Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 6616501" data-attributes="member: 15700"><p>I'm afraid you won't get that from me. I don't mean that to sound like a jerk or anything. I say it because my philosophy of gameplay is that PCs are rather personal to an individual player, and game tables have styles of play that run the gammut. There is no way I could come up with an entire guide about the best optimized combinations because it has no appeal to me to do so and is very much dependent on environmental factors you can't possibly predict. My philosophy is that first and foremost, players should play a character and all that comes with that (spell selection, attribute allocation, etc) to be unique what kind of PC that player envisions, and that is different from player to player. Sometimes much different. It doesn't do me much good to say this is a great combination of spells/abilities when that player might be in an environment where none of those are relevant.</p><p></p><p>That's why I am vague in my responses, because the game can cover millions of different scenarios that all have an impact to how I personally would build my character and what spells I would learn. The thing is, is that I don't know what those are until I play the game. It's the same reason I almost never plan out my PC for several levels ahead, let alone all the way up to level 20. The choices I make from level to level are entirely based on what has actually happened in the game so far.</p><p></p><p>That's why I don't spend a lot of time coming up with guides. I'd much rather spend my time creating adventures, new monsters/concepts, and campaign settings.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6616501, member: 15700"] I'm afraid you won't get that from me. I don't mean that to sound like a jerk or anything. I say it because my philosophy of gameplay is that PCs are rather personal to an individual player, and game tables have styles of play that run the gammut. There is no way I could come up with an entire guide about the best optimized combinations because it has no appeal to me to do so and is very much dependent on environmental factors you can't possibly predict. My philosophy is that first and foremost, players should play a character and all that comes with that (spell selection, attribute allocation, etc) to be unique what kind of PC that player envisions, and that is different from player to player. Sometimes much different. It doesn't do me much good to say this is a great combination of spells/abilities when that player might be in an environment where none of those are relevant. That's why I am vague in my responses, because the game can cover millions of different scenarios that all have an impact to how I personally would build my character and what spells I would learn. The thing is, is that I don't know what those are until I play the game. It's the same reason I almost never plan out my PC for several levels ahead, let alone all the way up to level 20. The choices I make from level to level are entirely based on what has actually happened in the game so far. That's why I don't spend a lot of time coming up with guides. I'd much rather spend my time creating adventures, new monsters/concepts, and campaign settings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treantmonk's Guide to Wizards 5e
Top