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<blockquote data-quote="Buttercup" data-source="post: 1144625" data-attributes="member: 990"><p>I'm glad this topic came up right now. Next Sunday is our next session, and my players are embarking on a long journey. </p><p> </p><p>It's deep winter in the appropriately named Ice Mountains, and they have two goals in mind. They are travelling to see a mage who lives about a 4 month journey from where they now are. They hope this mage will be able to tell them about a mysterious map and an even more mysterious artifact that Nadja's Uncle Cherry gave her on his deathbed. But now they have an even more urgent goal. They must also get their Baroness and her newly born infant to safety. Her husband was executed by Imperial Loyalty Officers last session, and the Baroness managed to sneak out of the province by hitching a ride with a caravan which was heading north to the aformentioned Ice Mountains. They ran across her at a border fort, and they know that her newly born son is the next in line to the Imperial throne, because Emperor Strudek Kinslayer has killed everyone more closely related. (Including 15 siblings and his own mother, who cursed him with impotence as he twisted the knife in her heart.)</p><p> </p><p>Anyway, I have a 4 month journey in the middle of winter to plan, with 7 PCs, a noblewoman and a newborn. Oh, and did I mention that the Broken Tusk Orcs are right pissed at the party, which will be travelling through their territory? And did I mention that at least one imperial scout is on the Baroness's trail? There is a village 3 weeks to the west, which is as far west as the PCs have ever gone. Beyond that is completely unknown to them. (And to me, but that's another story, eh?)</p><p> </p><p>So, I want to strike a balance between "the time passes and you get there" at one end of the spectrum, and making them play through 120 days of travel. And if they earned a thousand experience points on the way to see this mage, I wouldn't mind at all.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1144625, member: 990"] I'm glad this topic came up right now. Next Sunday is our next session, and my players are embarking on a long journey. It's deep winter in the appropriately named Ice Mountains, and they have two goals in mind. They are travelling to see a mage who lives about a 4 month journey from where they now are. They hope this mage will be able to tell them about a mysterious map and an even more mysterious artifact that Nadja's Uncle Cherry gave her on his deathbed. But now they have an even more urgent goal. They must also get their Baroness and her newly born infant to safety. Her husband was executed by Imperial Loyalty Officers last session, and the Baroness managed to sneak out of the province by hitching a ride with a caravan which was heading north to the aformentioned Ice Mountains. They ran across her at a border fort, and they know that her newly born son is the next in line to the Imperial throne, because Emperor Strudek Kinslayer has killed everyone more closely related. (Including 15 siblings and his own mother, who cursed him with impotence as he twisted the knife in her heart.) Anyway, I have a 4 month journey in the middle of winter to plan, with 7 PCs, a noblewoman and a newborn. Oh, and did I mention that the Broken Tusk Orcs are right pissed at the party, which will be travelling through their territory? And did I mention that at least one imperial scout is on the Baroness's trail? There is a village 3 weeks to the west, which is as far west as the PCs have ever gone. Beyond that is completely unknown to them. (And to me, but that's another story, eh?) So, I want to strike a balance between "the time passes and you get there" at one end of the spectrum, and making them play through 120 days of travel. And if they earned a thousand experience points on the way to see this mage, I wouldn't mind at all. [/QUOTE]
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