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Trail of Cthulhu - Impressions?
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<blockquote data-quote="The Eternal GM" data-source="post: 4162792" data-attributes="member: 52760"><p>I have it, in the process of dissection and comprehension right now. For the most part my opinion (and my players' opinions) are positive.</p><p></p><p>First Impressions:</p><p></p><p>It is pretty. Dark, eerie art, mostly of high quality and all nicely fitting. Not too much of it either.</p><p></p><p>It is clearly a bold and honest attempt to clear up the author's issues with BRP CoC.</p><p></p><p>On Further Reading:</p><p></p><p>It is not as simple as BRP. But many of the changes are a positive.</p><p></p><p>- It removes the 25+ years of Chaosium canon and stance on Great Old Ones, societies and plots.</p><p>- It provides a lot of style of play options. Pulp or Purist game rules, and three campaign frames to support long-term campaigns instead of the usual 'your family member died and left you a spooky house' stuff.</p><p>- It gives a good collection of mythos beasties, but doesn't stat the GOO's beyond how much mental harm they can do you. Followed by a set of bullet point 'facts' from which you may pick and choose. Some of these are VERY cool.</p><p>- It provides LOTS of solid advice on how to run ToC, how to set up campaigns and stories. Most seems goodly stuff.</p><p>- The system is not always simply laid out, but seems promising.</p><p></p><p>Essentially, investigation is not random, it is an investment of character resources. You always get the bare basic clues if you look for them, but further clues demand investment from the characters.</p><p></p><p>Normal skills (climbing, shooting, etc) follow standard procedure.</p><p></p><p>Sanity is revamped. Stability covers shock and terror (a corpse! Oh noes!) and recovers with no problems. Sanity is 'blasted' by meeting the mythos and very rarely returns. As a note, the option to see the dice rolls, then opt to faint to minimize the losses is awesome.</p><p></p><p>Magic gets coverage, as does combat and all the other system stuff you'd expect.</p><p></p><p>The example adventure is... Odd... Just odd. Not what I'd have chosen at all. It's not badly done, but it takes the Cleveland 'Torso Murders' and adds a mythos spin. Not my bag baby, might be for others though.</p><p></p><p>Anything else?</p></blockquote><p></p>
[QUOTE="The Eternal GM, post: 4162792, member: 52760"] I have it, in the process of dissection and comprehension right now. For the most part my opinion (and my players' opinions) are positive. First Impressions: It is pretty. Dark, eerie art, mostly of high quality and all nicely fitting. Not too much of it either. It is clearly a bold and honest attempt to clear up the author's issues with BRP CoC. On Further Reading: It is not as simple as BRP. But many of the changes are a positive. - It removes the 25+ years of Chaosium canon and stance on Great Old Ones, societies and plots. - It provides a lot of style of play options. Pulp or Purist game rules, and three campaign frames to support long-term campaigns instead of the usual 'your family member died and left you a spooky house' stuff. - It gives a good collection of mythos beasties, but doesn't stat the GOO's beyond how much mental harm they can do you. Followed by a set of bullet point 'facts' from which you may pick and choose. Some of these are VERY cool. - It provides LOTS of solid advice on how to run ToC, how to set up campaigns and stories. Most seems goodly stuff. - The system is not always simply laid out, but seems promising. Essentially, investigation is not random, it is an investment of character resources. You always get the bare basic clues if you look for them, but further clues demand investment from the characters. Normal skills (climbing, shooting, etc) follow standard procedure. Sanity is revamped. Stability covers shock and terror (a corpse! Oh noes!) and recovers with no problems. Sanity is 'blasted' by meeting the mythos and very rarely returns. As a note, the option to see the dice rolls, then opt to faint to minimize the losses is awesome. Magic gets coverage, as does combat and all the other system stuff you'd expect. The example adventure is... Odd... Just odd. Not what I'd have chosen at all. It's not badly done, but it takes the Cleveland 'Torso Murders' and adds a mythos spin. Not my bag baby, might be for others though. Anything else? [/QUOTE]
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