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<blockquote data-quote="Steverooo" data-source="post: 1145165" data-attributes="member: 9410"><p><strong>"Travel is so broadening"</strong></p><p></p><p>Travel doesn't occur in a vacuum. It sounds to me like you WANT to get through it, so I would just roll a handful or three of dice (behind the screen), peer at them, and then announce:</p><p></p><p>"After X days of travel, you arrive in the city of Y, having encountered many other travellers, and picking up a few tales along the way, but nothing of major interest or import happened..."</p><p></p><p>In general, I would make the PCs play out such things, at least in brief. Every road goes somewhere, even if it's a dead end! Every traveller has a story. So does every place they encounter. The safer the road, the more NPCs to interact with... and The Doctrine of Imminent Confabulation (look it up) means that the PCs WILL interact! (Just TRY to go a normal day in the city without talking to anyone!)</p><p></p><p>In the wild, as someone else already pointed out, make them interact with the terrain. There are also occasional ruins to explore, which might have a basement - or dungeon - under them, adding a short adventure to the trip.</p><p></p><p>Never forget the weather, either. D&D has NO items for keeping the rain off your head that can be personally transported, except the tent! Wagons will also work, but most parties carry neither! Cold Weather Clothing (provided they have it) might work. Cloaks will quickly soak through. Shelters, in the wild, are pretty rare. Pity Buttercup's party... especially above the treeline (no mo' firewood)!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1145165, member: 9410"] [b]"Travel is so broadening"[/b] Travel doesn't occur in a vacuum. It sounds to me like you WANT to get through it, so I would just roll a handful or three of dice (behind the screen), peer at them, and then announce: "After X days of travel, you arrive in the city of Y, having encountered many other travellers, and picking up a few tales along the way, but nothing of major interest or import happened..." In general, I would make the PCs play out such things, at least in brief. Every road goes somewhere, even if it's a dead end! Every traveller has a story. So does every place they encounter. The safer the road, the more NPCs to interact with... and The Doctrine of Imminent Confabulation (look it up) means that the PCs WILL interact! (Just TRY to go a normal day in the city without talking to anyone!) In the wild, as someone else already pointed out, make them interact with the terrain. There are also occasional ruins to explore, which might have a basement - or dungeon - under them, adding a short adventure to the trip. Never forget the weather, either. D&D has NO items for keeping the rain off your head that can be personally transported, except the tent! Wagons will also work, but most parties carry neither! Cold Weather Clothing (provided they have it) might work. Cloaks will quickly soak through. Shelters, in the wild, are pretty rare. Pity Buttercup's party... especially above the treeline (no mo' firewood)! [/QUOTE]
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