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Transmute Rock to Magma
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<blockquote data-quote="Mark Chance" data-source="post: 917476" data-attributes="member: 2795"><p>Suggested spell level?</p><p></p><p><strong>Transmute Rock to Magma</strong></p><p>Transmutation</p><p><strong>Level:</strong> Drd ?, Sor/Wiz ?</p><p><strong>Components:</strong> V, S, M/DF</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> Up to one 10-ft. cube/level (S)</p><p><strong>Duration:</strong> 1 round/level (D)</p><p><strong>Saving Throw:</strong> See text</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell turns natural, uncut or unworked rock of any sort into an equal volume of dangerously hot magma. Magical or enchanted stone is not affected by the spell. The depth of the magma created cannot exceed 10 feet. Creatures unable to levitate, fly, or otherwise free themselves from the magma sink until hip- or chest-deep, reducing their speed to 5 feet and giving them -2 penalties on attack rolls and AC. A creature caught in the magma suffers 6d6 points of fire damage per round of exposure. Damage from the magma continues for 1d3 rounds after exposure ceases, but the creature suffers 3d6 points of fire damage per round.</p><p></p><p>If <em>transmute rock to magma</em> is cast upon the ceiling of a cavern or tunnel, the magma falls to the floor and spreads out in a pool at a depth of 5 feet. The falling mud and the ensuing cave-in deal 4d6 points of crushing damage and 6d6 points of fire damage to anyone caught beneath the area, or half damage to those who succeed at Reflex saves.</p><p></p><p>Once the spell's duration expires, the magma reverts to rock.</p><p></p><p><em>Arcane Material Component:</em> A bit of igneous rock.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 917476, member: 2795"] Suggested spell level? [b]Transmute Rock to Magma[/b] Transmutation [b]Level:[/b] Drd ?, Sor/Wiz ? [b]Components:[/b] V, S, M/DF [b]Casting Time:[/b] 1 action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] Up to one 10-ft. cube/level (S) [b]Duration:[/b] 1 round/level (D) [b]Saving Throw:[/b] See text [b]Spell Resistance:[/b] No This spell turns natural, uncut or unworked rock of any sort into an equal volume of dangerously hot magma. Magical or enchanted stone is not affected by the spell. The depth of the magma created cannot exceed 10 feet. Creatures unable to levitate, fly, or otherwise free themselves from the magma sink until hip- or chest-deep, reducing their speed to 5 feet and giving them -2 penalties on attack rolls and AC. A creature caught in the magma suffers 6d6 points of fire damage per round of exposure. Damage from the magma continues for 1d3 rounds after exposure ceases, but the creature suffers 3d6 points of fire damage per round. If [i]transmute rock to magma[/i] is cast upon the ceiling of a cavern or tunnel, the magma falls to the floor and spreads out in a pool at a depth of 5 feet. The falling mud and the ensuing cave-in deal 4d6 points of crushing damage and 6d6 points of fire damage to anyone caught beneath the area, or half damage to those who succeed at Reflex saves. Once the spell's duration expires, the magma reverts to rock. [i]Arcane Material Component:[/i] A bit of igneous rock. [/QUOTE]
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Transmute Rock to Magma
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