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TRAILBLAZER - PDF Release - Discussion/Questions/Errata
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4894678" data-attributes="member: 94"><p>The simple rule of thumb is that PC class features and hit points return on a per rest basis. I'll hunt these down. This is not (necessarily) true of natural (daily) healing rates for conditions, etc.</p><p></p><p> </p><p></p><p>Pick one. You can pick new ones if you choose this feature again.</p><p></p><p></p><p></p><p>I'm not 100% certain I understand your question. The monk is getting his extra attacks from flurry. Flurry gets better, adding a second attack, and reducing the penalties, as the monk increases in level. </p><p></p><p>Iterative attacks are really very much based on the mechanics behind flurry attack. The monk ends up benefiting from both.</p><p></p><p>There's nothing about iterative attacks per se that limits a character to 2 attacks per round. You simply don't earn any iterative attacks beyond the 2nd.</p><p></p><p>But if you are hasted, two weapon fighting, barbarian with frenzy, monk flurry, rapid shot, etc. then you can certainly exceed 2 attacks/round.</p><p></p><p></p><p></p><p>Iterative attacks are BAB-based. Oof! I'll fix p. 19.</p><p></p><p>The monk's flurry attack is level based, and when it overlaps what is happening with iterative attacks, you get the chart shown on the monk table.</p><p></p><p></p><p></p><p>Don't presume to know what's going on under that cassock!</p><p></p><p></p><p></p><p>That is confusing. Does this make more sense?</p><p></p><p>"A sorcerer can manifest his familiar any number of times, but only up to 1 minute per caster level per rest." </p><p></p><p></p><p></p><p>I spent so long trying to explain this to Glassjaw that I think it ended up more confusing than where I started. We'll hunt it down together.</p><p></p><p></p><p></p><p>Per encounter would certainly clear up the intended use.</p><p></p><p></p><p></p><p>Yes, per day.</p><p></p><p></p><p></p><p>Yes, per day.</p><p></p><p>It's not a simple matter of doing a find/replace on per day vs. per rest. A rest does not equal a day, nor does a day necessarily imply a good rest.</p><p></p><p>You could also have noted fatigue and exhaustion (as Glassjaw did) which still have pretty long rest times.</p><p></p><p>Now, admittedly, <em>functionally</em>, these conditions may not be that big a deal if you have a cleric on hand. Take a short rest, load up restoration or the like, fix your oddball conditions, and get on your way.</p><p></p><p>But there are nods to verisimilitude that leave some "long rest/recovery times" intact.</p><p></p><p>Again, the intent of the rest mechanic is to refresh the class features and hit points of PCs <strong><em>as if </em></strong>they had rested for a full day-- but it's <strong><em>not </em></strong>technically a full day.</p><p></p><p>As I said, Glassjaw had a lot of the same questions you do, and in passing the ball back and forth as we did, we might have fumbled it.</p><p></p><p></p><p></p><p>I'll plead, "Monsters are not PCs," your honor.</p><p></p><p>These comments are very much appreciated by me (as I am sure they will be by other players).</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4894678, member: 94"] The simple rule of thumb is that PC class features and hit points return on a per rest basis. I'll hunt these down. This is not (necessarily) true of natural (daily) healing rates for conditions, etc. Pick one. You can pick new ones if you choose this feature again. I'm not 100% certain I understand your question. The monk is getting his extra attacks from flurry. Flurry gets better, adding a second attack, and reducing the penalties, as the monk increases in level. Iterative attacks are really very much based on the mechanics behind flurry attack. The monk ends up benefiting from both. There's nothing about iterative attacks per se that limits a character to 2 attacks per round. You simply don't earn any iterative attacks beyond the 2nd. But if you are hasted, two weapon fighting, barbarian with frenzy, monk flurry, rapid shot, etc. then you can certainly exceed 2 attacks/round. Iterative attacks are BAB-based. Oof! I'll fix p. 19. The monk's flurry attack is level based, and when it overlaps what is happening with iterative attacks, you get the chart shown on the monk table. Don't presume to know what's going on under that cassock! That is confusing. Does this make more sense? "A sorcerer can manifest his familiar any number of times, but only up to 1 minute per caster level per rest." I spent so long trying to explain this to Glassjaw that I think it ended up more confusing than where I started. We'll hunt it down together. Per encounter would certainly clear up the intended use. Yes, per day. Yes, per day. It's not a simple matter of doing a find/replace on per day vs. per rest. A rest does not equal a day, nor does a day necessarily imply a good rest. You could also have noted fatigue and exhaustion (as Glassjaw did) which still have pretty long rest times. Now, admittedly, [I]functionally[/I], these conditions may not be that big a deal if you have a cleric on hand. Take a short rest, load up restoration or the like, fix your oddball conditions, and get on your way. But there are nods to verisimilitude that leave some "long rest/recovery times" intact. Again, the intent of the rest mechanic is to refresh the class features and hit points of PCs [B][I]as if [/I][/B]they had rested for a full day-- but it's [B][I]not [/I][/B]technically a full day. As I said, Glassjaw had a lot of the same questions you do, and in passing the ball back and forth as we did, we might have fumbled it. I'll plead, "Monsters are not PCs," your honor. These comments are very much appreciated by me (as I am sure they will be by other players). [/QUOTE]
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