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<blockquote data-quote="WayneLigon" data-source="post: 1144513" data-attributes="member: 3649"><p>It depends on the terrain, the civilization level of the area, and how good a road it is. I usually break down areas of my detail map into 'civilization levels'. Frequency of encounters and types of encounters are based off that. </p><p> </p><p>Major roads/esp. between large cities:Travelling along these trade arteries you can expect either a small town or fortified inn/trading post about every day. They're spaced out for that very reason, so travellers don't have to sleep in the grass or woods. Encounters will be during the day for the most part, and mostly involve merchants, patrolling troops, other travellers, etc.</p><p> </p><p>Back roads, or roads between political entities: May or may not have accomodations but will usually have rest stops, or cabins that depend on a system of hospitality (there will be food, water, bedding in there; you're expected to chop wood and carry water to the place to replenish what you've taken, or leave some dried game). Encounters will be people, animals, the occassional unusual beast. Possible bandits. Possible humanoids. </p><p> </p><p>Lesser roads. Roads that are not travelled frequently. Probably not patrolled to the level they need to be. Probably few if any accomodations. Usual encounters possible, though few real terrible 'monsters' will be seen (dragons, otherplanar things, etc). </p><p> </p><p>No road, or game trail. Usual range of encounters, monsters included. </p><p> </p><p>'Unrest' in an area will up the encounter rate, and the severity of the encounter. 'Conflict' will up both again: this is when there are known humanoid raids, frequent suspicious patrols, etc. </p><p> </p><p>Mostly, if the party is travelling a long distance over good roads in peaceful times it's not unusual for me to say 'You get there; mark off xx gold as per your weekly expenses' or maybe 'pay xx in taxes and tolls'. Cutting across country is cheaper but ups the encounter chances and severity. </p><p> </p><p>If I know there is trouble in an area, then we go to the 'set watches, Spot and Listen rolls'. Encounters might also be modifed if the party is somewhere that something has occurred in the past. 'Well, you get to the Inn and find it a burned husk, then you remember that <em>you</em> burned down this place last year...'</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1144513, member: 3649"] It depends on the terrain, the civilization level of the area, and how good a road it is. I usually break down areas of my detail map into 'civilization levels'. Frequency of encounters and types of encounters are based off that. Major roads/esp. between large cities:Travelling along these trade arteries you can expect either a small town or fortified inn/trading post about every day. They're spaced out for that very reason, so travellers don't have to sleep in the grass or woods. Encounters will be during the day for the most part, and mostly involve merchants, patrolling troops, other travellers, etc. Back roads, or roads between political entities: May or may not have accomodations but will usually have rest stops, or cabins that depend on a system of hospitality (there will be food, water, bedding in there; you're expected to chop wood and carry water to the place to replenish what you've taken, or leave some dried game). Encounters will be people, animals, the occassional unusual beast. Possible bandits. Possible humanoids. Lesser roads. Roads that are not travelled frequently. Probably not patrolled to the level they need to be. Probably few if any accomodations. Usual encounters possible, though few real terrible 'monsters' will be seen (dragons, otherplanar things, etc). No road, or game trail. Usual range of encounters, monsters included. 'Unrest' in an area will up the encounter rate, and the severity of the encounter. 'Conflict' will up both again: this is when there are known humanoid raids, frequent suspicious patrols, etc. Mostly, if the party is travelling a long distance over good roads in peaceful times it's not unusual for me to say 'You get there; mark off xx gold as per your weekly expenses' or maybe 'pay xx in taxes and tolls'. Cutting across country is cheaper but ups the encounter chances and severity. If I know there is trouble in an area, then we go to the 'set watches, Spot and Listen rolls'. Encounters might also be modifed if the party is somewhere that something has occurred in the past. 'Well, you get to the Inn and find it a burned husk, then you remember that [i]you[/i] burned down this place last year...' [/QUOTE]
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