Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 5124728" data-attributes="member: 834"><p>Patrin and the warforged are locked in a stand still, but the dragonborn at last clears his mind from the ringing blow he suffered earlier.</p><p></p><p>The sniper and archer keep raining death but this time the heroes duck.</p><p></p><p>Back at the entrance, the elite guard snarls as he is entabgled by Sheng's magic. He manages to swing at Raiko but the paladin takes the blow on his shield.</p><p></p><p>The archer facing Max steps back and fires a bolt right to his helmet.</p><p></p><p>-''Booyah! Uh...''</p><p></p><p>Despite perfect placement he is disappointed to see the arrow bounced fairly harmlessly off the helmet, not even breaking Max's concentration.</p><p></p><p>[sblock=Actions]</p><p>Patrin</p><p><a href="http://invisiblecastle.com/roller/view/2447286/" target="_blank">resolute shield (1d20+11=12, 1d10+6=15)</a> miss</p><p>Increasing his HP by 2 because I forgot last round's resolute shield effect</p><p><a href="http://invisiblecastle.com/roller/view/2447290/" target="_blank">save (probably another fail) (1d20=15)</a> oh, wow, success.</p><p></p><p>Warforged vs Patrin</p><p><a href="http://invisiblecastle.com/roller/view/2447292/" target="_blank">vs Patrin (1d20+9=14, 1d8+4=5)</a> miss</p><p></p><p>Sniper vs Haruka</p><p><a href="http://invisiblecastle.com/roller/view/2447310/" target="_blank">vs AC 17 +2 Haruka (1d20+9-2=13, 1d8+4=9)</a></p><p></p><p>Archer vs Haruka</p><p><a href="http://invisiblecastle.com/roller/view/2447313/" target="_blank">1d20+9-2=11</a></p><p></p><p>Move: </p><p><a href="http://invisiblecastle.com/roller/view/2447312/" target="_blank">stealth (1d20+10=19)</a></p><p></p><p>Elite Guard</p><p><a href="http://invisiblecastle.com/roller/view/2447331/" target="_blank">vs AC 20 Raiko (1d20+10=18, 1d10+3=5)</a></p><p></p><p>Archer:</p><p>Shifts back then:</p><p><a href="http://invisiblecastle.com/roller/view/2447335/" target="_blank">vs AC 18 Max (1d20+9=29)</a> A crit! This allows the Archer to say: Booyah! That's about it.</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Elite Trooper: 26/47 Immobilized TENT</p><p></p><p>Warforged: 22 +14 /56</p><p></p><p>Haruka: 37/40 +3 [10/10] AS 0</p><p>Max: 18 +1 /22 [5/7] AS 0</p><p>Raiko: 15/25 [7/10] AS 1</p><p>Patrin: 21/52 AS 1</p><p>Sheng 26/36 AS 2</p><p>Ashir: 10/22 [6/7] AS 0</p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>Bladebearer Sharpshooter</p><p>Perception 12;</p><p>HP 31; Bloodied 15</p><p>AC 16; Fortitude 13, Reflex 15, Will 12 ; see also goblin tactics</p><p>OA: none, unless short sword drawn.</p><p>Short Sword (standard, at-will) Weapon</p><p>+7 vs AC; 1d6 + 2 damage.</p><p></p><p>Warforged Cultist</p><p>Perception 13</p><p>HP 56; Bloodied 28</p><p>AC 20; Fortitude 17, Reflex 15, Will 14</p><p>Saving Throws +2 against ongoing damage</p><p>Speed 5</p><p>OA Longsword (standard, at-will) </p><p>+9 vs AC; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.</p><p>Battlefield Tactics:</p><p>The warforged soldier gains a +1 bonus to melee attacks if it has an ally adjacent to the target.</p><p></p><p>Guard Drake </p><p>Perception 17</p><p>HP 48; Bloodied 24</p><p>AC 15; Fortitude 15, Reflex 13, Will 12</p><p>Immune fear (while within 2 squares of an ally)</p><p>OA: Bite (standard, at-will) </p><p>+6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally.</p><p></p><p>Guards (G)</p><p>Perception 11</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 16, Reflex 14, Will 13</p><p>Morningstar (standard, at-will) Weapon</p><p>OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone.</p><p>Combat Advantage</p><p>The tough’s attack deals 1 extra damage to any target granting combat advantage to it.