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<blockquote data-quote="pemerton" data-source="post: 8072170" data-attributes="member: 42582"><p>Thanks!</p><p></p><p>In the OP I reported a UPP of 96568B.</p><p></p><p>The UPP is the Universal Personality Profile. The rules are a bit ambiguous whether this is purely a meta- or also an in-fiction thing, but I treat it as meta. The stats are STR, DEX, END(urance), INT, EDU(cation), SOC((ial Standing). The rolls are 2d6, but with adjustments can range from 1 (0 triggers an aging crisis) to 15 (the human max). So 9 is strong, 6 and 5 are at the weaker end of average agility and endurance, 6 is not that bright, 8 is probably around a year 11 educational level, and B (= 11) is nobility as described above.</p><p></p><p>One feature of Classic Traveller is that skills operate at least semi-autonomously from stats, so generally a wider range of stats is "playable" than I would say is the case for a system like D&D. Eg in my main campaign we've had two PCs, Maximillian "Max Attack" McMillan (INT 3, EDU 9) and his cousin Blaster "The Brains" McMillan (INT 2, EDU A) both as eminently effective members of the group (Blaster was the later-rolled character and it was his stats that suggested an affinity to Max). Both had military careers and their high EDU was treated as reflecting excellent familiarity with the relevant manuals. Which actually turns out to be useful in a (quasi-/pseudo-)modern setting where a lot of stuff is done in accordance with established plans and routines.</p><p></p><p>Another PC in our main game has low STR and END but is the starship owner and occasional "face".</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8072170, member: 42582"] Thanks! In the OP I reported a UPP of 96568B. The UPP is the Universal Personality Profile. The rules are a bit ambiguous whether this is purely a meta- or also an in-fiction thing, but I treat it as meta. The stats are STR, DEX, END(urance), INT, EDU(cation), SOC((ial Standing). The rolls are 2d6, but with adjustments can range from 1 (0 triggers an aging crisis) to 15 (the human max). So 9 is strong, 6 and 5 are at the weaker end of average agility and endurance, 6 is not that bright, 8 is probably around a year 11 educational level, and B (= 11) is nobility as described above. One feature of Classic Traveller is that skills operate at least semi-autonomously from stats, so generally a wider range of stats is "playable" than I would say is the case for a system like D&D. Eg in my main campaign we've had two PCs, Maximillian "Max Attack" McMillan (INT 3, EDU 9) and his cousin Blaster "The Brains" McMillan (INT 2, EDU A) both as eminently effective members of the group (Blaster was the later-rolled character and it was his stats that suggested an affinity to Max). Both had military careers and their high EDU was treated as reflecting excellent familiarity with the relevant manuals. Which actually turns out to be useful in a (quasi-/pseudo-)modern setting where a lot of stuff is done in accordance with established plans and routines. Another PC in our main game has low STR and END but is the starship owner and occasional "face". Etc. [/QUOTE]
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