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Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe)
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5175835" data-attributes="member: 834"><p>[sblock=Voda]How do you spend that healing surge?</p><p>[/sblock]</p><p></p><p>[sblock=Raiko and Ashir]Don't forget the -5 when the Imp are in invisible mode. Still a hit.[/sblock]</p><p></p><p>[sblock=I have been slow]Between hockey playoffs and a gruelling series of interview for a new position in the company, I haven't had as much time.[/sblock]</p><p></p><p>The Imp reappears after circling around Ashir and attempts to avenge his fallen little buddy but misses the wizard. The archer follows suit with a clumsy shot at Sheng and the Spined devil charges Raiko but is blocked.</p><p></p><p>[sblock=Actions]</p><p></p><p>Patrin:</p><p>Move: TPL</p><p>Standard</p><p><a href="http://invisiblecastle.com/roller/view/2509819/" target="_blank">Villain's menace vs Spined Devil (1d20+10=19, 2d10+6=21)</a>. Miss. Eh. Should have just charged.</p><p></p><p>Imp:</p><p><a href="http://invisiblecastle.com/roller/view/2509832/" target="_blank">vs Ashir AC then For (1d20+8+2=14, 1d8+3=6, 1d20+5=20)</a></p><p></p><p>Archer</p><p><a href="http://invisiblecastle.com/roller/view/2509833/" target="_blank">vs Sheng AC (1d20+9=14, 1d10+4=13)</a></p><p></p><p>Spined Devil</p><p><a href="http://invisiblecastle.com/roller/view/2509834/" target="_blank">vs Raiko (1d20+11=15, 2d6+4=14)</a></p><p></p><p>Wow. These are the rolls of monsters who are tired of life.</p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p>Spined Devil: 24/70 (3 square high, not in the shrouded area)</p><p>Archer: 6/38</p><p>Imp 1 (I4) : 19/40</p><p>Imp 2: Dead/40 </p><p></p><p>Haruka: 28 +7 /46 [5/10] AP used </p><p>Max: 24/32 [0/7] Ap used</p><p>Raiko: 22 (17) /41 [1/12] AP used, poisoned and slowed (save ends)</p><p>Patrin: 36/52 [5/11] Ap Used</p><p>Sheng 21/42 [1/8] Ap used </p><p>Ashir: 7 /26 [0/7] Ap used, weakened</p><p></p><p></p><p>Spined Devil (Spinagon)</p><p>Perception 20; darkvision</p><p>HP 70; Bloodied 35</p><p>AC 20; Fortitude 18, Reflex 16, Will 16</p><p>Resist 20 fire</p><p>OA Claws (standard, at-will) </p><p>+11 vs AC; 2d6+4 damage.</p><p></p><p>Human Cultist Archer</p><p>Perception 18</p><p>HP 38; Bloodied 19</p><p>AC 17; Fortitude 13, Reflex 15, Will 13</p><p>Speed 6</p><p>OA Longsword (If drawn, standard, at-will) Weapon</p><p>+6 vs AC; 1d8+2 damage.</p><p></p><p>IMP</p><p>HP 40; Bloodied 20</p><p>AC 17; Fortitude 15, Refl ex 15, Will 15</p><p>Resist 15 fire</p><p>Speed 4, fly 6 (hover)</p><p>OA Bite (standard; at-will)</p><p>+7 vs. AC; 1d6 + 1 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5175835, member: 834"] [sblock=Voda]How do you spend that healing surge? [/sblock] [sblock=Raiko and Ashir]Don't forget the -5 when the Imp are in invisible mode. Still a hit.[/sblock] [sblock=I have been slow]Between hockey playoffs and a gruelling series of interview for a new position in the company, I haven't had as much time.[/sblock] The Imp reappears after circling around Ashir and attempts to avenge his fallen little buddy but misses the wizard. The archer follows suit with a clumsy shot at Sheng and the Spined devil charges Raiko but is blocked. [sblock=Actions] Patrin: Move: TPL Standard [url=http://invisiblecastle.com/roller/view/2509819/]Villain's menace vs Spined Devil (1d20+10=19, 2d10+6=21)[/url]. Miss. Eh. Should have just charged. Imp: [url=http://invisiblecastle.com/roller/view/2509832/]vs Ashir AC then For (1d20+8+2=14, 1d8+3=6, 1d20+5=20)[/url] Archer [url=http://invisiblecastle.com/roller/view/2509833/]vs Sheng AC (1d20+9=14, 1d10+4=13)[/url] Spined Devil [url=http://invisiblecastle.com/roller/view/2509834/]vs Raiko (1d20+11=15, 2d6+4=14)[/url] Wow. These are the rolls of monsters who are tired of life. [/sblock] [sblock=Stats] Spined Devil: 24/70 (3 square high, not in the shrouded area) Archer: 6/38 Imp 1 (I4) : 19/40 Imp 2: Dead/40 Haruka: 28 +7 /46 [5/10] AP used Max: 24/32 [0/7] Ap used Raiko: 22 (17) /41 [1/12] AP used, poisoned and slowed (save ends) Patrin: 36/52 [5/11] Ap Used Sheng 21/42 [1/8] Ap used Ashir: 7 /26 [0/7] Ap used, weakened Spined Devil (Spinagon) Perception 20; darkvision HP 70; Bloodied 35 AC 20; Fortitude 18, Reflex 16, Will 16 Resist 20 fire OA Claws (standard, at-will) +11 vs AC; 2d6+4 damage. Human Cultist Archer Perception 18 HP 38; Bloodied 19 AC 17; Fortitude 13, Reflex 15, Will 13 Speed 6 OA Longsword (If drawn, standard, at-will) Weapon +6 vs AC; 1d8+2 damage. IMP HP 40; Bloodied 20 AC 17; Fortitude 15, Refl ex 15, Will 15 Resist 15 fire Speed 4, fly 6 (hover) OA Bite (standard; at-will) +7 vs. AC; 1d6 + 1 damage. [/sblock] [/QUOTE]
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