Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 5118574" data-attributes="member: 834"><p><u>Temple</u></p><p></p><p><span style="color: DarkGreen">-''Sure glad I hired you...''</span> mumbles Patrin. <span style="color: darkgreen"> ''Get back to safety!''</span></p><p></p><p>Patrin i still reeling from the last attack but surprise the trooper with a savant thrust, inflicting a serious wound. This gives Ashir the opportunity to safely move back.</p><p></p><p>The trooper retaliates viciously, fighting with fanaticism.</p><p></p><p><span style="color: darkgreen">-''I hate him...''</span> </p><p></p><p>A new archer shows up and taims for the nearest target, grazing Haruka</p><p></p><p><u>Entrance</u></p><p></p><p>The two dretches charges Raiko and put the paladin on the defensive, withering his defenses. Behind, the guard readies his crossbow.</p><p></p><p>[sblock=Actions]</p><p>Patrin</p><p><a href="http://invisiblecastle.com/roller/view/2439900/" target="_blank">covering attack vs AC (1d20+11=24, 2d10+6=19)</a></p><p><a href="http://invisiblecastle.com/roller/view/2439901/" target="_blank">save (1d20=8)</a></p><p></p><p>Archer 0 vs Haruka</p><p><a href="http://invisiblecastle.com/roller/view/2439904/" target="_blank">1d20+9=28</a></p><p>hit for 3</p><p></p><p>Trooper vs Patrin</p><p><a href="http://invisiblecastle.com/roller/view/2439903/" target="_blank">+2 dazed, vs AC, recharge 5-6 (1d20+10+2=31, 1d10+3=7, 1d6=3)</a></p><p></p><p>Two Dretches</p><p><a href="http://invisiblecastle.com/roller/view/2439908/" target="_blank">+1 for charge, vs AC 20 Raiko (1d20+5+1=26, 2d6+2=8, 1d20+5+1=9, 2d6+2=11)</a> 1 hit for 8. 1 miss</p><p></p><p></p><p></p><p>The Guard moves, draws and load a crossbow. That's it for the round.</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Elite Trooper 0 : 18/47, press the advantage recharging</p><p>Dretch 1: 36/44</p><p></p><p>Haruka: 39/40 +3 [10/10]</p><p>Raiko: 14/25 [10/10] (In miasma aura, 2 poi</p><p>Patrin: 31/52 dazed (save ends)</p><p>Sheng 31/36</p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>Guards (G)</p><p>Perception 11</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 16, Reflex 14, Will 13</p><p>Morningstar (standard, at-will) Weapon</p><p>OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone.</p><p>Combat Advantage</p><p>The tough’s attack deals 1 extra damage to any target granting combat advantage to it.</p><p></p><p>Archers (A)</p><p>Perception 16</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule</p><p>Crossbow (standard, at-will) Weapon</p><p>Ranged 15/30; +9 vs AC; 3 damage.</p><p>OA none unless they dropped the crossbow and drew a spear</p><p>Then; +7 vs AC; 2 damage.</p><p>Mob Rule: </p><p>The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it.</p><p></p><p>Elite Troopers</p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Reflex 15, Will 14</p><p>OA Longsword (standard, at-will) Weapon</p><p>+10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn.</p><p></p><p>Dretch</p><p>Perception 11; darkvision</p><p>Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage.</p><p>HP 44; Bloodied 22</p><p>AC 14; Fortitude 14, Reflex 13, Will 11</p><p>+5 vs AC; 2d6+2 damage.</p><p>[/sblock]</p><p></p><p><a href="http://virtualbattlemat.com/game/hells_basement_1/" target="_blank">Hell's Basement 1 on Virtual Battlemat</a></p><p><a href="http://virtualbattlemat.com/game/hells_basement_2/" target="_blank">Hell's Basement 2 on Virtual Battlemat</a></p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5118574, member: 834"] [U]Temple[/U] [COLOR="DarkGreen"]-''Sure glad I hired you...''[/COLOR] mumbles Patrin. [COLOR="darkgreen"] ''Get back to safety!''[/COLOR] Patrin i still reeling from the last attack but surprise the trooper with a savant thrust, inflicting a serious wound. This gives Ashir the opportunity to safely move back. The trooper retaliates viciously, fighting with fanaticism. [COLOR="darkgreen"]-''I hate him...''[/COLOR] A new archer shows up and taims for the nearest target, grazing Haruka [U]Entrance[/U] The two dretches charges Raiko and put the paladin on the defensive, withering his defenses. Behind, the guard readies his crossbow. [sblock=Actions] Patrin [url=http://invisiblecastle.com/roller/view/2439900/]covering attack vs AC (1d20+11=24, 2d10+6=19)[/url] [url=http://invisiblecastle.com/roller/view/2439901/]save (1d20=8)[/url] Archer 0 vs Haruka [url=http://invisiblecastle.com/roller/view/2439904/]1d20+9=28[/url] hit for 3 Trooper vs Patrin [url=http://invisiblecastle.com/roller/view/2439903/]+2 dazed, vs AC, recharge 5-6 (1d20+10+2=31, 1d10+3=7, 1d6=3)[/url] Two Dretches [url=http://invisiblecastle.com/roller/view/2439908/]+1 for charge, vs AC 20 Raiko (1d20+5+1=26, 2d6+2=8, 1d20+5+1=9, 2d6+2=11)[/url] 1 hit for 8. 1 miss The Guard moves, draws and load a crossbow. That's it for the round. [/sblock] [sblock=Status] Elite Trooper 0 : 18/47, press the advantage recharging Dretch 1: 36/44 Haruka: 39/40 +3 [10/10] Raiko: 14/25 [10/10] (In miasma aura, 2 poi Patrin: 31/52 dazed (save ends) Sheng 31/36 [/sblock] [sblock=Stats] Guards (G) Perception 11 HP 1; a missed attack never damages a minion. AC 16; Fortitude 16, Reflex 14, Will 13 Morningstar (standard, at-will) Weapon OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone. Combat Advantage The tough’s attack deals 1 extra damage to any target granting combat advantage to it. Archers (A) Perception 16 HP 1; a missed attack never damages a minion. AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule Crossbow (standard, at-will) Weapon Ranged 15/30; +9 vs AC; 3 damage. OA none unless they dropped the crossbow and drew a spear Then; +7 vs AC; 2 damage. Mob Rule: The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it. Elite Troopers Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 OA Longsword (standard, at-will) Weapon +10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn. Dretch Perception 11; darkvision Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage. HP 44; Bloodied 22 AC 14; Fortitude 14, Reflex 13, Will 11 +5 vs AC; 2d6+2 damage. [/sblock] [url=http://virtualbattlemat.com/game/hells_basement_1/]Hell's Basement 1 on Virtual Battlemat[/url] [url=http://virtualbattlemat.com/game/hells_basement_2/]Hell's Basement 2 on Virtual Battlemat[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
Top