</p><p></p><p>Archers (A)</p><p>Perception 16</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule</p><p>Crossbow (standard, at-will) Weapon</p><p>Ranged 15/30; +9 vs AC; 3 damage.</p><p>OA none unless they dropped the crossbow and drew a spear</p><p>Then; +7 vs AC; 2 damage.</p><p>Mob Rule: </p><p>The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it.</p><p></p><p>Elite Troopers</p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Reflex 15, Will 14</p><p>OA Longsword (standard, at-will) Weapon</p><p>+10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn.</p><p></p><p>Dretch</p><p>Perception 11; darkvision</p><p>Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage.</p><p>HP 44; Bloodied 22</p><p>AC 14; Fortitude 14, Reflex 13, Will 11</p><p>+5 vs AC; 2d6+2 damage.</p><p>[/sblock]</p><p></p><p>[sblock=Adrenaline Rules (with even more improvement!)]</p><p></p><p><u>You get an adrenaline surge point when</u>:</p><p></p><p>1 - You see a new 'wave' of opponent. </p><p></p><p>A wave being:</p><ol> <li data-xf-list-type="ol">Any numbers of new monsters including a monsters of at least the same level as the highest level PC.</li> <li data-xf-list-type="ol">a number of new non-minions monsters at least equal to the number of PCs in the group </li> <li data-xf-list-type="ol">twice as many minions as there are PCs in the group.</li> </ol><p></p><p>2 - An ally enters the dying condition.</p><p></p><p>3 - You recover from the dying condition.</p><p></p><p>You can amass several adrenaline points. This is a modification from the previous rules and it started with Sheng who currently holds 2 points.</p><p></p><p><u>Spending Adrenaline Points</u></p><p></p><p>It requires a minor action. </p><p></p><p>You immediately gain as temp HP the highest stat modifier from the following list : STR, CON, WIS, CHA (fortitude or will).</p><p></p><p>A leader reagain a healing word / inspiring word / majestic word etc.</p><p></p><p>Then you can choose from the following:</p><p></p><ol> <li data-xf-list-type="ol">Spend a healing surge + the higher of STR, CON, WIS or CHA modifier</li> <li data-xf-list-type="ol">Regain an AP an dthe right to use it</li> <li data-xf-list-type="ol">Regain an encounter power</li> <li data-xf-list-type="ol">Regain a healing surge (do not spend it)</li> </ol><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5124728, member: 834"] Patrin and the warforged are locked in a stand still, but the dragonborn at last clears his mind from the ringing blow he suffered earlier. The sniper and archer keep raining death but this time the heroes duck. Back at the entrance, the elite guard snarls as he is entabgled by Sheng's magic. He manages to swing at Raiko but the paladin takes the blow on his shield. The archer facing Max steps back and fires a bolt right to his helmet. -''Booyah! Uh...'' Despite perfect placement he is disappointed to see the arrow bounced fairly harmlessly off the helmet, not even breaking Max's concentration. [sblock=Actions] Patrin [url=http://invisiblecastle.com/roller/view/2447286/]resolute shield (1d20+11=12, 1d10+6=15)[/url] miss Increasing his HP by 2 because I forgot last round's resolute shield effect [url=http://invisiblecastle.com/roller/view/2447290/]save (probably another fail) (1d20=15)[/url] oh, wow, success. Warforged vs Patrin [url=http://invisiblecastle.com/roller/view/2447292/]vs Patrin (1d20+9=14, 1d8+4=5)[/url] miss Sniper vs Haruka [url=http://invisiblecastle.com/roller/view/2447310/]vs AC 17 +2 Haruka (1d20+9-2=13, 1d8+4=9)[/url] Archer vs Haruka [url=http://invisiblecastle.com/roller/view/2447313/]1d20+9-2=11[/url] Move: [url=http://invisiblecastle.com/roller/view/2447312/]stealth (1d20+10=19)[/url] Elite Guard [url=http://invisiblecastle.com/roller/view/2447331/]vs