spread security tightened. They took precautions and moved slowly, so they managed to avoid detection. Upon arriving at the wall that separated the fortress from the harbor they decided to use the medallion of Avilona to jump onto the wall (using the iron stakes to hold on and perform a second jump, like in Assassin's Creed) and sneak past the guard stationed above the west gate. However the rubble on the wall made them nervous and they decided they didn’t want to risk attacking the lookout, since a failed attempt would allow him to alert the other soldiers. </p><p></p><p>They climbed back down and talked at length about their next move, and finally decided to cast water breathing and then use the obelisk north of the inner wall as cover to climb the divisory wall and reach the harbor. I’m not actually sure what that structure is supposed to be, so I told them it was just decoration and they could use it if it suit their needs. So they snuck perilously near the inner wall and jumped onto the divisory wall using the medallion, jumped back down and dived into the water. Throughout all this the invisible air elemental served as their scout, flying upwards and warning them to the presence of soldiers on the wall. Its rudimentary intelligence came in handy since it managed to communicate simple things by moving the wind around Juza, the medallion’s wearer.</p><p></p><p>Once in the water they pulled out their now waterproof map and got to planning once more. The debate was, unsurprisingly, between Jasbeer and Gwen once more. Jasbeer wanted to swim past the piers, climb the wall and attack from the front, while Gwen wanted to sneak underwater toward the lighthouse, climb along the rock face (it’s not in the map but it appears on the illustration so I said sure) and infiltrate the lighthouse. Evidently Jasbeer’s plan was much more dangerous, but she was worried they’d be caught and would be shot from on high while they struggled to swim back to land. Plus, not everyone in the party was stealthy. However everyone else was on board with Gwen’s idea, so once again she won out and they got to swimming. After a couple of minutes they got to the rock on which the lighthouse had been erected and Juza went ahead with the group’s last rope. She just barely managed to sneak to the roof of the main building without being seen by the wizard on the second floor of the lighthouse, who got closer to the window upon noticing movement but concluded it “must’ve been the wind”. She realized there was no way the others were getting up without alerting that guy, so she decided to use one of their silence scrolls. One the roof. In full view of everyone. And succeeded in remaining undetected. It wasn’t even that she had particularly good stealth, she just rolled high. So with the -10 penalty to perception check to hear stuff the guards obviously didn’t notice the constables climbing to the ceiling of their building, pulling themselves up onto the metal staircase (again, it’s on the outside of the lighthouse in the illustration so how could I say no).</p><p></p><p>They checked with Uzziel to see if he had any idea where the mechanism to control the gate could be located, and he concluded it must be near the gate itself. Realizing they had basically been standing above it they decided to go down the staircase. They stopped at the door into the first floor of the lighthouse, which by my approximations from the illustration had to be located on the sea side of the structure (so, right where no one could see them). They tried to open the door and I told them it was locked- No one had thieves’ tools so of course they decided to use the other scroll of silence to make sure no one heard them knock down the door and barge into the room. Fortunately for them there was no one there, so they had time to look around and spy on the guards conversing next door. They didn’t manage to make out what they were saying, but they didn’t seem to be moving from their posts. No sound was coming from the front door of the lighthouse, but since they knew there were guards outside they decided to lock it from within and jam the mechanism with Beldrum’s surgical tools. </p><p></p><p>The battle went as follows. Gwen tried to knock down the door to the room where the mechanism and guards were, trying to take them by surprise, but she critically failed her strength check and just crashed against the door, alerting the guards on the other side. Juza picked up for her partner and kicked the door open and blasted everyone inside with a blazing starfall, setting the floor aflame. A guard heard the screams of his compatriots and entered the building from the other front door, but was intercepted by Jasbeer, who made short work of him. She then took out the nail of sealing she had bought and magically sealed that door with a DC of 25. The other two guards, having rolled low on their initiative check, perished to Juza’s spells. Uzziel heard footsteps outside by the staircase and Gwen went to look, and saw a man standing on the stairs above her, right outside the door to the second floor. She began running up the stairs to reach him but was ambushed by the invisible fey drake, who had climbed down the wall of the lighthouse. Beldrum went to her aid and the others waited patiently inside as the guards rushed to the doors and tried in vain to open them. Since the door to the side building was closer and housed the mechanism to the sea gate, they all tried to open it first. Naturally they could not, since their strength modifier wasn’t high enough to beat the DC. I could have had them atack the door, but I didn’t want to rain on the PC’s parade. It was a good plan.