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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5168490" data-attributes="member: 834"><p>[sblock=Total Defense]Total defense is a standard action. So is second wind. Therefore Sheng can't do both in the same round. Let's stick with Second wind.[/sblock]</p><p></p><p>[sblock=Divine Challenge]Added 4 damage to Spined devil[/sblock]</p><p></p><p>[sblock=MAx]You forgot the -5 to attack because the Spined devil was in shrouded area that Sheng conjured last turn. </p><p></p><p>It was mentioned in previous post but that that's still mostly my fault, of course, because I didn't have the shroud graph up last turn as I should have. You still scored a crit so that's pretty good. Raiko missed on the free basic attack though (and he doesn't mark on those, you were thinking of Patrin <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p>So the actual result was both of your attack hit while both of Raiko's attack missed. 20 (for your crit) and 8</p><p></p><p>The lucky crit still makes the first attack very good, the second isn't so much. Given that I take the blame for not showing clearly that the spined devil was in a clouded area, you can chose to retcon the AP and take it back (In which case I will add 8 HP to the current Spined devil score.[/sblock] </p><p></p><p>Seeing the devastation caused by Lana's last attack, Patrin steps back, take a running start and leaps off the ledge, taking flight, like his ancestors, just long enough to slash Lana, sending blood everywhere.</p><p></p><p>He then crashes to the ground, twisting his ankle. </p><p></p><p>Swearing loudly he turns his head upward and exhales poisons. It's completely harmless but it provides the cover he needs; PAtrin drops his arms, picks up Gelname's fallen halberd and swings powerfully upward, catching Lana by surprise. She screams in shock and pain, disbelieving. She is on the edge of death. The burning of the flaming sphere that sneaked up on her doesn't help the situation in the least.</p><p></p><p>She flies away and turn her attention on her most recent agressors. A burst of fire is harmlessly dodged by Patrin whilst Ashir takes a bolt of necrotic energy and feels weakened.</p><p></p><p>-''Kill the damn mage!'' she orders. ''I need that sphere snuffed!''</p><p></p><p>First to take the invitation is an imp who reappers adjacent to Ashir and almost finish him with a stab to the guts. The other imp also reappers nearby and is less lucky.</p><p></p><p>-''****, finish him!'' Lana scream.</p><p></p><p>The spined devil oblige, he hovers a bit higher, just out of reach of the cloud and of Raiko's and Max's sword, and throw a deadly volley of spines... but he misses. Against all odds, Ashir still stands! Then a arrow drop him like a bad habit. Oh, yeah. There is still an archer...</p><p></p><p>Lana shouts in triumph as the sphere fades out of existence.</p><p></p><p>[sblock=Actions]</p><p>Patrin</p><p>Move:</p><p><a href="http://invisiblecastle.com/roller/view/2500203/" target="_blank">Athletic (1d20+12=13)</a></p><p>Awful, except a check at rules show me that a running jump is stil 2 square. A move back and then a half circle motion allows him to reach Lana.</p><p></p><p>Standard: Covering attack (effect is wasted)</p><p><a href="http://invisiblecastle.com/roller/view/2500207/" target="_blank">Crouching Tigers, Jumping Dragon (1d20+12=31, 2d10+6=17)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2500209/" target="_blank">Acrobatics (1d10-((1d20+4)/2)=4.5)</a> 5 damage for the fall</p><p></p><p>Minor: Dragon Breath</p><p><a href="http://invisiblecastle.com/roller/view/2500213/" target="_blank">Dragon breath (1d20+9=14, 1d6+2=3)</a></p><p></p><p>Free : Drop arms</p><p></p><p>AP: Minor to pick up the halberd dropped by Gelname</p><p></p><p>Free Basic granted by Gelname: Swing Halberd at Lana</p><p><a href="http://invisiblecastle.com/roller/view/2500218/" target="_blank">vs Lana (1d20+10=29, 1d10+6=14)</a> hit</p><p></p><p>Well, if that breath weapon had hit, he'd be a hero. After the flaming shpere damage kicks in, Lana is down to 3!