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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5119320" data-attributes="member: 834"><p>[sblock=OOC]Don't split your actions over many posts please. I will be lenient for non-offensive actions with no impact on the battlefied (i.e. lay on hand for Raiko), but no AP, especially if someone acted since your action. </p><p>[/sblock]</p><p></p><p>Patrin tries to finish off the trooper but the foe is resilient. So is Patrin and while still dazed he hold his ground.</p><p></p><p>The archer keeps firing on Haruka but misses this time.</p><p></p><p>Pressure increases as a small drake the size of guard dog appears at the gate of the temple. </p><p></p><p>-''Go Brutus! Go!'' shouts the archer.</p><p></p><p><u>Entrance</u></p><p></p><p>The wounded dretch goes into a frenzy and lashes at both warriors, severely wounding Max. Smelling blood, it takes another swing at Max but draws divine disapproaval for his actions and he is shocked by radiant energy.</p><p></p><p>The guard turned crossbowman suffers no such sanction when he nearly puts down Max with a well placed bolt. </p><p></p><p>[sblock=OOC]</p><p>Patrin</p><p><a href="http://invisiblecastle.com/roller/view/2440778/" target="_blank">1d20+11=16</a> miss</p><p><a href="http://invisiblecastle.com/roller/view/2440782/" target="_blank">save (1d20=5)</a> fail</p><p></p><p>Elite trooper</p><p><a href="http://invisiblecastle.com/roller/view/2440783/" target="_blank">vs AC (1d20+10+2=17, 1d10+3=11, 1d6=3)</a> miss</p><p></p><p>Archer vs Haruka</p><p><a href="http://invisiblecastle.com/roller/view/2440847/" target="_blank">-2 for walk, vs AC 17 (1d20+9-2=16)</a></p><p></p><p>The Dretch Frenzy, free action when bloodied, one or two creature tales a claw attack (The other Dretch was technically bloodied by Sheng, at range, before he had people in contact with him. I think. Maybe Raiko was in range. Hey, if I miss one, it's no biggie, right?)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2440834/" target="_blank">1 vs 18 AC Max, 2 vs 20 AC raiko (1d20+5=25, 2d6+2=12, 1d20+5=17, 2d6+2=5)</a> nits max, miss raiko</p><p></p><p>The frenzy is a single action so it does not trigger the mark/challenge.</p><p></p><p>Dretch attacks Max as a standard action. This very much triggers the challenge</p><p><a href="http://invisiblecastle.com/roller/view/2440836/" target="_blank">vs AC 18 (1d20+5-2=6, 2d6+2=5)</a> miss, dretch takes 4 radiant</p><p></p><p>Guard with drawn crosbow</p><p><a href="http://invisiblecastle.com/roller/view/2440844/" target="_blank">guard vs AC 18 Max (1d20+5=19)</a> hit, dmg 4</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p>Elite Trooper 0 : 1/47, press the advantage recharging</p><p>Dretch 1: DEAD/44</p><p>Dretch 0: 4/44, </p><p></p><p>Haruka: 39/40 +3 [10/10]</p><p>Max: 4/22 [7/7]</p><p>Raiko: 19/25 [9/10] </p><p>Patrin: 31/52 dazed (save ends)</p><p>Sheng 31/36</p><p>[/sblock]</p><p></p><p>[sblock=stats]</p><p>Guard Drake </p><p>Perception 17</p><p>HP 48; Bloodied 24</p><p>AC 15; Fortitude 15, Reflex 13, Will 12</p><p>Immune fear (while within 2 squares of an ally)</p><p>OA: Bite (standard, at-will) </p><p>+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.</p><p></p><p>Guards (G)</p><p>Perception 11</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 16, Reflex 14, Will 13</p><p>Morningstar (standard, at-will) Weapon</p><p>OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone.</p><p>Combat Advantage</p><p>The tough’s attack deals 1 extra damage to any target granting combat advantage to it.</p><p></p><p>Archers (A)</p><p>Perception 16</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule</p><p>Crossbow (standard, at-will) Weapon</p><p>Ranged 15/30; +9 vs AC; 3 damage.</p><p>OA none unless they dropped the crossbow and drew a spear</p><p>Then; +7 vs AC; 2 damage.</p><p>Mob Rule: </p><p>The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it.