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Traveller d20 Starship construction and combat system
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<blockquote data-quote="Fate Lawson" data-source="post: 2102146" data-attributes="member: 16256"><p>The Ship Construction and Combat System is independent of the Class systems, although I would recommend taking a good look at the skill list and map some of them onto the Modern classes. </p><p></p><p></p><p></p><p>Yep, there are plenty of "Bridge Roles" to go around. With a well designed team of four to six characters, no player should be left sitting around twiddleing their thumbs while the "Pilot" and "Gunner" have all of the fun. Just a few of the roles: Captain/Commander; Pilot/Driver; Astrogator; Communications Operator; Computer Operator; Sensor Operator; Gunner(s); Engineer/Mechanic; Damage Control Officer. All of them have two or more actions they can take during a combat round to affect the outcome.</p><p></p><p>Vehicle/Starship Combat comes in 2 levels: Basic and Advanced. The Basic doesn't require a map, and everything in based on relative range and position. Advanced Combat is actually broken down even further into Tactical and Strategic Level. In Space Combat the Tactical round is 1 minute and kicks into effect at distances of 37.5 km to 750 km. The Strategic round eguals 20 minutes and kicks in for distances from 750 km. to 15,000 km. Space is big and combat can take place at looooong distances. There are rules for when to switch from Tactical to Strategic and how to mesh the two. </p><p></p><p></p><p></p><p>Multiply all Cr values by $3 and consult the proper table in Modern....Done.</p><p></p><p>And let's just say that if you want detailed starship construction, I have yet to see anything published for d20 that has ever been as detailed. Although the original Stryker rules are still the most detailed, they ain't d20. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Fate Lawson, post: 2102146, member: 16256"] The Ship Construction and Combat System is independent of the Class systems, although I would recommend taking a good look at the skill list and map some of them onto the Modern classes. Yep, there are plenty of "Bridge Roles" to go around. With a well designed team of four to six characters, no player should be left sitting around twiddleing their thumbs while the "Pilot" and "Gunner" have all of the fun. Just a few of the roles: Captain/Commander; Pilot/Driver; Astrogator; Communications Operator; Computer Operator; Sensor Operator; Gunner(s); Engineer/Mechanic; Damage Control Officer. All of them have two or more actions they can take during a combat round to affect the outcome. Vehicle/Starship Combat comes in 2 levels: Basic and Advanced. The Basic doesn't require a map, and everything in based on relative range and position. Advanced Combat is actually broken down even further into Tactical and Strategic Level. In Space Combat the Tactical round is 1 minute and kicks into effect at distances of 37.5 km to 750 km. The Strategic round eguals 20 minutes and kicks in for distances from 750 km. to 15,000 km. Space is big and combat can take place at looooong distances. There are rules for when to switch from Tactical to Strategic and how to mesh the two. Multiply all Cr values by $3 and consult the proper table in Modern....Done. And let's just say that if you want detailed starship construction, I have yet to see anything published for d20 that has ever been as detailed. Although the original Stryker rules are still the most detailed, they ain't d20. ;) [/QUOTE]
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