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<blockquote data-quote="LesserSky" data-source="post: 4021702" data-attributes="member: 58192"><p>I like your proposed idea. I think the spells are just fine as given. (Of course I don't get to vote.)</p><p></p><p>I also like the idea of non-magical traps accessible to adventurers. It makes sense that various mechanical traps could be set to protect a campsite. But I think the proposed implementation is flawed.</p><p></p><p>The dart trap I can believe. Who hasn't seen the image of a crossbow set with a wire attached to the trigger to set it off. The scythe trap I have little more trouble envisioning. I am not sure how a five pound mechanism will be set to swing the 10 pound scythe.</p><p></p><p>I will have to go through the trap creation guide lines, it seems that there may need to be more restrictions on the types of traps that can be made in portable form, or perhaps just a change in the weight of the trap. Or perhaps a change in the fluff, were the trap is not necessarily a unitary device, but can also consist of a kit.</p><p></p><p>All that being said, I like the extradimensional trap feat, when applied it solves many of my objections.</p></blockquote><p></p>
[QUOTE="LesserSky, post: 4021702, member: 58192"] I like your proposed idea. I think the spells are just fine as given. (Of course I don't get to vote.) I also like the idea of non-magical traps accessible to adventurers. It makes sense that various mechanical traps could be set to protect a campsite. But I think the proposed implementation is flawed. The dart trap I can believe. Who hasn't seen the image of a crossbow set with a wire attached to the trigger to set it off. The scythe trap I have little more trouble envisioning. I am not sure how a five pound mechanism will be set to swing the 10 pound scythe. I will have to go through the trap creation guide lines, it seems that there may need to be more restrictions on the types of traps that can be made in portable form, or perhaps just a change in the weight of the trap. Or perhaps a change in the fluff, were the trap is not necessarily a unitary device, but can also consist of a kit. All that being said, I like the extradimensional trap feat, when applied it solves many of my objections. [/QUOTE]
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