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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5121271" data-attributes="member: 834"><p>[sblock=OOC]</p><p>Adrenaline Surges will occur for everyone when confronted with new enemy(ies) of sufficient level from now on. Basically, a new wave of monsters ought to generate an adrenaline point, as long as they are led by a monster of at least as high a level as the highest level PC in the engagement (level 4 for Patrin at the Temple, level 3 for Sheng at the entrance). </p><p></p><p>I will also identify 'boss' monsters that will generate an 'instant' adrenaline point when fell, as a free action, whether you have an adrenaline points. Such a monster will also be at least 1 level higher than the highest level PC in the engagement, there are none on the map at this point.</p><p></p><p>Also, When one of you is reduced to 0, everyone who sees it gains an adrenaline point.</p><p></p><p>Finally, there are good old fashioned healing potions on many defeated monsters from now on.</p><p></p><p>There is one one the warforged and the new elite trooper. As a rule of thumb there will be one on any non-minion humanoid. It takes a minor action to snatch it on the fallen foe. It can be picked up for free as part of a move action that takes you over the fallen foe if you suceed an acrobatic check 15 and have a free hand.</p><p></p><p>You will also eventually gain levels on the fly. My counter is at 472 XP for all the monsters either slain or currently on the map and rejoining is a minor quest so it may happen sooner than you expect!</p><p></p><p>Why all this? Because you ain't resting. Ever. You get out or you get killed. There is nowhere where you'll get 5 minutes worth of rest.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5121271, member: 834"] [sblock=OOC] Adrenaline Surges will occur for everyone when confronted with new enemy(ies) of sufficient level from now on. Basically, a new wave of monsters ought to generate an adrenaline point, as long as they are led by a monster of at least as high a level as the highest level PC in the engagement (level 4 for Patrin at the Temple, level 3 for Sheng at the entrance). I will also identify 'boss' monsters that will generate an 'instant' adrenaline point when fell, as a free action, whether you have an adrenaline points. Such a monster will also be at least 1 level higher than the highest level PC in the engagement, there are none on the map at this point. Also, When one of you is reduced to 0, everyone who sees it gains an adrenaline point. Finally, there are good old fashioned healing potions on many defeated monsters from now on. There is one one the warforged and the new elite trooper. As a rule of thumb there will be one on any non-minion humanoid. It takes a minor action to snatch it on the fallen foe. It can be picked up for free as part of a move action that takes you over the fallen foe if you suceed an acrobatic check 15 and have a free hand. You will also eventually gain levels on the fly. My counter is at 472 XP for all the monsters either slain or currently on the map and rejoining is a minor quest so it may happen sooner than you expect! Why all this? Because you ain't resting. Ever. You get out or you get killed. There is nowhere where you'll get 5 minutes worth of rest. [/sblock] [/QUOTE]
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