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Training Wheels: Novice and Apprentice Level Characters
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<blockquote data-quote="FireLance" data-source="post: 4289918" data-attributes="member: 3424"><p>I've finally managed to get my hands on the 4e books and after reading through them, I've finalized my rules for (Pre-1st) Novice and Apprentice level characters. Please note that while this system generates characters that are less powerful than core 1st-level 4e characters, the main objective is <em>simplification</em> rather than power reduction. This system is intended to slowly introduce new players to their characters' abilities and the rules of the game, starting with the most basic. Hence, while the characters may be using a smaller subset of the abilities they will have at 1st level, the abilities themselves work pretty much in the same way (so a 1st-level character's encounter abilities do not become an Apprentice level character's daily abilities, for example).</p><p></p><p><strong>Novice Level</strong></p><p>[SBLOCK]Novice level introduces the players to the simplest abilities of their characters and the basics of gameplay. At Novice level, characters have access to most of their constant and at-will racial and class traits. However, they will only have access to one defining class feature of their class, and one at-will power (two for humans). In deciding what is the defining class feature for each class, I was mostly guided by the multiclass feats. So, even though I originally intended to focus on constant and at-will abilities at Novice level, I have decided that Novice level clerics and warlords should have access to <em>healing word</em> and <em>inspiring word</em>, even though they are encounter abilities. Novice level characters do not have action points and cannot catch a second wind. Novice level characters become Apprentice level characters after they have earned 250 xp. </p><p></p><p><strong>Racial Abilities</strong></p><p>[SBLOCK]Novice level characters have the following racial traits as stated in the individual race descriptions in the PH:</p><p style="margin-left: 20px"><u>Dragonborn</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Skill Bonuses</p> <p style="margin-left: 20px">Dragonborn Fury</p> <p style="margin-left: 20px">Draconic Heritage[/SBLOCK]</p> <p style="margin-left: 20px"><u>Dwarf</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Skill Bonuses</p> <p style="margin-left: 20px">Cast-Iron Stomach</p> <p style="margin-left: 20px">Dwarven Weapon Proficiency</p> <p style="margin-left: 20px">Encumbered Speed</p> <p style="margin-left: 20px">Stand Your Ground[/SBLOCK]</p> <p style="margin-left: 20px"><u>Eladrin</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Skill Bonuses</p> <p style="margin-left: 20px">Eladrin Education</p> <p style="margin-left: 20px">Eladrin Weapon Proficiency</p> <p style="margin-left: 20px">Eladrin Will</p> <p style="margin-left: 20px">Fey Origin</p> <p style="margin-left: 20px">Trance[/SBLOCK]</p> <p style="margin-left: 20px"><u>Elf</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Skill Bonuses</p> <p style="margin-left: 20px">Elven Weapon Proficiency</p> <p style="margin-left: 20px">Fey Origin</p> <p style="margin-left: 20px">Group Awareness</p> <p style="margin-left: 20px">Wild Step[/SBLOCK]</p> <p style="margin-left: 20px"><u>Half-Elf</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Skill Bonuses</p> <p style="margin-left: 20px">Dual Heritage</p> <p style="margin-left: 20px">Group Diplomacy[/SBLOCK]</p> <p style="margin-left: 20px"><u>Halfling</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Skill Bonuses</p> <p style="margin-left: 20px">Bold</p> <p style="margin-left: 20px">Nimble Reaction[/SBLOCK]</p> <p style="margin-left: 20px"><u>Human</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Bonus At-Will Power</p> <p style="margin-left: 20px">Bonus Skill</p> <p style="margin-left: 20px">Human Defense Bonus[/SBLOCK]</p> <p style="margin-left: 20px"><u>Tiefling</u></p> <p style="margin-left: 20px">[SBLOCK]Ability Scores</p> <p style="margin-left: 20px">Size</p> <p style="margin-left: 20px">Speed</p> <p style="margin-left: 20px">Vision</p> <p style="margin-left: 20px">Languages</p> <p style="margin-left: 20px">Skill Bonuses</p> <p style="margin-left: 20px">Bloodhunt</p> <p style="margin-left: 20px">Fire Resistance[/SBLOCK]</p><p>[/SBLOCK]</p><p><strong>Class Abilities</strong></p><p>[SBLOCK]Novice level characters have the following class traits and features. Unless otherwise indicated, they are the same as stated in the individual class descriptions in the PH:</p><p style="margin-left: 20px"><u>Cleric</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 2 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: Religion and one more trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: <em>healing word</em></p> <p style="margin-left: 20px">Level 1 At-Will Prayer: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Fighter</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 3 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: One trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: Combat Challenge</p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Paladin</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 3 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: Religion and one more trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: Divine Challenge</p> <p style="margin-left: 20px">Level 1 At-Will