</p><p>Most of the battle was Gwen and Uzziel fighting the drake, and the air elemental going after the wizard. The patrolmen who weren’t dead were all crammed outside the door to the lighthouse, having given up on the other one. However the veteran was having none of it, so he tried to break down the sealed door and rolled a natural 20 on his check. Everyone was certain it was over now, and they couldn’t believe their luck when I announced that the door held. It was now officially impossible to open that door.</p><p></p><p>After a while the drake died and the wizard was killed by the wind (kinda ironic isn’t it?). The party gathered before the front door as it broke and unleashed their readied action on the poor patrolmen, who crumbled in a pile of bodies. The party emerged and only the veteran and investigator remained, but this last one was quickly neutralized. Finally the veteran, his men dead and his mission failed, began singing Risur’s national anthem as the shadows of the elemental closed around him and took his life.</p><p></p><p>The party shut the doors and began barricading them almost immediately. A single patrolmen had escaped to warn the others, so they knew time was short. Gwen rushed to the top of the lighthouse and began casting pyrotechnics while the others took a breather. The rebels arrived and Uzziel activated the mechanism to open the seagate. They moved to the front of the lighthouse to meet the attackers and sent the elementals ahead to kill a few while they worked on creating more barricades and traps. The first couple of waves were pretty easy, and I realized the elementals were helping out a bunch, so I decided to get a little mean and use the waves for larger parties. Slowly but surely the rebels began to gain ground, destroying more barricades and even gettin some hits on the elementals. It came to a point were the constables had to retreat into the lighthouse and let the traps do their work. Juza expended dazzling ray, her daily power, to kill three units. It was decided the elementals had to be sacrificed to stall. And they gave themselves gladly for the constables, fighting for the lives of nations they did not know and dying for a future they would never see but that they had helped create. It was, oddly, a really emotional moment for the players. They had become really attached to those guys.</p><p></p><p>Finally the Risuri ships arrived and the party could breath once more. They collapsed to the floor and were quickly aided by their allies, who used healing spells on them. They were in pretty bad condition resource-wise. Almost no dailies or healing surges, except for Beldrum. They met with Rutger Smith and were introduced to Sergeant Glassman, whom they found amusing. The poor man’s honesty was abused to the hilarious expense of Uzziel’s player (just off-color in-jokes), but Jasbeer wanted to know what the man thought of her. I thought about it for a minute, trying to figure out what would be a thought-provoking thing to say that Glassman could plausibly think with just one look at her. I decided he would at least know she was a war veteran and told her “I think you are good soldier, but that you are overconfident, and your pride will get us killed.”</p><p></p><p>That’s when the ship outside exploded in flames. Uzziel managed to make out the silhouette of someone leaping from the deck and running away, and saw their fire sword and shield. Smith asked them to accompany him to investigate and they discovered the magical nature of the fire, and tied it to the Vekeshi. Gwen pieced together the information and recalled the storied about the warrior Asrabey from the first Yerasol War, a fearsome eladrin who wielded a fire blade and lion shield. And I just realized I think I forgot to mention Juza’s vision from two sessions prior! So, it turns out, when the party was aboard the Impossible, Juza decided to use her skyseer powers to see what the future held. She specifically wanted to know where they would find the duchess, where was Nathan, and what dangers awaited them. The vision she received was of a labyrinth made of plants, and she was being stalked by a lion. The plants around her caught fire and the dream vanished into smoke. I purposefully made the vision really accurate but incredibly vague without context, and I had a lot of fun seeing the player slowly coming to understand its meaning. Anyway, back to the present.</p><p></p><p>The constables received a message asking them to come to the brig and they tried to get the captain to accompany them, but he politely refused wading into the battle. They parted ways, bringing along Glassman and the other soldiers. Upon reaching the brig the talked to Sander Wodeham, who instantly bailed. They agreed to report him later and tried to negotiate with the prisoners to get information and calm them down so they could be released. However they were all pretty riled up and angry, so the party asked what they wanted in return. This is when Hessar Marseine stood up and got everyone else to shut up. He asked the PCs for weapons so he could join the fight, and they agreed. Gwen gave a pistol she had salvaged from the ice wagon trap, but they didn’t have other weapons on hand, so they told him he’d have to tell them what he knew before they’d let him go. He responded he hadn’t agreed to talk until they gave him what he wanted, and Jasbeer told him they had already given him a gun. “A gun” he said “without bullets. I might as well have asked for a rock.” This is where