Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 5170757" data-attributes="member: 834"><p>[sblock=OOC]Sorry for the delay.[/sblock]</p><p></p><p>[sblock=Ashir]Technically, since he made his save, his turn was taken... But one of the idiosyncracies of the way I run fights is that someone under an unpleasant effect (like dazed or... say... dying) can wait at the last moment to see if he'll get help.</p><p></p><p>I won't punish you for not being used to it. In other games where player have been with me for a long time, everybody did it. So ashir took his turn.</p><p>[/sblock]</p><p></p><p>Lana gasps in shocks and falls limp to floor, her corpse burning. Victory seems at end, yet the remaining forces do not relinquish. They must hold hoped that reinforcement is on its way, and why wouldn't they? Everyone remembers Mordekai...</p><p></p><p>The imp resumes their invisibility and take some altitude.</p><p></p><p>The Spined devil launch a volley that hits Raiko squarely and he again feels the burn of the poison.</p><p></p><p>The archer is clumsy and miss Sheng. </p><p></p><p>[sblock=Actions]</p><p>I am assuming the cloud wasn't sustained because Sheng didn't take a -5 penalty for his attack through the shroud and didn't specify he sustained. He didn't specify he sustained the round before but I just assumed he did since he just turtled up. </p><p></p><p>Patrin:</p><p>Charges</p><p><a href="http://invisiblecastle.com/roller/view/2503594/" target="_blank">charge vs Imp (1d20+12+1=15, 1d10+6=10)</a> miss, mark (should have been +10 because he is using Halberd)</p><p></p><p>Imps:</p><p>They both turn invisible.</p><p>They both shift up one square (3 in the air)</p><p>Patrin gets combat challenge:</p><p><a href="http://invisiblecastle.com/roller/view/2503601/" target="_blank">CC vs Imp (1d20+10=25, 1d10+6=7)</a> forgot -5 for invisible, more importantly, forgot again that after a halberd charge, he didn't end his turn adjacent and thus couldn't make that attack at at all. Halberd sucks for fighters! So no damage.</p><p></p><p>Spiny </p><p>Move: TPL</p><p>Standard: Vs Raiko</p><p><a href="http://invisiblecastle.com/roller/view/2503602/" target="_blank">Rain of spine, vs ref, secondary vs Fort (1d20+9=23, 1d10=7, 1d20+9=22)</a></p><p></p><p>Archer</p><p><a href="http://invisiblecastle.com/roller/view/2503606/" target="_blank">vs Sheng (1d20+9=11, 1d10+4=14)</a> miss</p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>Spined Devil: 24/70 (3 square high, not in the shrouded area)</p><p>Archer: 19/38</p><p>Imp 1 (I4) : 19/40</p><p>Imp 2: 24/40 </p><p></p><p>Haruka: 28 +7 /46 [5/10] AP used </p><p>Max: 24/32 [0/7] Ap used</p><p>Raiko: 27 (22) /41 [1/12] AP used</p><p>Patrin: 36/52 [5/11] Ap Used</p><p>Sheng 21/42 [1/8] Ap used </p><p>Ashir: 7 /26 [0/7] Ap used, weakened</p><p></p><p></p><p>Spined Devil (Spinagon)</p><p>Perception 20; darkvision</p><p>HP 70; Bloodied 35</p><p>AC 20; Fortitude 18, Reflex 16, Will 16</p><p>Resist 20 fire</p><p>OA Claws (standard, at-will) </p><p>+11 vs AC; 2d6+4 damage.</p><p></p><p>Human Cultist Archer</p><p>Perception 18</p><p>HP 38; Bloodied 19</p><p>AC 17; Fortitude 13, Reflex 15, Will 13</p><p>Speed 6</p><p>OA Longsword (If drawn, standard, at-will) Weapon</p><p>+6 vs AC; 1d8+2 damage.</p><p></p><p>IMP</p><p>HP 40; Bloodied 20</p><p>AC 17; Fortitude 15, Refl ex 15, Will 15</p><p>Resist 15 fire</p><p>Speed 4, fly 6 (hover)</p><p>OA Bite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 1 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5170757, member: 834"] [sblock=OOC]Sorry for the delay.[/sblock] [sblock=Ashir]Technically, since he made his save, his turn was taken... But one of the idiosyncracies of the way I run fights is that someone under an unpleasant effect (like dazed or... say... dying) can wait at the last moment to see if he'll get help. I won't punish you for not being used to it. In other games where player have been with me for a long time, everybody did it. So ashir took his turn. [/sblock] Lana gasps in shocks and falls limp to floor, her corpse burning. Victory seems at end, yet the remaining forces do not relinquish. They must hold hoped that reinforcement is on its way, and why wouldn't they? Everyone remembers Mordekai... The imp resumes their invisibility and take some altitude. The Spined devil launch a volley that hits Raiko squarely and he again feels the burn of the poison. The archer is clumsy and miss Sheng. [sblock=Actions] I am assuming the cloud wasn't sustained because Sheng didn't take a -5 penalty for his attack through the shroud and didn't specify he sustained. He didn't specify he sustained the round before but I just assumed he did since he just turtled up. Patrin: Charges [url=http://invisiblecastle.com/roller/view/2503594/]charge vs Imp (1d20+12+1=15, 1d10+6=10)[/url] miss, mark (should have been +10 because he is using Halberd) Imps: They both turn invisible. They both shift up one square (3 in the air) Patrin gets combat challenge: [url=http://invisiblecastle.com/roller/view/2503601/]CC vs Imp (1d20+10=25, 1d10+6=7)[/url] forgot -5 for invisible, more importantly, forgot again that after a halberd charge, he didn't end his turn adjacent and thus couldn't make that attack at at all. Halberd sucks for fighters! So no damage. Spiny Move: TPL Standard: Vs Raiko [url=http://invisiblecastle.com/roller/view/2503602/]Rain of spine, vs ref, secondary vs Fort (1d20+9=23, 1d10=7, 1d20+9=22)[/url] Archer [url=http://invisiblecastle.com/roller/view/2503606/]vs Sheng (1d20+9=11, 1d10+4=14)[/url] miss [/sblock] [sblock=Stats] Spined Devil: 24/70 (3 square high, not in the shrouded area) Archer: 19/38 Imp 1 (I4) : 19/40 Imp 2: 24/40 Haruka: 28 +7 /46 [5/10] AP used Max: 24/32 [0/7] Ap used Raiko: 27 (22) /41 [1/12] AP used Patrin: 36/52 [5/11] Ap Used Sheng 21/42 [1/8] Ap used Ashir: 7 /26 [0/7] Ap used, weakened Spined Devil (Spinagon) Perception 20; darkvision HP 70; Bloodied 35 AC 20; Fortitude 18, Reflex 16, Will 16 Resist 20 fire OA Claws (standard, at-will) +11 vs AC; 2d6+4 damage. Human Cultist Archer Perception 18 HP 38; Bloodied 19 AC 17; Fortitude 13, Reflex 15, Will 13 Speed 6 OA Longsword (If drawn, standard, at-will) Weapon +6 vs AC; 1d8+2 damage. IMP HP 40; Bloodied 20 AC 17; Fortitude 15, Refl ex 15, Will 15 Resist 15 fire Speed 4, fly 6 (hover) OA Bite (standard; at-will) +7 vs. AC; 1d6 + 1 damage. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
Top