Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Traveller Is 45 Years Old Today!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8721598" data-attributes="member: 82106"><p>I've not seen a lot of it, so I'm not sure. What I did see seemed somewhat realistic, if dramatically Hollywoodized. </p><p></p><p>I'd think of it like this, the total impulse available to ships is large, but they are also massive. Missiles can carry only limited fuel, but they are much less massive and can afford to accelerate at much higher rates. I think the upshot being, missiles are likely to come at you with fairly high delta-V, whatever the source (launcher or the missile itself) but if you manage to dodge or blind/confuse the thing, then its unlikely to be able to reengage in most cases. It actually might be most deadly to have a missile coming at you at LOW delta-V as it can keep making passes! </p><p></p><p>Again, the whole sensor game is THE THING. You want to detect and track the enemy and yet hide from him. If you can do that, and even better attack without him localizing you, then you're likely to win. If it comes to a slugfest, then whomever can overwhelm or blind the other guys attacks and defenses will logically come out ahead, though mutual destruction seems like a likely outcome. I'd expect ships would basically be a combination of a very large computer and a lot of remote deployable weapons and sensors (at least emitters). Revealing YOUR actual location would probably be a desperation move, though warships would likely have some large powerful emitters on the ship due to power requirements. A ship of that sort would 'light up' once the fight was ongoing but try to remain shielded from attack by its deployed assets. Of course 'range' isn't really much of a concept when it comes to missiles in space, so attacks on any fixed location would probably just amount to building up a really big pile of ordnance and launching it all from a very remote location.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8721598, member: 82106"] I've not seen a lot of it, so I'm not sure. What I did see seemed somewhat realistic, if dramatically Hollywoodized. I'd think of it like this, the total impulse available to ships is large, but they are also massive. Missiles can carry only limited fuel, but they are much less massive and can afford to accelerate at much higher rates. I think the upshot being, missiles are likely to come at you with fairly high delta-V, whatever the source (launcher or the missile itself) but if you manage to dodge or blind/confuse the thing, then its unlikely to be able to reengage in most cases. It actually might be most deadly to have a missile coming at you at LOW delta-V as it can keep making passes! Again, the whole sensor game is THE THING. You want to detect and track the enemy and yet hide from him. If you can do that, and even better attack without him localizing you, then you're likely to win. If it comes to a slugfest, then whomever can overwhelm or blind the other guys attacks and defenses will logically come out ahead, though mutual destruction seems like a likely outcome. I'd expect ships would basically be a combination of a very large computer and a lot of remote deployable weapons and sensors (at least emitters). Revealing YOUR actual location would probably be a desperation move, though warships would likely have some large powerful emitters on the ship due to power requirements. A ship of that sort would 'light up' once the fight was ongoing but try to remain shielded from attack by its deployed assets. Of course 'range' isn't really much of a concept when it comes to missiles in space, so attacks on any fixed location would probably just amount to building up a really big pile of ordnance and launching it all from a very remote location. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Traveller Is 45 Years Old Today!
Top