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<blockquote data-quote="fba827" data-source="post: 6584189" data-attributes="member: 807"><p>Hmm</p><p></p><p>Taken to an extreme </p><p>As the basis for the campaign maybe anytime they die ( so this extends beyond just apprentice levels) they awaken in a large nearby body of salt water without their equipment (the loss of equipment being the 'penalty') and maybe they don't awaken right away if you want some time delay. Like the next morning or the next midnight. And then tie that yo an overarching story idea that really they are send by or children of gods of some immortals sent to the material plane to learn humility or to learn about mortals or just to champion for the obvious weaker mortality. And so in addition to whatever other story idea the pcs can have side quests trying to understand what makes them so different. ( it becomes part of the mystery if the players don't know anything about this special ability of theirs only learning about it after th first occurrence). Of course be sure to include some kind of penalty, such as the equipment loss, else it'll get abused at some point with purposeful kamakaze actions and such depending on your players.</p><p></p><p></p><p></p><p></p><p>Or taken to a much smaller scale...</p><p>when starting their quest have some benefactor give them each some special item. Give it some small constant property ( maybe fire resistance) and then when the wearer dies, they burst into flame and ashes and rise back the next round - Ie thematically the item has Phoenix properties. And it's a one time use consumable for each pc</p></blockquote><p></p>
[QUOTE="fba827, post: 6584189, member: 807"] Hmm Taken to an extreme As the basis for the campaign maybe anytime they die ( so this extends beyond just apprentice levels) they awaken in a large nearby body of salt water without their equipment (the loss of equipment being the 'penalty') and maybe they don't awaken right away if you want some time delay. Like the next morning or the next midnight. And then tie that yo an overarching story idea that really they are send by or children of gods of some immortals sent to the material plane to learn humility or to learn about mortals or just to champion for the obvious weaker mortality. And so in addition to whatever other story idea the pcs can have side quests trying to understand what makes them so different. ( it becomes part of the mystery if the players don't know anything about this special ability of theirs only learning about it after th first occurrence). Of course be sure to include some kind of penalty, such as the equipment loss, else it'll get abused at some point with purposeful kamakaze actions and such depending on your players. Or taken to a much smaller scale... when starting their quest have some benefactor give them each some special item. Give it some small constant property ( maybe fire resistance) and then when the wearer dies, they burst into flame and ashes and rise back the next round - Ie thematically the item has Phoenix properties. And it's a one time use consumable for each pc [/QUOTE]
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