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Trapdoor Tech Closes Its Doors
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<blockquote data-quote="Jester David" data-source="post: 7702515" data-attributes="member: 37579"><p></p><p><span style="color: #000000">Copying what I said elsewhere: sad but not a surprise. </span></p><p><span style="color: #000000">Honestly, I'm only surprised it took this long. </span></p><p></p><p><span style="color: #000000">They had their first failed Kickstarter. Then released the app, and didn't do anything with it. Then they managed to get the Pathfinder licence, didn't do much with the new app, and then launched their second failed Kickstarter. Little progress was made to the vaunted "story machine" tech they kept hyping.</span></p><p></p><p><span style="color: #000000">But they continued down the path of Pathfinder, despite there already being a feature complete character builder for that system. While much prettier and easier in terms of UI, Playbook just could not compete with HeroLabs in terms of content or features. </span></p><p><span style="color: #000000">The one route Playbook could have taken to save themselves was being ready for the 5e SRD. But they burned that bridge and doubled down on Pathfinder, a system they never had any chance of finishing the content for. </span></p><p><span style="color: #000000">(For example, they *just* added traits this past month in an update, bringing the app into the realm of bare minimum features for beginner pre-gen PFS play.)</span></p><p></p><p><span style="color: #000000">The noteworthy features of the app (campaign management, note sharing, and like) were the selling features, but never perfectly implemented. And the focus on iPads made adoption hard for many: it was never useful at my table as we had 4 iPads and one Android.</span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p></p><p>Trapdoor always maintained the dispute was caused by disagreement over pricing. Likely WotC wanting to charge the full $50 for the PHB. </p><p>Given WotC is okay with Roll20 and Fantasy Grounds effectively selling digital copies of their book that doesn't seem to be the cause for the split.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7702515, member: 37579"] [COLOR=#000000][/COLOR] [COLOR=#000000]Copying what I said elsewhere: sad but not a surprise. [/COLOR] [COLOR=#000000]Honestly, I'm only surprised it took this long. [/COLOR] [COLOR=#000000]They had their first failed Kickstarter. Then released the app, and didn't do anything with it. Then they managed to get the Pathfinder licence, didn't do much with the new app, and then launched their second failed Kickstarter. Little progress was made to the vaunted "story machine" tech they kept hyping.[/COLOR] [COLOR=#000000]But they continued down the path of Pathfinder, despite there already being a feature complete character builder for that system. While much prettier and easier in terms of UI, Playbook just could not compete with HeroLabs in terms of content or features. The one route Playbook could have taken to save themselves was being ready for the 5e SRD. But they burned that bridge and doubled down on Pathfinder, a system they never had any chance of finishing the content for. [/COLOR] [COLOR=#000000](For example, they *just* added traits this past month in an update, bringing the app into the realm of bare minimum features for beginner pre-gen PFS play.)[/COLOR] [COLOR=#000000]The noteworthy features of the app (campaign management, note sharing, and like) were the selling features, but never perfectly implemented. And the focus on iPads made adoption hard for many: it was never useful at my table as we had 4 iPads and one Android.[/COLOR][COLOR=#000000] [/COLOR] Trapdoor always maintained the dispute was caused by disagreement over pricing. Likely WotC wanting to charge the full $50 for the PHB. Given WotC is okay with Roll20 and Fantasy Grounds effectively selling digital copies of their book that doesn't seem to be the cause for the split. [/QUOTE]
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