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<blockquote data-quote="Nifft" data-source="post: 1144368" data-attributes="member: 6562"><p>Scene: the players are sitting around the table, and they're just about to start the PCs on their journey.</p><p></p><p>Mutter to self: "Let's see..." and roll dice.</p><p>Say: "Okay, the first day passes uneventfully. Weather is ... " blah blah blah. "Now, you settle down for the night. Watch order?"</p><p></p><p>PCs: give you their watch order.</p><p></p><p>Roll a die and point to a random player, saying, "Make a Spot check."</p><p>- High Spot check: "You see a large shadow pass in front of the moon."</p><p>- Low Spot check: "Hmm, you don't see them!"</p><p></p><p>Roll a d20, and mutter: ".... but apparently they don't see you (either)."</p><p></p><p>Out loud, say: "The night passes uneventfully."</p><p></p><p>Repeat similar things. Make up details about tracks the PCs can find, giving them clues to what kind of critters live in the area.</p><p></p><p>One fun non-threatening event is a hunt. Have the nature-oriented (or high-spot-check) PC see some kind of yummy game just off the trail. The PCs can chase it, roll some attacks, etc. just to break up the monotony of you rolling dice and saying the word "uneventfully".</p><p></p><p>Key to tension: look disappointed at your dice just before announcing that nothing happens, and look excited when there's a "chance that something will happen".</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1144368, member: 6562"] Scene: the players are sitting around the table, and they're just about to start the PCs on their journey. Mutter to self: "Let's see..." and roll dice. Say: "Okay, the first day passes uneventfully. Weather is ... " blah blah blah. "Now, you settle down for the night. Watch order?" PCs: give you their watch order. Roll a die and point to a random player, saying, "Make a Spot check." - High Spot check: "You see a large shadow pass in front of the moon." - Low Spot check: "Hmm, you don't see them!" Roll a d20, and mutter: ".... but apparently they don't see you (either)." Out loud, say: "The night passes uneventfully." Repeat similar things. Make up details about tracks the PCs can find, giving them clues to what kind of critters live in the area. One fun non-threatening event is a hunt. Have the nature-oriented (or high-spot-check) PC see some kind of yummy game just off the trail. The PCs can chase it, roll some attacks, etc. just to break up the monotony of you rolling dice and saying the word "uneventfully". Key to tension: look disappointed at your dice just before announcing that nothing happens, and look excited when there's a "chance that something will happen". -- N [/QUOTE]
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