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Treantmonk's Guide to Wizards 5e
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<blockquote data-quote="HarrisonF" data-source="post: 6615453" data-attributes="member: 58230"><p>So happy to see this finally come out!</p><p></p><p>A few spells I disagree on:</p><p></p><p>* Grease: This is more meh to me -- I would move it down a slot. If you cast it on someone, in the best case, they will waste a turn. If they fail the save, they fall prone, then get up and walk out of your grease. It is only really useful in a choke point so others don't just go around it.</p><p></p><p>* Ray of sickness: Meh again. The double to-hit and save makes it almost never work.</p><p></p><p>* Web: Better. Anchor points aren't required if you just do a 5 foot layer across the surface. It is also better at restraining than Evards since it only allows for Str checks to escape. My biggest complaint is that restrained doesn't happen until the opponents turn.</p><p></p><p>* Phantasmal Force: Much better than you say. It targets Int, which is really bad for a lot of monsters. It only allows for 1 saving throw, and then investigation checks as their action. You can often get restrain-like effects with this (depends on DM though).</p></blockquote><p></p>
[QUOTE="HarrisonF, post: 6615453, member: 58230"] So happy to see this finally come out! A few spells I disagree on: * Grease: This is more meh to me -- I would move it down a slot. If you cast it on someone, in the best case, they will waste a turn. If they fail the save, they fall prone, then get up and walk out of your grease. It is only really useful in a choke point so others don't just go around it. * Ray of sickness: Meh again. The double to-hit and save makes it almost never work. * Web: Better. Anchor points aren't required if you just do a 5 foot layer across the surface. It is also better at restraining than Evards since it only allows for Str checks to escape. My biggest complaint is that restrained doesn't happen until the opponents turn. * Phantasmal Force: Much better than you say. It targets Int, which is really bad for a lot of monsters. It only allows for 1 saving throw, and then investigation checks as their action. You can often get restrain-like effects with this (depends on DM though). [/QUOTE]
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