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<blockquote data-quote="Shallown" data-source="post: 1145395" data-attributes="member: 1368"><p>My group ha s a phrase "travel...travel get there" meaning that we gloss over most of what happens on a trip providing they are traveling well known/patroled roads. Cross country is dangerous in my campaign right now. It is post war with a lot of the defeated army and deserters turning to banditry and a number of monsters running unchecked in the country side as the nation rebuilds. So cross country the expect to fight something occasionally. </p><p></p><p>On roads I describe the weather and let the passage of time show if things are improving. IE the village they passed a month ago has finished rebuilding its temple etc. This past travel on a fairly well patroled road (meaning they see a patrol daily, enough to make bandits worry but not enough to really save any one) they crossed from one city trying to succeed after the war to the war torn city. So I got to give them some scenery and scenes to show this rising tension and since one character is actually the unrevealed King it eats at him (sounds cliche but has played out very dramatic for him he is the reluctant king only a few people know about such as the partyu and the regent and a few others. he is the best kind of king it is power he truly doesn't want) </p><p></p><p>But in anycase that is how I handle it. I let it be a way to introduce information in that only takes a few minutes and doesn't slow the game. I think the most important part is keeping a calender to keep track of time since that 1-2 weeks that passes in 5 minutes is easily lost forgotten with a calander it isn't also helps with seasons and weather if you make notes. </p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1145395, member: 1368"] My group ha s a phrase "travel...travel get there" meaning that we gloss over most of what happens on a trip providing they are traveling well known/patroled roads. Cross country is dangerous in my campaign right now. It is post war with a lot of the defeated army and deserters turning to banditry and a number of monsters running unchecked in the country side as the nation rebuilds. So cross country the expect to fight something occasionally. On roads I describe the weather and let the passage of time show if things are improving. IE the village they passed a month ago has finished rebuilding its temple etc. This past travel on a fairly well patroled road (meaning they see a patrol daily, enough to make bandits worry but not enough to really save any one) they crossed from one city trying to succeed after the war to the war torn city. So I got to give them some scenery and scenes to show this rising tension and since one character is actually the unrevealed King it eats at him (sounds cliche but has played out very dramatic for him he is the reluctant king only a few people know about such as the partyu and the regent and a few others. he is the best kind of king it is power he truly doesn't want) But in anycase that is how I handle it. I let it be a way to introduce information in that only takes a few minutes and doesn't slow the game. I think the most important part is keeping a calender to keep track of time since that 1-2 weeks that passes in 5 minutes is easily lost forgotten with a calander it isn't also helps with seasons and weather if you make notes. Later [/QUOTE]
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