Prayer: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Ranger</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 2 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: Dungeoneering or Nature and one more trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: Hunter's Quarry</p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Rogue</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 2 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: Stealth, Thievery and one more trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: Sneak Attack</p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Warlock</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 2 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: One trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: Warlock's Curse</p> <p style="margin-left: 20px">Level 1 At-Will Spell: <em>Eldritch Blast</em>[/SBLOCK]</p> <p style="margin-left: 20px"><u>Warlord</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 2 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: One trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: <em>inspiring word</em></p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Wizard</u></p> <p style="margin-left: 20px">[SBLOCK]Armor Proficiencies</p> <p style="margin-left: 20px">Weapon Proficiencies</p> <p style="margin-left: 20px">Bonus to Defense</p> <p style="margin-left: 20px">Hit Points: 2 + Constitution score</p> <p style="margin-left: 20px">Healing Surges per Day</p> <p style="margin-left: 20px">Trained Skills: Arcana and one more trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Feature: cantrips</p> <p style="margin-left: 20px">Level 1 At-Will Spell: Choose one[/SBLOCK]</p><p>[/SBLOCK][/SBLOCK]</p><p><strong>Apprentice Level</strong></p><p>[SBLOCK]At Apprentice level, players are introduced to the more tactical aspects of gameplay. Apprentice level characters gain access to action points, the second wind action, and encounter abilities. Apprentice level characters become 1st-level characters after they have earned 500 xp.</p><p></p><p><strong>Racial Abilities</strong></p><p>[SBLOCK]Apprentice level characters gain their remaining racial abilities, namely:</p><p style="margin-left: 20px">Dragonborn: Dragon Breath</p> <p style="margin-left: 20px">Dwarf: Dwarven Resilience</p> <p style="margin-left: 20px">Eladrin: Fey Step</p> <p style="margin-left: 20px">Elf: Elven Accuracy</p> <p style="margin-left: 20px">Half-Elf: Dilettante</p> <p style="margin-left: 20px">Halfling: Second Chance</p> <p style="margin-left: 20px">Human: Bonus Feat</p> <p style="margin-left: 20px">Tiefling: Infernal Wrath</p><p>[/SBLOCK]</p><p><strong>Class Abilities</strong></p><p>[SBLOCK]Novice level characters gain the following class traits and features. Unless otherwise indicated, they are the same as stated in the individual class descriptions in the PH:</p><p style="margin-left: 20px"><u>Cleric</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain Channel Divinity, Healer's Lore, Ritual Casting</p> <p style="margin-left: 20px">Level 1 At-Will Prayer: Gain another</p> <p style="margin-left: 20px">Level 1 Encounter Prayer: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Fighter</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +6 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain Combat Superiority, Fighter Weapon Talent</p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Gain another</p> <p style="margin-left: 20px">Level 1 Encounter Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Paladin</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +6 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain Channel Divinity, <em>lay on hands</em></p> <p style="margin-left: 20px">Level 1 At-Will Prayer: Gain another</p> <p style="margin-left: 20px">Level 1 Encounter Prayer: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Ranger</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain Fighting Style, Prime Shot</p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Gain another</p> <p style="margin-left: 20px">Level 1 Encounter Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Rogue</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain First Strike, Rogue Tactics, Rogue Weapon Talent</p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Gain another</p> <p style="margin-left: 20px">Level 1 Encounter Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Warlock</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain Eldritch Pact, Prime Shot, Shadow Walk</p> <p style="margin-left: 20px">Level 1 At-Will Spell: Gain another, as determined by the choice of Eldritch Pact</p> <p style="margin-left: 20px">Level 1 Encounter Spell: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Warlord</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain Combat Leader, Commanding Presence</p> <p style="margin-left: 20px">Level 1 At-Will Exploit: Gain another</p> <p style="margin-left: 20px">Level 1 Encounter Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Wizard</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +4 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Class Features: Gain Arcane Implement Mastery, Ritual Casting, spellbook</p> <p style="margin-left: 20px">Level 1 At-Will Spell: Gain another</p> <p style="margin-left: 20px">Level 1 Encounter Spell: Choose one[/SBLOCK]</p><p>[/SBLOCK][/SBLOCK]</p><p><strong>1st-Level Characters</strong></p><p>[SBLOCK]At 1st-level, the characters gain one feat and their remaining class abilities, namely:</p><p