Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6616206" data-attributes="member: 5834"><p>Schools of Magic</p><p></p><p>1. School of Conjuration: Durable Summons: This ability is interesting when summoning multiple creatures using <em>conjure minor elementals</em>. All your mephitis having 30 temporary hit points can be very nice. This probably won't be a higher ranked ability until more multi-summoning spells are released. </p><p></p><p>2. School of Evocation: Interesting take on Overchannel. I wonder if the Sage intended it. I have asked Jeremy Crawford. You might be right. It does seem to read that way. Would make it slightly more valuable and yet not overpowered. You would still never use <em>fireball</em> over <em>meteor swarm</em>, but it might make you use an 8th level slot on a 5th or lower level spell.</p><p></p><p></p><p>The 5E D&D wizard is powerful again. I'm so relieved that 5E returned quite a bit of the wizard's power. It's what brought me back to the game. First character I played was a wizard to test it out. The power of the wizard class was going to decide whether I played 5E or not. It has passed my tests. He's weaker than 3E, but that was necessary. Yet way stronger than 4E, which I also feel was necessary. I find wizard abilities interesting again. I'm glad battlefield control is possible in a way it wasn't in 4E. It's a good class with quite a bit of power.</p><p></p><p>You may want to note somewhere that wizards are probably the best class at converting coin into power. Given the lack of purchasable magic items, the wizard is one of the few classes that can take gold and turn it into <em>simulacrum</em>'s or summoned creatures. It is in the best interest of the wizard to hoard treasure. Even unused magic items he wants to convert into coin for his hoard. He needs that money to fuel his power. If your DM is willing, you can even engage in spell research to create spells not listed or research spells you don't know.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6616206, member: 5834"] Schools of Magic 1. School of Conjuration: Durable Summons: This ability is interesting when summoning multiple creatures using [I]conjure minor elementals[/I]. All your mephitis having 30 temporary hit points can be very nice. This probably won't be a higher ranked ability until more multi-summoning spells are released. 2. School of Evocation: Interesting take on Overchannel. I wonder if the Sage intended it. I have asked Jeremy Crawford. You might be right. It does seem to read that way. Would make it slightly more valuable and yet not overpowered. You would still never use [I]fireball[/I] over [I]meteor swarm[/I], but it might make you use an 8th level slot on a 5th or lower level spell. The 5E D&D wizard is powerful again. I'm so relieved that 5E returned quite a bit of the wizard's power. It's what brought me back to the game. First character I played was a wizard to test it out. The power of the wizard class was going to decide whether I played 5E or not. It has passed my tests. He's weaker than 3E, but that was necessary. Yet way stronger than 4E, which I also feel was necessary. I find wizard abilities interesting again. I'm glad battlefield control is possible in a way it wasn't in 4E. It's a good class with quite a bit of power. You may want to note somewhere that wizards are probably the best class at converting coin into power. Given the lack of purchasable magic items, the wizard is one of the few classes that can take gold and turn it into [I]simulacrum[/I]'s or summoned creatures. It is in the best interest of the wizard to hoard treasure. Even unused magic items he wants to convert into coin for his hoard. He needs that money to fuel his power. If your DM is willing, you can even engage in spell research to create spells not listed or research spells you don't know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
Top