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<blockquote data-quote="RangerWickett" data-source="post: 1144362" data-attributes="member: 63"><p>Last year, I started a new game which involved a group trying to flee from a country that wanted to kill them to a safe haven a thousand miles away. I wanted to give the group a sense of how far they were traveling, and let them know what sorts of terrain were in the way, because they'd be coming back this way eventually.</p><p></p><p>What ended up happening was that after the first three descriptions of just boring days of traveling, one of the players asked, "Alright, how long will it take us to get there at this rate?"</p><p></p><p>"About a month," I replied.</p><p></p><p>"Okay then. So we travel for a month, resting every once in a while, until we get there."</p><p></p><p>This irked me, so I had them have an encounter with some bandits, and later with some creepy witches in a swamp, and then eventually with an army blockade trying to stop them. After each, they again said, "So we travel for the rest of the month, resting every once in a while. Do we get there?"</p><p></p><p>It took me a while to get into the groove with this group, but eventually I learned to just gloss over the details of travel, and only tell them what was pertinent to the challenges they were facing. It made the game faster.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1144362, member: 63"] Last year, I started a new game which involved a group trying to flee from a country that wanted to kill them to a safe haven a thousand miles away. I wanted to give the group a sense of how far they were traveling, and let them know what sorts of terrain were in the way, because they'd be coming back this way eventually. What ended up happening was that after the first three descriptions of just boring days of traveling, one of the players asked, "Alright, how long will it take us to get there at this rate?" "About a month," I replied. "Okay then. So we travel for a month, resting every once in a while, until we get there." This irked me, so I had them have an encounter with some bandits, and later with some creepy witches in a swamp, and then eventually with an army blockade trying to stop them. After each, they again said, "So we travel for the rest of the month, resting every once in a while. Do we get there?" It took me a while to get into the groove with this group, but eventually I learned to just gloss over the details of travel, and only tell them what was pertinent to the challenges they were facing. It made the game faster. [/QUOTE]
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