style="margin-left: 20px"><u>Cleric</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Prayer: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Fighter</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +6 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Paladin</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +6 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain an additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Prayer: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Ranger</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain two additional trained skills from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Rogue</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain two additional trained skills from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Warlock</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain two additional trained skills from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Spell: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Warlord</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +5 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain two additional trained skills from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Exploit: Choose one[/SBLOCK]</p> <p style="margin-left: 20px"><u>Wizard</u></p> <p style="margin-left: 20px">[SBLOCK]Hit Points: Gain +4 hit points</p> <p style="margin-left: 20px">Trained Skills: Gain one additional trained skill from the list of class skills.</p> <p style="margin-left: 20px">Level 1 Daily Spell: Choose one[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="FireLance, post: 4289918, member: 3424"] I've finally managed to get my hands on the 4e books and after reading through them, I've finalized my rules for (Pre-1st) Novice and Apprentice level characters. Please note that while this system generates characters that are less powerful than core 1st-level 4e characters, the main objective is [I]simplification[/I] rather than power reduction. This system is intended to slowly introduce new players to their characters' abilities and the rules of the game, starting with the most basic. Hence, while the characters may be using a smaller subset of the abilities they will have at 1st level, the abilities themselves work pretty much in the same way (so a 1st-level character's encounter abilities do not become an Apprentice level character's daily abilities, for example). [B]Novice Level[/B] [SBLOCK]Novice level introduces the players to the simplest abilities of their characters and the basics of gameplay. At Novice level, characters have access to most of their constant and at-will racial and class traits. However, they will only have access to one defining class feature of their class, and one at-will power (two for humans). In deciding what is the defining class feature for each class, I was mostly guided by the multiclass feats. So, even though I originally intended to focus on constant and at-will abilities at Novice level, I have decided that Novice level clerics and warlords should have access to [I]healing word[/I] and [I]inspiring word[/I], even though they are encounter abilities. Novice level characters do not have action points and cannot catch a second wind. Novice level characters become Apprentice level characters after they have earned 250 xp. [B]Racial Abilities[/B] [SBLOCK]Novice level characters have the following racial traits as stated in the individual race descriptions in the PH: [INDENT][U]Dragonborn[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Skill Bonuses Dragonborn Fury Draconic Heritage[/SBLOCK] [U]Dwarf[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Skill Bonuses Cast-Iron Stomach Dwarven Weapon Proficiency Encumbered Speed Stand Your Ground[/SBLOCK] [U]Eladrin[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Skill Bonuses Eladrin Education Eladrin Weapon Proficiency Eladrin Will Fey Origin Trance[/SBLOCK] [U]Elf[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Skill Bonuses Elven Weapon Proficiency Fey Origin Group Awareness Wild Step[/SBLOCK] [U]Half-Elf[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Skill Bonuses Dual Heritage Group Diplomacy[/SBLOCK] [U]Halfling[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Skill Bonuses Bold Nimble Reaction[/SBLOCK] [U]Human[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Bonus At-Will Power Bonus Skill Human Defense Bonus[/SBLOCK] [U]Tiefling[/U] [SBLOCK]Ability Scores Size Speed Vision Languages Skill Bonuses Bloodhunt Fire Resistance[/SBLOCK][/INDENT] [/SBLOCK] [B]Class Abilities[/B] [SBLOCK]Novice level characters have the following class traits and features. Unless otherwise indicated, they are the same as stated in the individual class descriptions in the PH: [INDENT][U]Cleric[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 2 + Constitution score Healing Surges per Day Trained Skills: Religion and one more trained skill from the list of class skills. Class Feature: [I]healing word[/I] Level 1 At-Will Prayer: Choose one[/SBLOCK] [U]Fighter[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 3 + Constitution score Healing Surges per Day Trained Skills: One trained skill from the list of class skills. Class Feature: Combat Challenge Level 1 At-Will Exploit: Choose one[/SBLOCK] [U]Paladin[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 3 + Constitution score Healing Surges per Day Trained Skills: Religion and one more trained skill from the list of class skills. Class Feature: Divine Challenge Level 1 At-Will Prayer: