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<blockquote data-quote="jedavis" data-source="post: 5814211" data-attributes="member: 35933"><p>We had two good mid-level (7-9) TB-light campaigns over the summer; no AP, no short rest, and no extra HP at first level, but it still played pretty nicely (yeah, I know, I'm going to just get slaughtered here for saying that... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ). Particularly pleasing compared to core 3.5 was that my fighter / ranger did better in melee than our druid in the first campaign, though sneak attacking undead in the second campaign was also quite nice. Our arcanists really did start to outpace everyone else by about 9th, though, and the TB game which is currently running at my school (though in which I am not playing) is evidently using short rest and AP to compensate.</p><p></p><p>Eric: Now you've got me wanting to run Sunless again... grr / arg. It was a fun module, though.</p></blockquote><p></p>
[QUOTE="jedavis, post: 5814211, member: 35933"] We had two good mid-level (7-9) TB-light campaigns over the summer; no AP, no short rest, and no extra HP at first level, but it still played pretty nicely (yeah, I know, I'm going to just get slaughtered here for saying that... :p ). Particularly pleasing compared to core 3.5 was that my fighter / ranger did better in melee than our druid in the first campaign, though sneak attacking undead in the second campaign was also quite nice. Our arcanists really did start to outpace everyone else by about 9th, though, and the TB game which is currently running at my school (though in which I am not playing) is evidently using short rest and AP to compensate. Eric: Now you've got me wanting to run Sunless again... grr / arg. It was a fun module, though. [/QUOTE]
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