Gwen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ed it up. </p><p></p><p>Gwen has a hard time understanding sarcasm so, thinking a rock would make the man happy, picked one up and handed it to him. He got SUPER pissed. He screamed that they were making fun of him and threw the rock at Gwen, and told them to get lost before going toward the rear of the brig where the party couldn’t reach him. The other prisoners clammed up and refused to listen to the PCs. The PCs were still trying to negotiate with them but Jasbeer was angry now, and began accusing them of being useless, selfish and cowardly when their people needed them most. She especially accused Hessar, which got him mad enough to come back and take part in the shouting match. He spoke of how his ancestors had all fought in wars and smiled as he recounted how he himself had killed thousands of Risuri during the Fourth Yerasol War. I swear I could feel the anger emanating from Jasbeer’s player, I was so scared. Jasbeer listened through it all before responding that she had also fought in the war and that she didn’t care how many he’d killed. In her eyes he was still a coward because he’d rather moan and yell and get angry because his every wish was not instantly granted. She told him they just wanted to know what they knew about the attack and then they would be free to walk out of the prison and pick up weapons from the hands of hundreds of dead soldiers outside. Realizing he had misunderstood the party’s intentions, and swallowing his pride, Hessar decided it was best to reluctantly apologize and accept the offer so he could go and kill some people, maybe the duchess herself.</p><p></p><p>I was left quite shaken after that bit of roleplay. It’s always scary to have a heated argument with a friend, even if its make-believe. Hessar told the group how the attack has started, and they immediately came to the conclusion that it Nathan was probably the person who had fed intel to the duchess. He gave them his key and told them about the sewers, which he knew they could use to reach the keep unseen. They agreed to go through the sewers and take Hessar along with them as extra backup when they heard screams from outside about a fire monster. They exited the brig in time to see Asrabey use the immurement and shift the world into another plane. Throwing caution to the wind the constables decided to chase after Asrabey and into the labyrinth of Gillie Dhu.</p></blockquote><p></p>
[QUOTE="tragicThaumaturge, post: 7595200, member: 6975610"] [b]Session 4[/b] The session began with the PCs infiltrating the fortress. They looked at the map Lya had provided and planned their route, which went along the south wall toward the northwest. They caught wind of the makeshift brig and decided to get close and look for Nathan, and they used their elixir of clairvoyance to take a peek inside and see if any of the tieflings matched Nathan’s description. After realizing Lya’s cousin was not here they continued toward the lighthouse, and on the way they overheard a few rebels delivering news of their assault on the patrol a couple of hours back. I wanted them to feel the consequences of their actions, not so much to punish them but rather to make their decisions more meaningful. As news of their presence in the vicinity spread security tightened. They took precautions and moved slowly, so they managed to avoid detection. Upon arriving at the wall that separated the fortress from the harbor they decided to use the medallion of Avilona to jump onto the wall (using the iron stakes to hold on and perform a second jump, like in Assassin's Creed) and sneak past the guard stationed above the west gate. However the rubble on the wall made them nervous and they decided they didn’t want to risk attacking the lookout, since a failed attempt would allow him to alert the other soldiers. They climbed back down and talked at length about their next move, and finally decided to cast water breathing and then use the obelisk north of the inner wall as cover to climb the divisory wall and reach the harbor. I’m not actually sure what that structure is supposed to be, so I told them it was just decoration and they could use it if it suit their needs. So they snuck perilously near the inner wall and jumped onto the divisory wall using the medallion, jumped back down and dived into the water. Throughout all this the invisible air elemental served as their scout, flying upwards and warning them to the presence of soldiers on the wall. Its rudimentary intelligence came in handy since it managed to communicate simple things by moving the wind around Juza, the medallion’s wearer. Once in the water they pulled out their now waterproof map and got to planning once more. The debate was, unsurprisingly, between Jasbeer and Gwen once more. Jasbeer wanted to swim past the piers, climb the wall and attack from the front, while Gwen wanted to sneak underwater toward the lighthouse, climb along the rock face (it’s not in the map but it appears on the illustration so I said sure) and infiltrate the lighthouse. Evidently Jasbeer’s plan was much more dangerous, but she was worried they’d be caught and would be shot from on high while they struggled to swim back to land. Plus, not everyone in the party was stealthy. However everyone else was on board with Gwen’s idea, so once again she won out and they got to swimming. After a couple of minutes they got to the rock on which the lighthouse had been erected and Juza went ahead with the group’s last rope. She just barely managed to sneak to the roof of the main building without