Choose one[/SBLOCK] [U]Ranger[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 2 + Constitution score Healing Surges per Day Trained Skills: Dungeoneering or Nature and one more trained skill from the list of class skills. Class Feature: Hunter's Quarry Level 1 At-Will Exploit: Choose one[/SBLOCK] [U]Rogue[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 2 + Constitution score Healing Surges per Day Trained Skills: Stealth, Thievery and one more trained skill from the list of class skills. Class Feature: Sneak Attack Level 1 At-Will Exploit: Choose one[/SBLOCK] [U]Warlock[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 2 + Constitution score Healing Surges per Day Trained Skills: One trained skill from the list of class skills. Class Feature: Warlock's Curse Level 1 At-Will Spell: [I]Eldritch Blast[/I][/SBLOCK] [U]Warlord[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 2 + Constitution score Healing Surges per Day Trained Skills: One trained skill from the list of class skills. Class Feature: [I]inspiring word[/I] Level 1 At-Will Exploit: Choose one[/SBLOCK] [U]Wizard[/U] [SBLOCK]Armor Proficiencies Weapon Proficiencies Bonus to Defense Hit Points: 2 + Constitution score Healing Surges per Day Trained Skills: Arcana and one more trained skill from the list of class skills. Class Feature: cantrips Level 1 At-Will Spell: Choose one[/SBLOCK][/INDENT][/SBLOCK][/SBLOCK] [B]Apprentice Level[/B] [SBLOCK]At Apprentice level, players are introduced to the more tactical aspects of gameplay. Apprentice level characters gain access to action points, the second wind action, and encounter abilities. Apprentice level characters become 1st-level characters after they have earned 500 xp. [B]Racial Abilities[/B] [SBLOCK]Apprentice level characters gain their remaining racial abilities, namely: [INDENT]Dragonborn: Dragon Breath Dwarf: Dwarven Resilience Eladrin: Fey Step Elf: Elven Accuracy Half-Elf: Dilettante Halfling: Second Chance Human: Bonus Feat Tiefling: Infernal Wrath[/INDENT][/SBLOCK] [B]Class Abilities[/B] [SBLOCK]Novice level characters gain the following class traits and features. Unless otherwise indicated, they are the same as stated in the individual class descriptions in the PH: [INDENT][U]Cleric[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain Channel Divinity, Healer's Lore, Ritual Casting Level 1 At-Will Prayer: Gain another Level 1 Encounter Prayer: Choose one[/SBLOCK] [U]Fighter[/U] [SBLOCK]Hit Points: Gain +6 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain Combat Superiority, Fighter Weapon Talent Level 1 At-Will Exploit: Gain another Level 1 Encounter Exploit: Choose one[/SBLOCK] [U]Paladin[/U] [SBLOCK]Hit Points: Gain +6 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain Channel Divinity, [I]lay on hands[/I] Level 1 At-Will Prayer: Gain another Level 1 Encounter Prayer: Choose one[/SBLOCK] [U]Ranger[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain Fighting Style, Prime Shot Level 1 At-Will Exploit: Gain another Level 1 Encounter Exploit: Choose one[/SBLOCK] [U]Rogue[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain First Strike, Rogue Tactics, Rogue Weapon Talent Level 1 At-Will Exploit: Gain another Level 1 Encounter Exploit: Choose one[/SBLOCK] [U]Warlock[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain Eldritch Pact, Prime Shot, Shadow Walk Level 1 At-Will Spell: Gain another, as determined by the choice of Eldritch Pact Level 1 Encounter Spell: Choose one[/SBLOCK] [U]Warlord[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain Combat Leader, Commanding Presence Level 1 At-Will Exploit: Gain another Level 1 Encounter Exploit: Choose one[/SBLOCK] [U]Wizard[/U] [SBLOCK]Hit Points: Gain +4 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Class Features: Gain Arcane Implement Mastery, Ritual Casting, spellbook Level 1 At-Will Spell: Gain another Level 1 Encounter Spell: Choose one[/SBLOCK][/INDENT][/SBLOCK][/SBLOCK] [B]1st-Level Characters[/B] [SBLOCK]At 1st-level, the characters gain one feat and their remaining class abilities, namely: [INDENT][U]Cleric[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Level 1 Daily Prayer: Choose one[/SBLOCK] [U]Fighter[/U] [SBLOCK]Hit Points: Gain +6 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Level 1 Daily Exploit: Choose one[/SBLOCK] [U]Paladin[/U] [SBLOCK]Hit Points: Gain +6 hit points Trained Skills: Gain an additional trained skill from the list of class skills. Level 1 Daily Prayer: Choose one[/SBLOCK] [U]Ranger[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain two additional trained skills from the list of class skills. Level 1 Daily Exploit: Choose one[/SBLOCK] [U]Rogue[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain two additional trained skills from the list of class skills. Level 1 Daily Exploit: Choose one[/SBLOCK] [U]Warlock[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain two additional trained skills from the list of class skills. Level 1 Daily Spell: Choose one[/SBLOCK] [U]Warlord[/U] [SBLOCK]Hit Points: Gain +5 hit points Trained Skills: Gain two additional trained skills from the list of class skills. Level 1 Daily Exploit: Choose one[/SBLOCK] [U]Wizard[/U] [SBLOCK]Hit Points: Gain +4 hit points Trained Skills: Gain one additional trained skill from the list of class skills. Level 1 Daily Spell: Choose one[/SBLOCK][/INDENT][/SBLOCK] [/QUOTE]
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Training Wheels: Novice and Apprentice Level Characters
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