AC 20 Raiko (1d20+10=18, 1d10+3=5)[/url] Archer: Shifts back then: [url=http://invisiblecastle.com/roller/view/2447335/]vs AC 18 Max (1d20+9=29)[/url] A crit! This allows the Archer to say: Booyah! That's about it. [/sblock] [sblock=Status] Elite Trooper: 26/47 Immobilized TENT Warforged: 22 +14 /56 Haruka: 37/40 +3 [10/10] AS 0 Max: 18 +1 /22 [5/7] AS 0 Raiko: 15/25 [7/10] AS 1 Patrin: 21/52 AS 1 Sheng 26/36 AS 2 Ashir: 10/22 [6/7] AS 0 [/sblock] [sblock=Stats] Bladebearer Sharpshooter Perception 12; HP 31; Bloodied 15 AC 16; Fortitude 13, Reflex 15, Will 12 ; see also goblin tactics OA: none, unless short sword drawn. Short Sword (standard, at-will) Weapon +7 vs AC; 1d6 + 2 damage. Warforged Cultist Perception 13 HP 56; Bloodied 28 AC 20; Fortitude 17, Reflex 15, Will 14 Saving Throws +2 against ongoing damage Speed 5 OA Longsword (standard, at-will) +9 vs AC; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn. Battlefield Tactics: The warforged soldier gains a +1 bonus to melee attacks if it has an ally adjacent to the target. Guard Drake Perception 17 HP 48; Bloodied 24 AC 15; Fortitude 15, Reflex 13, Will 12 Immune fear (while within 2 squares of an ally) OA: Bite (standard, at-will) +6 vs AC; 1d10+3 damage, or 1d10 + 9 damage while within 2 squares of an ally. Guards (G) Perception 11 HP 1; a missed attack never damages a minion. AC 16; Fortitude 16, Reflex 14, Will 13 Morningstar (standard, at-will) Weapon OA +7 vs AC; 5 damage. If another Guard is adjacent to the target, the target also falls prone. Combat Advantage The tough’s attack deals 1 extra damage to any target granting combat advantage to it. Archers (A) Perception 16 HP 1; a missed attack never damages a minion. AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule Crossbow (standard, at-will) Weapon Ranged 15/30; +9 vs AC; 3 damage. OA none unless they dropped the crossbow and drew a spear Then; +7 vs AC; 2 damage. Mob Rule: The archer gains a +2 power bonus to all defenses while at least two other human archers or guards are within 5 squares of it. Elite Troopers Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 OA Longsword (standard, at-will) Weapon +10 vs AC; 1d10+3 damage, and the target is marked until the end of the next turn. Dretch Perception 11; darkvision Sickening Miasma aura 1; each enemy within the aura takes 1 damage whenever it takes a standard action or a move action. Multiple sickening miasma auras deal cumulative damage, up to 5 damage. HP 44; Bloodied 22 AC 14; Fortitude 14, Reflex 13, Will 11 +5 vs AC; 2d6+2 damage. [/sblock] [sblock=Adrenaline Rules (with even more improvement!)] [U]You get an adrenaline surge point when[/U]: 1 - You see a new 'wave' of opponent. A wave being: [LIST=1] [*]Any numbers of new monsters including a monsters of at least the same level as the highest level PC. [*]a number of new non-minions monsters at least equal to the number of PCs in the group [*]twice as many minions as there are PCs in the group. [/LIST] 2 - An ally enters the dying condition. 3 - You recover from the dying condition. You can amass several adrenaline points. This is a modification from the previous rules and it started with Sheng who currently holds 2 points. [U]Spending Adrenaline Points[/U] It requires a minor action. You immediately gain as temp HP the highest stat modifier from the following list : STR, CON, WIS, CHA (fortitude or will). A leader reagain a healing word / inspiring word / majestic word etc. Then you can choose from the following: [LIST=1] [*]Spend a healing surge + the higher of STR, CON, WIS or CHA modifier [*]Regain an AP an dthe right to use it [*]Regain an encounter power [*]Regain a healing surge (do not spend it) [/LIST] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
Top