being seen by the wizard on the second floor of the lighthouse, who got closer to the window upon noticing movement but concluded it “must’ve been the wind”. She realized there was no way the others were getting up without alerting that guy, so she decided to use one of their silence scrolls. One the roof. In full view of everyone. And succeeded in remaining undetected. It wasn’t even that she had particularly good stealth, she just rolled high. So with the -10 penalty to perception check to hear stuff the guards obviously didn’t notice the constables climbing to the ceiling of their building, pulling themselves up onto the metal staircase (again, it’s on the outside of the lighthouse in the illustration so how could I say no). They checked with Uzziel to see if he had any idea where the mechanism to control the gate could be located, and he concluded it must be near the gate itself. Realizing they had basically been standing above it they decided to go down the staircase. They stopped at the door into the first floor of the lighthouse, which by my approximations from the illustration had to be located on the sea side of the structure (so, right where no one could see them). They tried to open the door and I told them it was locked- No one had thieves’ tools so of course they decided to use the other scroll of silence to make sure no one heard them knock down the door and barge into the room. Fortunately for them there was no one there, so they had time to look around and spy on the guards conversing next door. They didn’t manage to make out what they were saying, but they didn’t seem to be moving from their posts. No sound was coming from the front door of the lighthouse, but since they knew there were guards outside they decided to lock it from within and jam the mechanism with Beldrum’s surgical tools. The battle went as follows. Gwen tried to knock down the door to the room where the mechanism and guards were, trying to take them by surprise, but she critically failed her strength check and just crashed against the door, alerting the guards on the other side. Juza picked up for her partner and kicked the door open and blasted everyone inside with a blazing starfall, setting the floor aflame. A guard heard the screams of his compatriots and entered the building from the other front door, but was intercepted by Jasbeer, who made short work of him. She then took out the nail of sealing she had bought and magically sealed that door with a DC of 25. The other two guards, having rolled low on their initiative check, perished to Juza’s spells. Uzziel heard footsteps outside by the staircase and Gwen went to look, and saw a man standing on the stairs above her, right outside the door to the second floor. She began running up the stairs to reach him but was ambushed by the invisible fey drake, who had climbed down the wall of the lighthouse. Beldrum went to her aid and the others waited patiently inside as the guards rushed to the doors and tried in vain to open them. Since the door to the side building was closer and housed the mechanism to the sea gate, they all tried to open it first. Naturally they could not, since their strength modifier wasn’t high enough to beat the DC. I could have had them atack the door, but I didn’t want to rain on the PC’s parade. It was a good plan. Most of the battle was Gwen and Uzziel fighting the drake, and the air elemental going after the wizard. The patrolmen who weren’t dead were all crammed outside the door to the lighthouse, having given up on the other one. However the veteran was having none of it, so he tried to break down the sealed door and rolled a natural 20 on his check. Everyone was certain it was over now, and they couldn’t believe their luck when I announced that the door held. It was now officially impossible to open that door. After a while the drake died and the wizard was killed by the wind (kinda ironic isn’t it?). The party gathered before the front door as it broke and unleashed their readied action on the poor patrolmen, who crumbled in a pile of bodies. The party emerged and only the veteran and investigator remained, but this last one was quickly neutralized. Finally the veteran, his men dead and his mission failed, began singing Risur’s national anthem as the shadows of the elemental closed around him and took his life. The party shut the doors and began barricading them almost immediately. A single patrolmen had escaped to warn the others, so they knew time was short. Gwen rushed to the top of the lighthouse and began casting pyrotechnics while the others took a breather. The rebels arrived and Uzziel activated the mechanism to open the seagate. They moved to the front of the lighthouse to meet the attackers and sent the elementals ahead to kill a few while they worked on creating more barricades and traps. The first couple of waves were pretty easy, and I realized the elementals were helping out a bunch, so I decided to get a little mean and use the waves for larger parties. Slowly but surely the rebels began to gain ground, destroying more barricades and even gettin some hits on the elementals. It came to a point were the constables had to retreat into the lighthouse and let the traps do their work. Juza expended dazzling ray, her daily power, to kill three units. It was decided the elementals had to be sacrificed to stall. And they gave themselves gladly for the constables, fighting for the lives of nations they did not know and dying for a future they would never see but that they had helped create. It was, oddly, a really emotional moment for the players. They