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<blockquote data-quote="Anselyn" data-source="post: 5141331" data-attributes="member: 55456"><p>I agree with this - if you've got the right DM who is very pro-narrativist gaming. If you haven't .... then ToC is a system to lead them that way. As I understand it, a lot of the rulebook is to help one consider how to run a game when getting the clues is certain - interpreting them is the body of the game. </p><p></p><p>I've found it an immersive roleplaying experience, with a certain pleasure that comes from knowing that a character is definitely competent at some things. </p><p></p><p>Mechanically, there's a little more to it (in my experience) than stated above.</p><p></p><p> I. If you have an investigative skill then you will automatically get some results. (Your Assess Honesty tells you that she is lying) </p><p></p><p>II. If you spend a point then you can get higher level/quality results. ([After decision to spend a point] Using your assess honesty, you notice that she has a nervous tick that shows whenever she lies about her relation with Big Frank. She rubs what appears to be a sore point on her arm) </p><p></p><p>III. You can spend a point to make a contribution to the flow of the story. ([I spend a History point] "I studied these catacombs during my Masters. I know that if we take this passage then we'll come up in the crypt of St Paul's"</p><p></p><p> [Aside: I always liked Classic Traveller for it passive use of skills. Any character with Engineering 2+ will know that the power plant failed during the inversion of the fifth flange gate</p></blockquote><p></p>
[QUOTE="Anselyn, post: 5141331, member: 55456"] I agree with this - if you've got the right DM who is very pro-narrativist gaming. If you haven't .... then ToC is a system to lead them that way. As I understand it, a lot of the rulebook is to help one consider how to run a game when getting the clues is certain - interpreting them is the body of the game. I've found it an immersive roleplaying experience, with a certain pleasure that comes from knowing that a character is definitely competent at some things. Mechanically, there's a little more to it (in my experience) than stated above. I. If you have an investigative skill then you will automatically get some results. (Your Assess Honesty tells you that she is lying) II. If you spend a point then you can get higher level/quality results. ([After decision to spend a point] Using your assess honesty, you notice that she has a nervous tick that shows whenever she lies about her relation with Big Frank. She rubs what appears to be a sore point on her arm) III. You can spend a point to make a contribution to the flow of the story. ([I spend a History point] "I studied these catacombs during my Masters. I know that if we take this passage then we'll come up in the crypt of St Paul's" [Aside: I always liked Classic Traveller for it passive use of skills. Any character with Engineering 2+ will know that the power plant failed during the inversion of the fifth flange gate [/QUOTE]
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