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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="Celtavian" data-source="post: 6615380" data-attributes="member: 5834"><p>Variant humans for casters aren't so bad. Variant human for martials with heavy armor taking Heavy Armor Mastery early on is kind of a pain and vastly superior to nearly every other martial. It really depends on the class and feat taken. No Darkvision can be a huge hindrance in many environments. Your DM may ignore light conditions often, making it a minor hindrance. If I'm playing a stealthy skirmisher, I much prefer to have Darkvision. Light kills stealth in a great many environments adventurers find themselves in.</p><p></p><p>From a power gamer standpoint, I do prefer the Forest Gnome as I get <em>minor illusion</em> and speak with small animals for free. The MI cantrip is indeed awesome and speaking with small animals can be very helpful. Though using MI to put myself in a box isn't particularly useful as the enemy can attack me with no real penalty and swing through the box as though it weren't there. I found the cantrip immensely helpful while scouting and ambushing. The way illusions work in this game makes it not particularly useful for actual combat. Your DM may adjudicate the ability differently than mine. This might change if they come out with some good caster feats. About all they have right now is <em>Alertness</em>. I haven't found initiative to be as important as it was in 3E. </p><p></p><p>Nice to see the guide being updated for 5E. I'm going to look over the spell list tonight while I'm at work. See if I can find anything interesting I haven't yet used. I've run a wizard to 16th level. It is nice to see D&D return a large portion of their power.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6615380, member: 5834"] Variant humans for casters aren't so bad. Variant human for martials with heavy armor taking Heavy Armor Mastery early on is kind of a pain and vastly superior to nearly every other martial. It really depends on the class and feat taken. No Darkvision can be a huge hindrance in many environments. Your DM may ignore light conditions often, making it a minor hindrance. If I'm playing a stealthy skirmisher, I much prefer to have Darkvision. Light kills stealth in a great many environments adventurers find themselves in. From a power gamer standpoint, I do prefer the Forest Gnome as I get [I]minor illusion[/I] and speak with small animals for free. The MI cantrip is indeed awesome and speaking with small animals can be very helpful. Though using MI to put myself in a box isn't particularly useful as the enemy can attack me with no real penalty and swing through the box as though it weren't there. I found the cantrip immensely helpful while scouting and ambushing. The way illusions work in this game makes it not particularly useful for actual combat. Your DM may adjudicate the ability differently than mine. This might change if they come out with some good caster feats. About all they have right now is [I]Alertness[/I]. I haven't found initiative to be as important as it was in 3E. Nice to see the guide being updated for 5E. I'm going to look over the spell list tonight while I'm at work. See if I can find anything interesting I haven't yet used. I've run a wizard to 16th level. It is nice to see D&D return a large portion of their power. [/QUOTE]
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