</p><p></p><p>Lana:</p><p>Flies TPL</p><p>Attack: One has to be patrin to avoid the -2</p><p>1<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />atrin 2:Ashir</p><p><a href="http://invisiblecastle.com/roller/view/2500227/" target="_blank">1<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />atrin 2:Ashir (1d20+10=11, 2d6+4=10, 1d20+10=29, 1d8+4=5)</a></p><p></p><p>Imp 1</p><p><a href="http://invisiblecastle.com/roller/view/2500236/" target="_blank">Tail sting (1d20+8+2=30, 1d8+3=6, 1d20+5=14)</a> crit, damage 11, secondary fail</p><p></p><p>Imp 2</p><p><a href="http://invisiblecastle.com/roller/view/2500245/" target="_blank">Tail sting (1d20+8+2=12, 1d8+3=10, 1d20+5=21)</a> miss</p><p></p><p>Spined Devil</p><p>Move: Shift upward 1 sqaure</p><p>Standard</p><p><a href="http://invisiblecastle.com/roller/view/2500250/" target="_blank">vs ref, secondary vs Fort (1d20+9=14, 1d10=2, 1d20+9=24)</a> miss! By 1!</p><p></p><p>Archer:</p><p>Move: TPL to have a LOS (with cover)</p><p><a href="http://invisiblecastle.com/roller/view/2500251/" target="_blank">Archer vs Ashir AC (1d20+9-2=21, 1d10+4=8)</a> hit</p><p>[/sblock]</p><p></p><p>[sblock=Stats & Status]</p><p>Lana: 3/102 marked (patrin) (3 square high)</p><p>Spined Devil: 31/70 (3 square high, not in the shrouded area)</p><p>Archer: 19/38</p><p>Imp 1 (I4) : 34/40</p><p>Imp 2: 40/40 location unknown, which is why I put him in the wall (for my convenience)</p><p></p><p>Haruka: 28/46 [5/10] AP used </p><p>Max: 24/32 [0/7] Ap used</p><p>Raiko: 34/41 [1/12] AP used</p><p>Patrin: 36/52 [5/11] Ap Used</p><p>Sheng 21/42 [1/8] Ap used </p><p>Ashir: -2 /26 [1/7] Ap used, weakened</p><p></p><p>Lana</p><p>Perception 20 </p><p>HP 102; Bloodied 51</p><p>AC 19; Fortitude 17, Reflex 19, Will 20</p><p>OA (standard, at-will) </p><p>+12 vs AC; 1d4+2 damage.</p><p></p><p>Gelname</p><p>Perception 17</p><p>HP 106; Bloodied 53 ; see also true fanatic</p><p>AC 22; Fortitude 18, Reflex 17, Will 18</p><p>OA Halberd (standard, at-will) Weapon</p><p>+11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Gelname’s next turn.</p><p>True Fanatic (when captain warrik drops to 0 hit points; requires a halberd, ) </p><p>Targets enemies; Close blast 2; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square.</p><p></p><p>Spined Devil (Spinagon)</p><p>Perception 20; darkvision</p><p>HP 70; Bloodied 35</p><p>AC 20; Fortitude 18, Reflex 16, Will 16</p><p>Resist 20 fire</p><p>OA Claws (standard, at-will) </p><p>+11 vs AC; 2d6+4 damage.</p><p></p><p>Human Cultist Archer</p><p>Perception 18</p><p>HP 38; Bloodied 19</p><p>AC 17; Fortitude 13, Reflex 15, Will 13</p><p>Speed 6</p><p>OA Longsword (If drawn, standard, at-will) Weapon</p><p>+6 vs AC; 1d8+2 damage.</p><p></p><p>IMP</p><p>HP 40; Bloodied 20</p><p>AC 17; Fortitude 15, Refl ex 15, Will 15</p><p>Resist 15 fire</p><p>Speed 4, fly 6 (hover)</p><p>OA Bite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 1 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5168490, member: 834"] [sblock=Total Defense]Total defense is a standard action. So is second wind. Therefore Sheng can't do both in the same round. Let's stick with Second wind.[/sblock] [sblock=Divine Challenge]Added 4 damage to Spined devil[/sblock] [sblock=MAx]You forgot the -5 to attack because the Spined devil was in shrouded area that Sheng conjured last turn. It was mentioned in previous post but that that's still mostly my fault, of course, because I didn't have the shroud graph up last turn as I should have. You still scored a crit so that's pretty good. Raiko missed on the free basic attack though (and he doesn't mark on those, you were thinking of Patrin ;) ). So the actual result was both of your attack hit while both of Raiko's attack missed. 20 (for your crit) and 8 The lucky crit still makes the first attack very good, the second isn't so much. Given that I take the blame for not showing clearly that the spined devil was in a clouded area, you can chose to retcon the AP and take it back (In which case I will add 8 HP to the current Spined devil score.