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Trail and error item identifying
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<blockquote data-quote="GameDoc" data-source="post: 6029418" data-attributes="member: 53915"><p>How about adding a rider to <em>detect magic</em> that says the caster can make an Intelligence or Magical Lore check to identify the item's properties? You might rule that a successful check only identifies the general properties and that "secrets" are only revealed by a certain degree of success or by a second check. Two checks might sound a bit clunky, but that's often how rogues approach a closed door - first check for traps, then check for locks.</p><p></p><p>That doesn't totally nerf <em>identify</em>. It's still the only foolproof way to learn all the properties of an item since you can fail a check.</p><p></p><p>"Hey, Zandar, are you sure you correctly deduced <em>all</em> of that magical belt's properties?"</p><p></p><p>"Yes, why do you ask?"</p><p></p><p>"Uh, because Hrothgar just put it on and his beard is falling out... And I think he's growing boobs..."</p></blockquote><p></p>
[QUOTE="GameDoc, post: 6029418, member: 53915"] How about adding a rider to [I]detect magic[/I] that says the caster can make an Intelligence or Magical Lore check to identify the item's properties? You might rule that a successful check only identifies the general properties and that "secrets" are only revealed by a certain degree of success or by a second check. Two checks might sound a bit clunky, but that's often how rogues approach a closed door - first check for traps, then check for locks. That doesn't totally nerf [i]identify[/i]. It's still the only foolproof way to learn all the properties of an item since you can fail a check. "Hey, Zandar, are you sure you correctly deduced [i]all[/i] of that magical belt's properties?" "Yes, why do you ask?" "Uh, because Hrothgar just put it on and his beard is falling out... And I think he's growing boobs..." [/QUOTE]
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