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Trail of Cthulhu - my first experiences
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<blockquote data-quote="Plane Sailing" data-source="post: 6035294" data-attributes="member: 114"><p>When I was running the game the player had a sense of unfolding mystery, if that makes sense - the clues he was chasing down kept opening up additional interesting avenues. There were several routes to get to the finale, and there was one avenue which he didn't investigate at all, and another that he completely skipped over because he made an intuitive leap combining various clues he had come across before to get straight to the endgame.</p><p></p><p>He found that a satisfying experience, the sense of risk was associated with damage to his stability rather than the risk of not finding out more about the mystery - which also made the adventure a less frustrating affair for him than it would otherwise tend to be.</p><p></p><p></p><p></p><p></p><p>That is an interesting problem. I wonder how the authors expected something like interrogation to go, because that is one area which is ripe for misdirection. Perhaps as a ref the interogatee might have their version of the truth which isn't necessarily the whole truth but which contains red herrings amongst the leads? I really don't know about that one though.</p><p></p><p></p><p></p><p>I've heard some rumours that CoC 7th edition is looking at some pretty radical changes. I've got no idea how they match up to your variants, but it might be worth looking out for.</p><p></p><p></p><p></p><p>I'd love to run a long campaign with ToC because of the opportunity to gradually mess with sources of stability and pillars of sanity for the poor adventurers - I think it would handle a gradual spiral into madness better than other game systems. I don't think the gumshoe system mandates that there will be success at every scenario - after all, Cthulhu games are the one setting where finding out too much information is literally bad news for you!</p><p></p><p>Great to hear about your experiences and considerations with ToC though, thanks!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 6035294, member: 114"] When I was running the game the player had a sense of unfolding mystery, if that makes sense - the clues he was chasing down kept opening up additional interesting avenues. There were several routes to get to the finale, and there was one avenue which he didn't investigate at all, and another that he completely skipped over because he made an intuitive leap combining various clues he had come across before to get straight to the endgame. He found that a satisfying experience, the sense of risk was associated with damage to his stability rather than the risk of not finding out more about the mystery - which also made the adventure a less frustrating affair for him than it would otherwise tend to be. That is an interesting problem. I wonder how the authors expected something like interrogation to go, because that is one area which is ripe for misdirection. Perhaps as a ref the interogatee might have their version of the truth which isn't necessarily the whole truth but which contains red herrings amongst the leads? I really don't know about that one though. I've heard some rumours that CoC 7th edition is looking at some pretty radical changes. I've got no idea how they match up to your variants, but it might be worth looking out for. I'd love to run a long campaign with ToC because of the opportunity to gradually mess with sources of stability and pillars of sanity for the poor adventurers - I think it would handle a gradual spiral into madness better than other game systems. I don't think the gumshoe system mandates that there will be success at every scenario - after all, Cthulhu games are the one setting where finding out too much information is literally bad news for you! Great to hear about your experiences and considerations with ToC though, thanks! Cheers [/QUOTE]
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