[/sblock] Seeing the devastation caused by Lana's last attack, Patrin steps back, take a running start and leaps off the ledge, taking flight, like his ancestors, just long enough to slash Lana, sending blood everywhere. He then crashes to the ground, twisting his ankle. Swearing loudly he turns his head upward and exhales poisons. It's completely harmless but it provides the cover he needs; PAtrin drops his arms, picks up Gelname's fallen halberd and swings powerfully upward, catching Lana by surprise. She screams in shock and pain, disbelieving. She is on the edge of death. The burning of the flaming sphere that sneaked up on her doesn't help the situation in the least. She flies away and turn her attention on her most recent agressors. A burst of fire is harmlessly dodged by Patrin whilst Ashir takes a bolt of necrotic energy and feels weakened. -''Kill the damn mage!'' she orders. ''I need that sphere snuffed!'' First to take the invitation is an imp who reappers adjacent to Ashir and almost finish him with a stab to the guts. The other imp also reappers nearby and is less lucky. -''****, finish him!'' Lana scream. The spined devil oblige, he hovers a bit higher, just out of reach of the cloud and of Raiko's and Max's sword, and throw a deadly volley of spines... but he misses. Against all odds, Ashir still stands! Then a arrow drop him like a bad habit. Oh, yeah. There is still an archer... Lana shouts in triumph as the sphere fades out of existence. [sblock=Actions] Patrin Move: [url=http://invisiblecastle.com/roller/view/2500203/]Athletic (1d20+12=13)[/url] Awful, except a check at rules show me that a running jump is stil 2 square. A move back and then a half circle motion allows him to reach Lana. Standard: Covering attack (effect is wasted) [url=http://invisiblecastle.com/roller/view/2500207/]Crouching Tigers, Jumping Dragon (1d20+12=31, 2d10+6=17)[/url] [url=http://invisiblecastle.com/roller/view/2500209/]Acrobatics (1d10-((1d20+4)/2)=4.5)[/url] 5 damage for the fall Minor: Dragon Breath [url=http://invisiblecastle.com/roller/view/2500213/]Dragon breath (1d20+9=14, 1d6+2=3)[/url] Free : Drop arms AP: Minor to pick up the halberd dropped by Gelname Free Basic granted by Gelname: Swing Halberd at Lana [url=http://invisiblecastle.com/roller/view/2500218/]vs Lana (1d20+10=29, 1d10+6=14)[/url] hit Well, if that breath weapon had hit, he'd be a hero. After the flaming shpere damage kicks in, Lana is down to 3! Lana: Flies TPL Attack: One has to be patrin to avoid the -2 1:Patrin 2:Ashir [url=http://invisiblecastle.com/roller/view/2500227/]1:Patrin 2:Ashir (1d20+10=11, 2d6+4=10, 1d20+10=29, 1d8+4=5)[/url] Imp 1 [url=http://invisiblecastle.com/roller/view/2500236/]Tail sting (1d20+8+2=30, 1d8+3=6, 1d20+5=14)[/url] crit, damage 11, secondary fail Imp 2 [url=http://invisiblecastle.com/roller/view/2500245/]Tail sting (1d20+8+2=12, 1d8+3=10, 1d20+5=21)[/url] miss Spined Devil Move: Shift upward 1 sqaure Standard [url=http://invisiblecastle.com/roller/view/2500250/]vs ref, secondary vs Fort (1d20+9=14, 1d10=2, 1d20+9=24)[/url] miss! By 1! Archer: Move: TPL to have a LOS (with cover) [url=http://invisiblecastle.com/roller/view/2500251/]Archer vs Ashir AC (1d20+9-2=21, 1d10+4=8)[/url] hit [/sblock] [sblock=Stats & Status] Lana: 3/102 marked (patrin) (3 square high) Spined Devil: 31/70 (3 square high, not in the shrouded area) Archer: 19/38 Imp 1 (I4) : 34/40 Imp 2: 40/40 location unknown, which is why I put him in the wall (for my convenience) Haruka: 28/46 [5/10] AP used Max: 24/32 [0/7] Ap used Raiko: 34/41 [1/12] AP used Patrin: 36/52 [5/11] Ap Used Sheng 21/42 [1/8] Ap used Ashir: -2 /26 [1/7] Ap used, weakened Lana Perception 20 HP 102; Bloodied 51 AC 19; Fortitude 17, Reflex 19, Will 20 OA (standard, at-will) +12 vs AC; 1d4+2 damage. Gelname Perception 17 HP 106; Bloodied 53 ; see also true fanatic AC 22; Fortitude 18, Reflex 17, Will 18 OA Halberd (standard, at-will) Weapon +11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Gelname’s next turn. True Fanatic (when captain warrik drops to 0 hit points; requires a halberd, ) Targets enemies; Close blast 2; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square. Spined Devil (Spinagon) Perception 20; darkvision HP 70; Bloodied 35 AC 20; Fortitude 18, Reflex 16, Will 16 Resist 20 fire OA Claws (standard, at-will) +11 vs AC; 2d6+4 damage. Human Cultist Archer Perception 18 HP 38; Bloodied 19 AC 17; Fortitude 13, Reflex 15, Will 13 Speed 6 OA Longsword (If drawn, standard, at-will) Weapon +6 vs AC; 1d8+2 damage. IMP HP 40; Bloodied 20 AC 17; Fortitude 15, Refl ex 15, Will 15 Resist 15 fire Speed 4, fly 6 (hover) OA Bite (standard; at-will) +7 vs. AC; 1d6 + 1 damage. [/sblock] [/QUOTE]
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