</p><p></p><p>Elite Troopers</p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Reflex 15, Will 14</p><p>OA Longsword (standard, at-will) Weapon</p><p>+10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn.</p><p></p><p>Dretch</p><p>Perception 11; darkvision</p><p>Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage.</p><p>HP 44; Bloodied 22</p><p>AC 14; Fortitude 14, Reflex 13, Will 11</p><p>+5 vs AC; 2d6+2 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5119320, member: 834"] [sblock=OOC]Don't split your actions over many posts please. I will be lenient for non-offensive actions with no impact on the battlefied (i.e. lay on hand for Raiko), but no AP, especially if someone acted since your action. [/sblock] Patrin tries to finish off the trooper but the foe is resilient. So is Patrin and while still dazed he hold his ground. The archer keeps firing on Haruka but misses this time. Pressure increases as a small drake the size of guard dog appears at the gate of the temple. -''Go Brutus! Go!'' shouts the archer. [U]Entrance[/U] The wounded dretch goes into a frenzy and lashes at both warriors, severely wounding Max. Smelling blood, it takes another swing at Max but draws divine disapproaval for his actions and he is shocked by radiant energy. The guard turned crossbowman suffers no such sanction when he nearly puts down Max with a well placed bolt. [sblock=OOC] Patrin [url=http://invisiblecastle.com/roller/view/2440778/]1d20+11=16[/url] miss [url=http://invisiblecastle.com/roller/view/2440782/]save (1d20=5)[/url] fail Elite trooper [url=http://invisiblecastle.com/roller/view/2440783/]vs AC (1d20+10+2=17, 1d10+3=11, 1d6=3)[/url] miss Archer vs Haruka [url=http://invisiblecastle.com/roller/view/2440847/]-2 for walk, vs AC 17 (1d20+9-2=16)[/url] The Dretch Frenzy, free action when bloodied, one or two creature tales a claw attack (The other Dretch was technically bloodied by Sheng, at range, before he had people in contact with him. I think. Maybe Raiko was in range. Hey, if I miss one, it's no biggie, right?) [url=http://invisiblecastle.com/roller/view/2440834/]1 vs 18 AC Max, 2 vs 20 AC raiko (1d20+5=25, 2d6+2=12, 1d20+5=17, 2d6+2=5)[/url] nits max, miss raiko The frenzy is a single action so it does not trigger the mark/challenge. Dretch attacks Max as a standard action. This very much triggers the challenge [url=http://invisiblecastle.com/roller/view/2440836/]vs AC 18 (1d20+5-2=6, 2d6+2=5)[/url] miss, dretch takes 4 radiant Guard with drawn crosbow [url=http://invisiblecastle.com/roller/view/2440844/]guard vs AC 18 Max (1d20+5=19)[/url] hit, dmg 4 [/sblock] [sblock=Status] Elite Trooper 0 : 1/47, press the advantage recharging Dretch 1: DEAD/44 Dretch 0: 4/44, Haruka: 39/40 +3 [10/10] Max: 4/22 [7/7] Raiko: 19/25 [9/10] Patrin: 31/52 dazed (save ends) Sheng 31/36 [/sblock] [sblock=stats] Guard Drake Perception 17 HP 48; Bloodied 24 AC 15; Fortitude 15, Reflex 13, Will 12 Immune fear (while within 2 squares of an ally) OA: Bite (standard, at-will) +6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally. Guards (G) Perception 11 HP 1; a missed attack never damages a minion. AC 16; Fortitude 16, Reflex 14, Will 13 Morningstar (standard, at-will) Weapon OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone. Combat Advantage The tough’s attack deals 1 extra damage to any target granting combat advantage to it. Archers (A) Perception 16 HP 1; a missed attack never damages a minion. AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule Crossbow (standard, at-will) Weapon Ranged 15/30; +9 vs AC; 3 damage. OA none unless they dropped the crossbow and drew a spear Then; +7 vs AC; 2 damage. Mob Rule: The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it. Elite Troopers Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 OA Longsword (standard, at-will) Weapon +10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn. Dretch Perception 11; darkvision Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage. HP 44; Bloodied 22 AC 14; Fortitude 14, Reflex 13, Will 11 +5 vs AC; 2d6+2 damage. [/sblock] [/QUOTE]
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