had become really attached to those guys. Finally the Risuri ships arrived and the party could breath once more. They collapsed to the floor and were quickly aided by their allies, who used healing spells on them. They were in pretty bad condition resource-wise. Almost no dailies or healing surges, except for Beldrum. They met with Rutger Smith and were introduced to Sergeant Glassman, whom they found amusing. The poor man’s honesty was abused to the hilarious expense of Uzziel’s player (just off-color in-jokes), but Jasbeer wanted to know what the man thought of her. I thought about it for a minute, trying to figure out what would be a thought-provoking thing to say that Glassman could plausibly think with just one look at her. I decided he would at least know she was a war veteran and told her “I think you are good soldier, but that you are overconfident, and your pride will get us killed.” That’s when the ship outside exploded in flames. Uzziel managed to make out the silhouette of someone leaping from the deck and running away, and saw their fire sword and shield. Smith asked them to accompany him to investigate and they discovered the magical nature of the fire, and tied it to the Vekeshi. Gwen pieced together the information and recalled the storied about the warrior Asrabey from the first Yerasol War, a fearsome eladrin who wielded a fire blade and lion shield. And I just realized I think I forgot to mention Juza’s vision from two sessions prior! So, it turns out, when the party was aboard the Impossible, Juza decided to use her skyseer powers to see what the future held. She specifically wanted to know where they would find the duchess, where was Nathan, and what dangers awaited them. The vision she received was of a labyrinth made of plants, and she was being stalked by a lion. The plants around her caught fire and the dream vanished into smoke. I purposefully made the vision really accurate but incredibly vague without context, and I had a lot of fun seeing the player slowly coming to understand its meaning. Anyway, back to the present. The constables received a message asking them to come to the brig and they tried to get the captain to accompany them, but he politely refused wading into the battle. They parted ways, bringing along Glassman and the other soldiers. Upon reaching the brig the talked to Sander Wodeham, who instantly bailed. They agreed to report him later and tried to negotiate with the prisoners to get information and calm them down so they could be released. However they were all pretty riled up and angry, so the party asked what they wanted in return. This is when Hessar Marseine stood up and got everyone else to shut up. He asked the PCs for weapons so he could join the fight, and they agreed. Gwen gave a pistol she had salvaged from the ice wagon trap, but they didn’t have other weapons on hand, so they told him he’d have to tell them what he knew before they’d let him go. He responded he hadn’t agreed to talk until they gave him what he wanted, and Jasbeer told him they had already given him a gun. “A gun” he said “without bullets. I might as well have asked for a rock.” This is where Gwen :):):):)ed it up. Gwen has a hard time understanding sarcasm so, thinking a rock would make the man happy, picked one up and handed it to him. He got SUPER pissed. He screamed that they were making fun of him and threw the rock at Gwen, and told them to get lost before going toward the rear of the brig where the party couldn’t reach him. The other prisoners clammed up and refused to listen to the PCs. The PCs were still trying to negotiate with them but Jasbeer was angry now, and began accusing them of being useless, selfish and cowardly when their people needed them most. She especially accused Hessar, which got him mad enough to come back and take part in the shouting match. He spoke of how his ancestors had all fought in wars and smiled as he recounted how he himself had killed thousands of Risuri during the Fourth Yerasol War. I swear I could feel the anger emanating from Jasbeer’s player, I was so scared. Jasbeer listened through it all before responding that she had also fought in the war and that she didn’t care how many he’d killed. In her eyes he was still a coward because he’d rather moan and yell and get angry because his every wish was not instantly granted. She told him they just wanted to know what they knew about the attack and then they would be free to walk out of the prison and pick up weapons from the hands of hundreds of dead soldiers outside. Realizing he had misunderstood the party’s intentions, and swallowing his pride, Hessar decided it was best to reluctantly apologize and accept the offer so he could go and kill some people, maybe the duchess herself. I was left quite shaken after that bit of roleplay. It’s always scary to have a heated argument with a friend, even if its make-believe. Hessar told the group how the attack has started, and they immediately came to the conclusion that it Nathan was probably the person who had fed intel to the duchess. He gave them his key and told them about the sewers, which he knew they could use to reach the keep unseen. They agreed to go through the sewers and take Hessar along with them as extra backup when they heard screams from outside about a fire monster. They exited the brig in time to see Asrabey use the immurement and shift the world into another plane. Throwing caution to the wind the constables decided to chase after Asrabey and into the labyrinth of Gillie Dhu. [/QUOTE]
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